SOULCALIBUR VI

SOULCALIBUR VI

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KRX8 Jun 29, 2019 @ 10:39am
How does this game compare to Soulcalibur 1 & 2?
Haven't had much hands-on with this title. I've only played it twice at a local video game tournament and that's it. Is this game anything like Soulcalibur 1 & 2 in terms of not changing characters movelist and having to re-learn them again for every sequel? Is it any better than 4 and 5?
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Showing 1-15 of 20 comments
Pig Mac Jun 29, 2019 @ 11:26am 
They don't compare at all other than in some of the cast.

Time and memory seems to glorify old games. I played SC1 on the arcade almost on a daily basis in 1999, and put it in my memory as the best weapon based full 3d movement game ever. today it seems quite lacking.

SCIII were an old single player favorite of mine for a while. SCIV and V were.. well, entertaining and I almost totally missed SCII, as Kilik had some ugly and un-stylish moves.

SCVI is/was both good and bad. Totally new system so yes you will have to relearn everything, while it mostly focus on correct timing of button slides now than the earlier more traditional moves. More and less options at the same time.

The char balancing are going back and forth so much that .. well only the same 3-4 stay on top, and only one of them never gets a big nerf (Azwel the boring boss char that shouldn't even have been playable online/competetive imo, as he don't use a physical weapon (yes they had that crap earlier too, but two wrongs don't make a right))
As someone who used to play Tournaments for SC2, this game doesn't compare.


It's a much needed improvement over V and IV but thats really not saying anything as those games were absolute train wrecks.

The balancing of this game isn't terrible but it's noticably off.

The story is fairly weak imo, the voice acting is horrible by today's standards. The graphics are nice and the character designs are decent but that suffers a bit by the fact that the characters have no alt costumes only pallete swaps which...eh, strikes me as lazy I know other games do it but the general have alt costumes ALSO.

The create a character feels incredibly shallow to me. Limited options, past assets as paid DLC for the CAC..it's just not great.

The online is, well it exists, the netcoding isn't crap so there you go.

the libra of souls mode similar to SC2's "conquest" mode is okay but strikes me as odd as completing it unlocks no weapons,customization parts for your CAC and if you want to 100% all of the story chapters for every character you have to complete it and all the side missions. Some of which are frustrating as it's obvious to anyone who knows anything about fighting games that the cpu opponent is reading your button inputs and executing the perfect counters. (ala MK2 arcade style levels of cheap) and short of you being an insanely skilled player or using cheap tactics you won't win.

This entry into the series has meter....something so many people BEGGED Namco to get rid of as it doesn't fit into this game well but here we are again *sigh* some like it but personally, I find it a detriment. the special moves "Critical edge" while flashy, are not competitively viable most of the time as they're easy to block/dodge and break the flow of combat with a short cinematic so I find myself not using them more often than not.

The inputs seem to feel slightly off, maybe it's just me but it doesn't feel as responsive as past entries. the GI mechanic received a significant nerf by the removal of the mid-low GI or the back GI as some called it. making it...almost pointless to use barring very specific situations.


If you REALLY like the SC series, get this on sale and have fun but don't expect it to be AMAZING
Trintox - GER Jun 30, 2019 @ 7:51am 
Soul Calibur 2 was the best.
there wasn't something like these stupid casual/cinematic features these days.
u had to fight, and time ur blocks and attacks right, instead of push the button.
strike478 Jun 30, 2019 @ 8:43am 
1. SC1 Mitsurugi and SC6 Mitsurugi are surely more similar than Hakumen and Iron Tager. You can see enough similarities for given character to not feel completely alien.
2. Gameplay were changed dramaticaly. Bars, pro casuals cinematics, supers, sidestepping and sidewalking is still there although I would say that game has more horizontals and thus for you dont use as much of them as in the past. Sidestepping is still important but I feel like game doesnt promotes them so much anymore.


I would say that if you liked SC2 there is no saying if you enlike SC6. I played SB/SC,SC2 on arcades . I'm pretty sure I spend over 100 coins on these games (but had no PS2). I bought SC5 on PS3. I would say this game were taken in another direction than SC2 (bars, Supers, slightly more combo focus). I had mine fair share of fun with it but I were displeased. SC6 which I were following on internet and later played on PS4 deflected me. Game moves even further into wrong direction. Bars, Supers, Cinematics, Less sidesteps.
Byros Jul 1, 2019 @ 6:36pm 
Originally posted by Evil Inc.Drakkon:
As someone who used to play Tournaments for SC2, this game doesn't compare.


It's a much needed improvement over V and IV but thats really not saying anything as those games were absolute train wrecks.

The balancing of this game isn't terrible but it's noticably off.

The story is fairly weak imo, the voice acting is horrible by today's standards. The graphics are nice and the character designs are decent but that suffers a bit by the fact that the characters have no alt costumes only pallete swaps which...eh, strikes me as lazy I know other games do it but the general have alt costumes ALSO.

The create a character feels incredibly shallow to me. Limited options, past assets as paid DLC for the CAC..it's just not great.

The online is, well it exists, the netcoding isn't crap so there you go.

the libra of souls mode similar to SC2's "conquest" mode is okay but strikes me as odd as completing it unlocks no weapons,customization parts for your CAC and if you want to 100% all of the story chapters for every character you have to complete it and all the side missions. Some of which are frustrating as it's obvious to anyone who knows anything about fighting games that the cpu opponent is reading your button inputs and executing the perfect counters. (ala MK2 arcade style levels of cheap) and short of you being an insanely skilled player or using cheap tactics you won't win.

This entry into the series has meter....something so many people BEGGED Namco to get rid of as it doesn't fit into this game well but here we are again *sigh* some like it but personally, I find it a detriment. the special moves "Critical edge" while flashy, are not competitively viable most of the time as they're easy to block/dodge and break the flow of combat with a short cinematic so I find myself not using them more often than not.

The inputs seem to feel slightly off, maybe it's just me but it doesn't feel as responsive as past entries. the GI mechanic received a significant nerf by the removal of the mid-low GI or the back GI as some called it. making it...almost pointless to use barring very specific situations.


If you REALLY like the SC series, get this on sale and have fun but don't expect it to be AMAZING


Originally posted by Evil Inc.Drakkon:
As someone who used to play Tournaments for SC2, this game doesn't compare.


It's a much needed improvement over V and IV but thats really not saying anything as those games were absolute train wrecks.

The balancing of this game isn't terrible but it's noticably off.

The story is fairly weak imo, the voice acting is horrible by today's standards. The graphics are nice and the character designs are decent but that suffers a bit by the fact that the characters have no alt costumes only pallete swaps which...eh, strikes me as lazy I know other games do it but the general have alt costumes ALSO.

The create a character feels incredibly shallow to me. Limited options, past assets as paid DLC for the CAC..it's just not great.

The online is, well it exists, the netcoding isn't crap so there you go.

the libra of souls mode similar to SC2's "conquest" mode is okay but strikes me as odd as completing it unlocks no weapons,customization parts for your CAC and if you want to 100% all of the story chapters for every character you have to complete it and all the side missions. Some of which are frustrating as it's obvious to anyone who knows anything about fighting games that the cpu opponent is reading your button inputs and executing the perfect counters. (ala MK2 arcade style levels of cheap) and short of you being an insanely skilled player or using cheap tactics you won't win.

This entry into the series has meter....something so many people BEGGED Namco to get rid of as it doesn't fit into this game well but here we are again *sigh* some like it but personally, I find it a detriment. the special moves "Critical edge" while flashy, are not competitively viable most of the time as they're easy to block/dodge and break the flow of combat with a short cinematic so I find myself not using them more often than not.

The inputs seem to feel slightly off, maybe it's just me but it doesn't feel as responsive as past entries. the GI mechanic received a significant nerf by the removal of the mid-low GI or the back GI as some called it. making it...almost pointless to use barring very specific situations.


If you REALLY like the SC series, get this on sale and have fun but don't expect it to be AMAZING


Originally posted by Trintox - GER:
Soul Calibur 2 was the best.
there wasn't something like these stupid casual/cinematic features these days.
u had to fight, and time ur blocks and attacks right, instead of push the button.


Originally posted by strike478:
1. SC1 Mitsurugi and SC6 Mitsurugi are surely more similar than Hakumen and Iron Tager. You can see enough similarities for given character to not feel completely alien.
2. Gameplay were changed dramaticaly. Bars, pro casuals cinematics, supers, sidestepping and sidewalking is still there although I would say that game has more horizontals and thus for you dont use as much of them as in the past. Sidestepping is still important but I feel like game doesnt promotes them so much anymore.


I would say that if you liked SC2 there is no saying if you enlike SC6. I played SB/SC,SC2 on arcades . I'm pretty sure I spend over 100 coins on these games (but had no PS2). I bought SC5 on PS3. I would say this game were taken in another direction than SC2 (bars, Supers, slightly more combo focus). I had mine fair share of fun with it but I were displeased. SC6 which I were following on internet and later played on PS4 deflected me. Game moves even further into wrong direction. Bars, Supers, Cinematics, Less sidesteps.



All good points, imho it is better than SC V, but at the same time inferior to SC I-III, the posts in this thread clearly show why this game is far from stellar.

Namco's development team should take heed & implement corrective measures to mitigate the flaws.
As far as needing to relearn everything is concerned, it really depends on how you're used to playing soul calibur games. They made some very significant changes to the way that SC6 works at it's core that I'm not very fond of. - I'm specifically referring to the fact that most of the character's movesets now have multi-hit strings that can be done by simply pressing attack buttons or inputting 1 directional input along with some attack buttons. In the previous games you could press AA and get a standard anti-sidestep or quick interrupt horizontal; pressing A a third time wouldn't grant you anything more. And mashing A over and over would only net you the two-hit AA, AA, AA attacks. Having more attacks possible after two attack-button inputs wouldn't have really been so bad if surprise 50/50 low/high attacks weren't thrown into the mix.. this was never a common thing in any of the previous games. In most cases, if you manage to block these moves it's because you guessed right or you were lucky. SC6 is really it's own thing... it's not my cup of tea. I prefer the Just Guard mechanic from SC5. I really wish i could play SC 1 and 2 with the Justguard mechanic from 5.
Mavi Jul 2, 2019 @ 12:28pm 
It's interesting how much of a conservative mindset many fighting game players have.
Byros Jul 2, 2019 @ 6:13pm 
Originally posted by Mavi:
It's interesting how much of a conservative mindset many fighting game players have.

It's simply because we have had better gameplay mechanics than we do now.
Wendersnaven Jul 2, 2019 @ 6:55pm 
I haven't played since SC2 on the Gamecube. Just got finished with my first hour of SC6 and it feels like riding a bike. I have to learn what all the funny new doo-dads are for, and get a feel for the new gear shift.

Basically I can't pull off some of the moves that I used to in SC2 but I seem to be doing fine regardless; mostly forward thrusting attacks aren't working the same, but the AI used them on me, so they exist and I have to re-learn how to execute them.

I don't mind if the game is a bit easier than SC2 because I fell in love with the Dreamcast as a teenager and now I'm an old man with Lupus. -My body and memory don't work so gud anymore.- If someone is new to the series they should like it just fine. If you no longer have access or don't want to get out your console, then this will fill that niche I think.

I thought the voice-acting was fine. The dialogue, however, is just too basic and poorly timed. You have to wait forever to hear anything. So highly disagree with the above comment on the VAs. The actors did great with the material they were given.

Back in the day you had to look up histories and such in archives or Prima Strategy Guide. I think this is a fine way to learn the background and overall story arc fluff. You can skip it if you don't like it.

Overall- it is about the same combat experience for me. I like it.

<Edit: Forgot to mention, I miss having Link.>
Last edited by Wendersnaven; Jul 2, 2019 @ 6:57pm
Sengralon Jul 2, 2019 @ 7:51pm 
After having played SC2 extensively on the Gamecube, I can't pull of a single move I used in that game!

Probably because I played as Link. Now my main is a custom Sophitia that looks like him...
I know, he's holding his weapons in the wrong hands and there's no bow and bomb attacks, but it's better than nothing :D

Edit: Maybe I'll try using a Deku stick or a Biggoron sword soon.
Last edited by Sengralon; Jul 2, 2019 @ 7:52pm
Shaoh_Kahn Jul 2, 2019 @ 10:42pm 
Originally posted by KRX8:
How does this game compare to Soulcalibur 1 & 2?
- Dumbed-down / "casualised" gameplay (unrewarding)
- Dearth of content
- Poorly-thought-out mechanics (RE, CA, GI)
- Mediocre roster; crappy cameos
- No substantive content
- Worse customisation than 'IV'

I've played all SC's games besides Soul Edge and the woeful 'V', extensively. IMO, technically, SCII is the best; for nostalgia, SCI; content-wise, SCIII; for pure fun, its roster (SW cameos) and online (halcyon era of console online activity) SCIV.

SCVI is as poor as SCV: Too dumbed-down for a franchise that was infamously button-mash-friendly to begin with; its coffin nailed shut by its conspicuous lack of content and a paltry roster that's barely ossifying to acceptability.
Last edited by Shaoh_Kahn; Jul 2, 2019 @ 10:43pm
Originally posted by Shaoh_Kahn:
Originally posted by KRX8:
How does this game compare to Soulcalibur 1 & 2?
- Dumbed-down / "casualised" gameplay (unrewarding)
- Dearth of content
- Poorly-thought-out mechanics (RE, CA, GI)
- Mediocre roster; crappy cameos
- No substantive content
- Worse customisation than 'IV'

I've played all SC's games besides Soul Edge and the woeful 'V', extensively. IMO, technically, SCII is the best; for nostalgia, SCI; content-wise, SCIII; for pure fun, its roster (SW cameos) and online (halcyon era of console online activity) SCIV.

SCVI is as poor as SCV: Too dumbed-down for a franchise that was infamously button-mash-friendly to begin with; its coffin nailed shut by its conspicuous lack of content and a paltry roster that's barely ossifying to acceptability.
Why was SCV so bad to you? It's my favorite next SC3; I'm just really curious because I felt like it was actually the most mechanically sound in the series if nothing else. I think the way that they implemented CE activation, the justguard mechanic, and brave-edge attacks was really smooth for the most part. I think a lot of people skipped it because it was incomplete and lacking their favorites. Despite it being unfinished, people are still playing it online even now, myself included; I'd recommend giving it a solid try if you really don't like SC6.
Habaduba Jul 3, 2019 @ 11:43am 
The game is getting hate coz manny moves or setups that would be considered cheesy in other fighting games are legit techs in this one so ppl have more occasions to get mad, on top of that the charracters have really outstanding strengths so its easy to complain, charracters often don't have even matchups at least in my opinion. The comboes are long in comparison but don't deal as much dmg as the solid stuff in SC2, the game is more focused towards big powerhouse moves then powks but those powerhouse moves have obvious weakneses and despite launching don't lead to a gg after 2 hits unless you find yourself under verry specific circumstances, there are a lot of ways to play one charracter, there are some "must use" moves but its often the case that the whole moveset has verry few if any trully underwhelming moves. The addition of RE is a bit annoying, its a deffensive mechanic that leads to rock paper scissors if it connects, it kinda sucks coz manny situations are designed around you RE'ing them as an option if you want a good risk/reward. The netcode isn't half bad, as expected there are some anomalies and it sucks you cannot avoid ppl with low fps but if you are from NA or EU getting matches shouldn't be a problem. Roster is ofc subjective, there are some charracters you will hate but if you like SC2, there will be some you remember for sure. Regarding Singleplayer, I don't think anything compares to SC2, but there is some stuff.
KRX8 Jul 4, 2019 @ 6:26am 
Okay, I think I’ve heard enough back. So I think I’ll pass on this game. Thanks for sharing your opinions!
Terry86 Jul 6, 2019 @ 9:02pm 
Well as an IVY player back in SC2.... I'm just happy Ivy is somewhat fun this time....
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Date Posted: Jun 29, 2019 @ 10:39am
Posts: 20