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Time and memory seems to glorify old games. I played SC1 on the arcade almost on a daily basis in 1999, and put it in my memory as the best weapon based full 3d movement game ever. today it seems quite lacking.
SCIII were an old single player favorite of mine for a while. SCIV and V were.. well, entertaining and I almost totally missed SCII, as Kilik had some ugly and un-stylish moves.
SCVI is/was both good and bad. Totally new system so yes you will have to relearn everything, while it mostly focus on correct timing of button slides now than the earlier more traditional moves. More and less options at the same time.
The char balancing are going back and forth so much that .. well only the same 3-4 stay on top, and only one of them never gets a big nerf (Azwel the boring boss char that shouldn't even have been playable online/competetive imo, as he don't use a physical weapon (yes they had that crap earlier too, but two wrongs don't make a right))
It's a much needed improvement over V and IV but thats really not saying anything as those games were absolute train wrecks.
The balancing of this game isn't terrible but it's noticably off.
The story is fairly weak imo, the voice acting is horrible by today's standards. The graphics are nice and the character designs are decent but that suffers a bit by the fact that the characters have no alt costumes only pallete swaps which...eh, strikes me as lazy I know other games do it but the general have alt costumes ALSO.
The create a character feels incredibly shallow to me. Limited options, past assets as paid DLC for the CAC..it's just not great.
The online is, well it exists, the netcoding isn't crap so there you go.
the libra of souls mode similar to SC2's "conquest" mode is okay but strikes me as odd as completing it unlocks no weapons,customization parts for your CAC and if you want to 100% all of the story chapters for every character you have to complete it and all the side missions. Some of which are frustrating as it's obvious to anyone who knows anything about fighting games that the cpu opponent is reading your button inputs and executing the perfect counters. (ala MK2 arcade style levels of cheap) and short of you being an insanely skilled player or using cheap tactics you won't win.
This entry into the series has meter....something so many people BEGGED Namco to get rid of as it doesn't fit into this game well but here we are again *sigh* some like it but personally, I find it a detriment. the special moves "Critical edge" while flashy, are not competitively viable most of the time as they're easy to block/dodge and break the flow of combat with a short cinematic so I find myself not using them more often than not.
The inputs seem to feel slightly off, maybe it's just me but it doesn't feel as responsive as past entries. the GI mechanic received a significant nerf by the removal of the mid-low GI or the back GI as some called it. making it...almost pointless to use barring very specific situations.
If you REALLY like the SC series, get this on sale and have fun but don't expect it to be AMAZING
there wasn't something like these stupid casual/cinematic features these days.
u had to fight, and time ur blocks and attacks right, instead of push the button.
2. Gameplay were changed dramaticaly. Bars, pro casuals cinematics, supers, sidestepping and sidewalking is still there although I would say that game has more horizontals and thus for you dont use as much of them as in the past. Sidestepping is still important but I feel like game doesnt promotes them so much anymore.
I would say that if you liked SC2 there is no saying if you enlike SC6. I played SB/SC,SC2 on arcades . I'm pretty sure I spend over 100 coins on these games (but had no PS2). I bought SC5 on PS3. I would say this game were taken in another direction than SC2 (bars, Supers, slightly more combo focus). I had mine fair share of fun with it but I were displeased. SC6 which I were following on internet and later played on PS4 deflected me. Game moves even further into wrong direction. Bars, Supers, Cinematics, Less sidesteps.
All good points, imho it is better than SC V, but at the same time inferior to SC I-III, the posts in this thread clearly show why this game is far from stellar.
Namco's development team should take heed & implement corrective measures to mitigate the flaws.
It's simply because we have had better gameplay mechanics than we do now.
Basically I can't pull off some of the moves that I used to in SC2 but I seem to be doing fine regardless; mostly forward thrusting attacks aren't working the same, but the AI used them on me, so they exist and I have to re-learn how to execute them.
I don't mind if the game is a bit easier than SC2 because I fell in love with the Dreamcast as a teenager and now I'm an old man with Lupus. -My body and memory don't work so gud anymore.- If someone is new to the series they should like it just fine. If you no longer have access or don't want to get out your console, then this will fill that niche I think.
I thought the voice-acting was fine. The dialogue, however, is just too basic and poorly timed. You have to wait forever to hear anything. So highly disagree with the above comment on the VAs. The actors did great with the material they were given.
Back in the day you had to look up histories and such in archives or Prima Strategy Guide. I think this is a fine way to learn the background and overall story arc fluff. You can skip it if you don't like it.
Overall- it is about the same combat experience for me. I like it.
<Edit: Forgot to mention, I miss having Link.>
Probably because I played as Link. Now my main is a custom Sophitia that looks like him...
I know, he's holding his weapons in the wrong hands and there's no bow and bomb attacks, but it's better than nothing :D
Edit: Maybe I'll try using a Deku stick or a Biggoron sword soon.
- Dearth of content
- Poorly-thought-out mechanics (RE, CA, GI)
- Mediocre roster; crappy cameos
- No substantive content
- Worse customisation than 'IV'
I've played all SC's games besides Soul Edge and the woeful 'V', extensively. IMO, technically, SCII is the best; for nostalgia, SCI; content-wise, SCIII; for pure fun, its roster (SW cameos) and online (halcyon era of console online activity) SCIV.
SCVI is as poor as SCV: Too dumbed-down for a franchise that was infamously button-mash-friendly to begin with; its coffin nailed shut by its conspicuous lack of content and a paltry roster that's barely ossifying to acceptability.