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sure, as the philosophy has been that every character gets more buffs than nerfs.
also, if seong mina and yoshi were so OP, how come evo was won by a voldo? fighting an aswel, for that matter.
I have said this countless times and will say it again. GO TO THE LAB AND PRACTICE. That is why it is there. I don't know why people would rather post begging for more nerfs and buffs when all is needed is time in the lab. There is very little wrong with the game at this time as far as I can see.
Don't tell him nightmare is a noobstomp character.
Don't tell him nightmare is a noobstomp character.
Don't tell him nightmare is a noobstomp character.
Just learn the matchup
USE THE LAB
That is just it though.. The usual 'Nightmare is cheap' or 'Nightmare is OP' cop out to avoid learning matchup knowledge. If players would take the time to learn to counter the problem there would be no discussion here. Do you realize that the move in question here has startup frames that allow for a reaction based counter attack - provided one isn't mindlessly mashing buttons and being overly aggressive? When the revenge bubble is used in order to break up a combo or pressure the opposing player actually has to hit nightmare 2x in order to be hit by that particular counter attack (this may be subjective as I admit I have seen it happen on first hit, I am however unable to do this reliably) But in this case it is not a constant behavior. The second you hit it there is usually a window to react and block, go low, or if you were already stringing in an unblockable it is highly likely to hit. The only annoyance that I see it the fact that it is +2 on block and that leads people (including myself) to believe it is punishable after blocking and this is a big mistake as you are likely to be hit by something big. Granted it does push back slightly on block so if youre prepared for it you can still defend this easily. You must be patient and plan your attacks.
When I mained Nightmare I rarely used that as a form of defense simply due to the fact that it is very predictable and very punishable beyond noob level mashing. Now, I am not calling your skill level into question here but rather just saying that the majority of players caught by this problem repeatedly are usually new or refusing to develop the necessary skill set to play this fighter effectively.
Nightmare's biggest advantage is the fact that players are intimidated by him and that he is flashy. By that I am saying that he has smoke and mirrors that are meant to distract the opponent and provide an opening. What I have done ANY time I have had a problem with a character; no matter who it is, was go to the lab and set to Legendary. This provides so little room for error that you are forced to adapt and overcome the problem. Legendary has a borderline input read to it, or at least it feels that way to me. But to use it like I am suggesting will provide you similar aggression to that of a real player (NOT THE SAME) similar. This will allow you to be repeatedly hit by the dire vengeance and then figure out how to handle it. Since it seems to be a core mechanic the AI will basically spam it if you are landing any consecutive hits. This also trains your hands a brain to slow down and not just assume that a practiced routine will be the appropriate response for every match up.
I do not expect to win this argument because I am by far the minority that feels that nightmare is little more than annoying to deal with. But I do hope that some of what I have said herein will help you to better deal with what is arguably a very simple move to counter and when knowledge is possessed is not all that beneficial to the nightmare player.