SOULCALIBUR VI

SOULCALIBUR VI

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doffy Aug 10, 2019 @ 8:55am
nightmare nerf in season 2 update?
honestly his revenge attack ♥♥♥♥ is super annoying. If you try to counter attack him when he is doing certain attacks he can not only attack you right back but as is in soul charge as well. I rather it be like every other revenge attack in the game where you just get super armor on certain frames.
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Showing 1-15 of 18 comments
Kaze No Arioch Aug 10, 2019 @ 9:11am 
don't attack him duting revrngr. Really stop with this "nightmare is op" crap
doffy Aug 10, 2019 @ 9:19am 
Originally posted by Arioch:
don't attack him duting revrngr. Really stop with this "nightmare is op" crap
thats literally the only thing op about him. That Revenge attack that not only attack you but puts him into soul charge as well. Its way to good and i feel it needs to be adjusted a tame bit.
Aya Aug 10, 2019 @ 9:22am 
Originally posted by giroppon:
Originally posted by Arioch:
don't attack him duting revrngr. Really stop with this "nightmare is op" crap
thats literally the only thing op about him. That Revenge attack that not only attack you but puts him into soul charge as well. Its way to good and i feel it needs to be adjusted a tame bit.
You're probably not wrong, though I'd like to think there are more pressing issues regarding the current roster
Анатолий Шарий (Banned) Aug 10, 2019 @ 9:44am 
GAME IS PERFECT SHUT UP SHUT UP
Aya Aug 10, 2019 @ 9:50am 
Originally posted by Gera56:
GAME IS PERFECT SHUT UP SHUT UP
Does Seong Mina and Yoshimitsu really need all the buffs they've been getting since launch?
ShadowSplit Aug 10, 2019 @ 10:41am 
Can we add Siegfried too?
Thundercracker Aug 10, 2019 @ 10:47am 
Originally posted by giroppon:
Originally posted by Arioch:
don't attack him duting revrngr. Really stop with this "nightmare is op" crap
thats literally the only thing op about him. That Revenge attack that not only attack you but puts him into soul charge as well. Its way to good and i feel it needs to be adjusted a tame bit.
it's not even OP. revenge attacks are vulnerable to break attacks, lows, throws, and unblockables. dont just mash buttons, and you will almost never get hit with a revenge attack.

Originally posted by Aya Shameimaru:
Originally posted by Gera56:
GAME IS PERFECT SHUT UP SHUT UP
Does Seong Mina and Yoshimitsu really need all the buffs they've been getting since launch?
sure, as the philosophy has been that every character gets more buffs than nerfs.

also, if seong mina and yoshi were so OP, how come evo was won by a voldo? fighting an aswel, for that matter.
Aya Aug 10, 2019 @ 11:00am 
Originally posted by Dr Gori:
Originally posted by Aya Shameimaru:
Does Seong Mina and Yoshimitsu really need all the buffs they've been getting since launch?
sure, as the philosophy has been that every character gets more buffs than nerfs.

also, if seong mina and yoshi were so OP, how come evo was won by a voldo? fighting an aswel, for that matter.
I think the sentiment is still valid: there are more jarring issues than Nightmare that Bandai Namco are more than happy to turn a blind eye on
Cerberus Aug 10, 2019 @ 11:28am 
I have to say that there are a ton of ways to thwart the revenge attack. As was mentioned above: lows, throws, unblockables. This is such a dead argument. I mained Nightmare for a time and stopped due to all the whining and complaining about him. There is nothing OP about nightmare at all. He is big, slow and for the most part predictable. VERY FEW players out there actually utilize his kit to the fullest. And even fewer have the proper know how to defend against a low heavy attack plan. If you prioritize lows for the entirety of the match 'most' nightmare players are left falling all over themselves and don't know how to handle it. NOW LISTEN - That is not to say that ONLY using lows will promise you a win. I am stating that using more lows will make it harder for the nightmare player to do what all of you that complain call spamming revenge.

I have said this countless times and will say it again. GO TO THE LAB AND PRACTICE. That is why it is there. I don't know why people would rather post begging for more nerfs and buffs when all is needed is time in the lab. There is very little wrong with the game at this time as far as I can see.
Dr.Bones Aug 10, 2019 @ 2:26pm 
He is alright in this moment. Learn how to counter revenge.
kisald/avohkii Aug 10, 2019 @ 3:51pm 
Don't tell him nightmare is a noobstomp character.
Don't tell him nightmare is a noobstomp character.
Don't tell him nightmare is a noobstomp character.
Don't tell him nightmare is a noobstomp character.

Just learn the matchup
Cerberus Aug 10, 2019 @ 3:56pm 
Any character has the potential to be a noobstomp character if people refuse to learn the matchup. I hate the near constant complaining about how x=OP or y=OP. Honestly all characters are going to feel OP to the lazy casual player that thinks they can just jump in and mash buttons to win. That may work in offline settings but that is a recipe for a beatdown in online as any of us that has put in the time to get good will eat that up all day.

USE THE LAB
strike478 Aug 11, 2019 @ 8:55am 
Nightmare needs to receive small buff.
doffy Aug 11, 2019 @ 4:03pm 
Originally posted by mcmannjm:
Any character has the potential to be a noobstomp character if people refuse to learn the matchup. I hate the near constant complaining about how x=OP or y=OP. Honestly all characters are going to feel OP to the lazy casual player that thinks they can just jump in and mash buttons to win. That may work in offline settings but that is a recipe for a beatdown in online as any of us that has put in the time to get good will eat that up all day.

USE THE LAB
I am just saying one move is way to good for what it offers compared to other characters with guard impact moves.
Cerberus Aug 12, 2019 @ 6:48am 
Originally posted by giroppon:
Originally posted by mcmannjm:
Any character has the potential to be a noobstomp character if people refuse to learn the matchup. I hate the near constant complaining about how x=OP or y=OP. Honestly all characters are going to feel OP to the lazy casual player that thinks they can just jump in and mash buttons to win. That may work in offline settings but that is a recipe for a beatdown in online as any of us that has put in the time to get good will eat that up all day.

USE THE LAB
I am just saying one move is way to good for what it offers compared to other characters with guard impact moves.


That is just it though.. The usual 'Nightmare is cheap' or 'Nightmare is OP' cop out to avoid learning matchup knowledge. If players would take the time to learn to counter the problem there would be no discussion here. Do you realize that the move in question here has startup frames that allow for a reaction based counter attack - provided one isn't mindlessly mashing buttons and being overly aggressive? When the revenge bubble is used in order to break up a combo or pressure the opposing player actually has to hit nightmare 2x in order to be hit by that particular counter attack (this may be subjective as I admit I have seen it happen on first hit, I am however unable to do this reliably) But in this case it is not a constant behavior. The second you hit it there is usually a window to react and block, go low, or if you were already stringing in an unblockable it is highly likely to hit. The only annoyance that I see it the fact that it is +2 on block and that leads people (including myself) to believe it is punishable after blocking and this is a big mistake as you are likely to be hit by something big. Granted it does push back slightly on block so if youre prepared for it you can still defend this easily. You must be patient and plan your attacks.

When I mained Nightmare I rarely used that as a form of defense simply due to the fact that it is very predictable and very punishable beyond noob level mashing. Now, I am not calling your skill level into question here but rather just saying that the majority of players caught by this problem repeatedly are usually new or refusing to develop the necessary skill set to play this fighter effectively.

Nightmare's biggest advantage is the fact that players are intimidated by him and that he is flashy. By that I am saying that he has smoke and mirrors that are meant to distract the opponent and provide an opening. What I have done ANY time I have had a problem with a character; no matter who it is, was go to the lab and set to Legendary. This provides so little room for error that you are forced to adapt and overcome the problem. Legendary has a borderline input read to it, or at least it feels that way to me. But to use it like I am suggesting will provide you similar aggression to that of a real player (NOT THE SAME) similar. This will allow you to be repeatedly hit by the dire vengeance and then figure out how to handle it. Since it seems to be a core mechanic the AI will basically spam it if you are landing any consecutive hits. This also trains your hands a brain to slow down and not just assume that a practiced routine will be the appropriate response for every match up.

I do not expect to win this argument because I am by far the minority that feels that nightmare is little more than annoying to deal with. But I do hope that some of what I have said herein will help you to better deal with what is arguably a very simple move to counter and when knowledge is possessed is not all that beneficial to the nightmare player.
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Date Posted: Aug 10, 2019 @ 8:55am
Posts: 18