Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I always repeat - use native input support of games especially fightings, you dont need additional layers that actually can cause increased input lag.
On other hand this game (unlike tekken) has wrong default configuration for DirectInput devices (basically all your ps4 fightsticks work under windows as DirectInput device), so you will need to configure them properly.
Go here %LocalAppData%\SoulcaliburVI\Saved\Config\WindowsNoEditor there should be file input.ini.
First section starts with (DeviceGUID="05C4054C-0000-0000-0000-504944564944",DeviceName="DualShock4"...
This config should be right for all your ps4 controllers.
After this controller you will find all other controllers found in your system. Copy paste configuration from 1st section to you other controllers. This will probly be right config.
If not - then you will have to find right button order and axes order by yourself.
ControllerConfigurations=(DeviceGUID="006B0F0D-0000-0000-0000-504944564944",DeviceName="Real Arcade Pro.4",ButtonProperties=((RawButton=DirectInput_DPad_Up,MappedButton=Gamepad_DPad_Up),(RawButton=DirectInput_DPad_Down,MappedButton=Gamepad_DPad_Down),(RawButton=DirectInput_DPad_Left,MappedButton=Gamepad_DPad_Left),(RawButton=DirectINput_DPad_Right,MappedButton=Gamepad_DPad_Right),(RawButton=DirectInput_Button_4,MappedButton=Gamepad_FaceButton_Top),(RawButton=DirectInput_Button_1,MappedButton=Gamepad_FaceButton_Left),(RawButton=DirectInput_Button_2,MappedButton=Gamepad_FaceButton_Bottom),(RawButton=DirectInput_Button_3,MappedButton=Gamepad_FaceButton_Right),(RawButton=DirectInput_Button_5,MappedButton=Gamepad_LeftShoulder),(RawButton=DirectInput_Button_6,MappedButton=Gamepad_RightShoulder),(RawButton=DirectInput_Button_7,MappedButton=Gamepad_LeftTrigger),(RawButton=DirectInput_Button_8,MappedButton=Gamepad_RightTrigger),(RawButton=DirectInput_Button_9,MappedButton=Gamepad_Special_Left),(RawButton=DirectInput_Button_10,MappedButton=Gamepad_Special_Right),(RawButton=DirectInput_Button_11,MappedButton=Gamepad_LeftThumbstick),(RawButton=DirectInput_Button_12,MappedButton=Gamepad_RightThumbstick),(RawButton=DirectInput_Button_13),(RawButton=DirectInput_Button_14)),AxisProperties=...