SOULCALIBUR VI

SOULCALIBUR VI

Statistiken ansehen:
Anyone Else Thinks That Cassandra AI is Too Hardcore?
I'm mostly playing arcade games and since Cassandra has been added - they became way harder. In the Very Hard difficulty arcade, Cassandra will always appear in duel 5 on the Shrine map. I don't seem to have a real problem with any other character on this particular difficulty. Only her (And maybe Inferno but you know what I mean. ).

I don't know if it is just her being unbalanced or her Very Hard AI being too advanced for the difficulty that I'm playing on but ♥♥♥♥♥♥♥♥♥. Maybe I don't like lose with her very often but the time. The time that I keep wasting on her, only her in particular. She attacks fast enough to make it hard to even make any move and for some reason she really likes to aim for CE. Like - more than any other AI on that difficulty. Dunno maybe she just loads her gauge faster because of making at least 3 attacks per second. And her CE sometimes takes years to finish (When she decides to throw her shield at you 15 times. ). Same with some grabs (The ultimate ass-eating position. ) and some post - RE moves that make you roll though the entire map because why not? Can't really train fighting her AI because I'm not about to pay for the character DLC that I won't even use myself (I mean as playing as her. ).

I'm playing as Raphael. Don't know maybe she's just a good counter for him.
< >
Beiträge 112 von 12
I didn't know Cassandra did that type of thing.

Oh, you mean in difficulty.

Just mash 6B46 into whatever stance option you want and enjoy beating probably every AI.
Depends on what "personality" she gets. I usually play very hard and any character that gets super aggressive is usually the hardest.
I think the problem with Cassandra is way too many effects her moves have. I tried fighting her with effects disabled and feels way easier. With all those flashes and thunders you can't react unless you know exactly what she can do.
Ursprünglich geschrieben von Sown-Laughter:
...snip
I know her kit, like Nightmare's, is mostly a smoke screen design to frighten an opponent. But still, there is a lot of effects in movesets of a certain characters. Seems like over complicating things to appear "good looking". Not to mention strange choices when it comes to camera positioning during certain attacks, making your combos whiff for no reason.

I already reduced brightness, but it still bothers me. It's all a preference. It's me.

She can be challenging, but I'm we aware you need to pay attention to avoid her moves. Sometimes she's just too fast for me to react, which means more training.

Namco should fix many characters in the game. Cassandra has weird bug when she enters SC.
https://www.youtube.com/watch?v=btnROcX3k5k
This is a persistent issue ever since her release.

Yeah, they probably will.Truly I can't wait for season 2 changes.
I think Cassandra ai is much easier than controlled by player. The attack frequency is much slower, the spamming is less, and much less likely to sit on my face.

At least cassandra ai is not using throw shield a lot, and even if she did she is not very good at follow up. While good players use the skill to control the distance and make pretty damn good follow up afterwards.

Maybe i am alone, i felt Amy ai at very hard is a bit stronger than Cassandra at release.
Zuletzt bearbeitet von Crossaber; 11. Sep. 2019 um 19:04
Wait until you see Xianghua A.I., I fight with this ♥♥♥♥♥♥♥ A.I. everyday and I'm thinking about create a topic about this "Normal" A.I. (Always select normal but most of the time 2P A.I. become nearly Legendary A.I.)

I mean about its expert input reading personality that read every move and counter with fast attack and guard impact / reversal edge every time you trying to hit the A.I. not the one that move circle around you.
Ursprünglich geschrieben von Sown-Laughter:
Ursprünglich geschrieben von CrazyAvitus:
Wait until you see Xianghua A.I., I fight with this ♥♥♥♥♥♥♥ A.I. everyday and I'm thinking about create a topic about this "Normal" A.I. (Always select normal but most of the time 2P A.I. become nearly Legendary A.I.)

I mean about its expert input reading personality that read every move and counter with fast attack and guard impact / reversal edge every time you trying to hit the A.I. not the one that move circle around you.

who the heck uses Normal on arcade? XD You cant be serious . you can basically mash to win with out blocking on Normal.
The AI on normal is a Joke when you use actual tactics and proper wake ups.
And in VS mode the Insane mode AI suck compared to Arcade Insane which is difficult and challenging when you know what you are doing.
I mean come on, easy and normal the AI stand's there and takes a CE each time with out blocking; or a barrage of SC attacks like its their job to be a punching bag with no brains\programming.

Nope. I'm talking about the A.I. and their "personalities" (The godly IG counter / The hit and run / The fast attack / The RE spam / The circling around and the Braindead who stand there and don't even care to attack or guard.) not about the Arcade or how to play the game. :eaglegrin:
Ursprünglich geschrieben von Sown-Laughter:
I know right, I am excited they are going to have a season pass 2 as well as SCVII.

This is great news for the story and future of SC. Also I am Interested if they will do a smart SNK Namco Clash like SF X Tekken, but with SAMSHO X SC and even Vice versa.

An arcade 2d version of Samsho X Soulcal would be Basically a MUGEN wet dream. lol


But yes I can see they have some Lesser know bugs to work on still with Cass I was unaware of that but Did notice a few timing errors on her CE counters.:\

.. And I can understand how Visual effects can become distracting much like Textures with food.
I understand not everyone can eat anything, and that it takes time to adapt these traits as a comfort.
SCVII is a long way to go. We are looking at 4-5 years at least before that becomes a reality.

Not familiar with "Clashes", but I would definitely wish for something more simple. Old SC games (1-4) didn't have so many mechanics, and I think less is more for Soulcalibur.

Steam version of the game doesn't have UB effects this much noticeable. You can see a fire ring bellow her feet, but like this (this is PS4 version, I think) nope.

I know effects can look nice and shiny, but like you said, it's not for everyone.
Ursprünglich geschrieben von Sown-Laughter:
I estimate A Remaster of SCIII before SCVII, and SCVII will be around 2026 and by then will be an Online Competitive\casual only with CAS novelty Packs instead of being tied to a season pass model.

Effects are to hype the crowd observing the Match and for the announcers to do a proper play by play; they are not really for the veteran player aside making a split second decision; & making it easy to read for the audience these fast actions.

But the FX exist for a reason; mainly for the novice to learn the proper timing for the proper counters.

I have noticed many people are slow handed and react sluggish.
The reason the FX is there is to build a better reaction time due to the much faster paced game play that SCVI is capable of.

Removing all the FX is like removing all the signs on a road tbh; not just for the players, but for the people watching the action as well.

They give good visual Que's indicating the types of attacks as well as Indicate safe zones like the purple Hue in Ivys whip, or the Purple hue of Takis poison\Chip damage.

The FX are a measure & a tool not an obstruction.

I understand the visuals seem in the way, but if people don't know what they are looking at or for; anything can become obfuscating and frustrating which causes irritation and pressure.
You think they'll remaster SCIII?

You are not wrong. But still they could just reduce effects to a reasonable amount. Tekken 7 doesn't have so many effects, for example. I know how I feel when I play on the Chaos stage and Nightmare going charge. I honestly don't know what to do. All I can see are flashes of attack, blended with the stage background. Purple/pink and I'm out.

Taki doesn't have many effects to her moves. The only I could think or are Mekki Maru purple chip, A+B (and hit on GI which launches an opponent in the air, the camera switch and you have more chances to miss Stalker), A:6 lethal hit, pos 2/8 B lethal hit, and SC A+B 6 BAA.

Ivy has SS, that Arrow thing, and other whip based attacks.

But like I said, It's me. My issues and I need to find a way to work around them.
Ursprünglich geschrieben von Sown-Laughter:
Ursprünglich geschrieben von NorthWind:
You think they'll remaster SCIII?

You are not wrong. But still they could just reduce effects to a reasonable amount. Tekken 7 doesn't have so many effects, for example. I know how I feel when I play on the Chaos stage and Nightmare going charge. I honestly don't know what to do. All I can see are flashes of attack, blended with the stage background. Purple/pink and I'm out.

Taki doesn't have many effects to her moves. The only I could think or are Mekki Maru purple chip, A+B (and hit on GI which launches an opponent in the air, the camera switch and you have more chances to miss Stalker), A:6 lethal hit, pos 2/8 B lethal hit, and SC A+B 6 BAA.

Ivy has SS, that Arrow thing, and other whip based attacks.

But like I said, It's me. My issues and I need to find a way to work around them.

Seeing the success of SCVI rivals the feel of SCIII, now I can say around 2023 would be about the right time to whet the appetite of the fans before they go into SCIV-SCV\SCVII roster with SCVII.

And seeing as they have a nice Budget with the DLC packs (and if all goes well a season pass 3 with dampierre)
Well It would not shock me if the funding returns much like SB-SCII did for SCIII since they are doing some major fixes in the season pass 2.

The FX..
I think The FX should have a Introduction with options to preview & even shrink or grow the bloom to fit personal preference. At least then the Indicators are there but not Blinding with the variety of TV\Desktop settings.

And I must say Going form a 55 in 1080p to a 4k screen, the Vividness and clarity does have a Huge difference in How Bright the default settings are; and they can be a bit like Hyperspace invaders II at times with the Azwel fights lol.

The only advice i can think of to remove the Brightness with out too much sacrifice
..
Maybe look into the UR4 engine itself and see if there are any universal engine commands that you can add to a txt doc ini file in SCVI to remove bloom around the effects.
check if you are seriously wanting to remove the effects with out taking a GFX hit like turning things off or low.


To add to what sworn mentioned above, I have also seen stage mods being used online to change the chaos stage to something more easily processed visually. AS I do not mod myself I am not sure of the ins and outs for doing this but I do know it is possible. I have faced people on modded stages to look like others and I have also watched streams that have them in as well, so this practice is not being hidden and to the best of what I can see it is also not being punished either, at least for now.


I suggest you spend some time on discord and see what you can dig up to aide you in solving your problem with the lights and flashes.
Ursprünglich geschrieben von Sown-Laughter:
Seeing the success of SCVI rivals the feel of SCIII, now I can say around 2023 would be about the right time to whet the appetite of the fans before they go into SCIV-SCV\SCVII roster with SCVII.

And seeing as they have a nice Budget with the DLC packs (and if all goes well a season pass 3 with dampierre)
Well It would not shock me if the funding returns much like SB-SCII did for SCIII since they are doing some major fixes in the season pass 2.

The FX..
I think The FX should have a Introduction with options to preview & even shrink or grow the bloom to fit personal preference. At least then the Indicators are there but not Blinding with the variety of TV\Desktop settings.

And I must say Going form a 55 in 1080p to a 4k screen, the Vividness and clarity does have a Huge difference in How Bright the default settings are; and they can be a bit like Hyperspace invaders II at times with the Azwel fights lol.

The only advice i can think of to remove the Brightness with out too much sacrifice
..
Maybe look into the UR4 engine itself and see if there are any universal engine commands that you can add to a txt doc ini file in SCVI to remove bloom around the effects.
check if you are seriously wanting to remove the effects with out taking a GFX hit like turning things off or low.
I'm honestly glad SC pulled itself up from all the troubles after failed SCV. SCIII for Steam would be a nice treat. I certainly would get it.

More single player (I know, I know but I still like to play alone from time to time) content would be most welcome. And something to unlock. I would love huge gallery of high resolution artwork from previous games.

I reduced brightness almost immediately after seeing the effects.

There is a mod to remove FX. To remove small amount of effect and large amount of effects. This large one fits me the most, but also removes those effects I would like to keep (Taki's Mekki Maru chip effects, shuriken, etc.). It's way easier for me too see points of impact of characters. For example, I could GI Cassandra's moves which I couldn't before.

I'll check some UE commands to see can I tweak something.
Ursprünglich geschrieben von mcmannjm:
To add to what sworn mentioned above, I have also seen stage mods being used online to change the chaos stage to something more easily processed visually. AS I do not mod myself I am not sure of the ins and outs for doing this but I do know it is possible. I have faced people on modded stages to look like others and I have also watched streams that have them in as well, so this practice is not being hidden and to the best of what I can see it is also not being punished either, at least for now.


I suggest you spend some time on discord and see what you can dig up to aide you in solving your problem with the lights and flashes.
I mostly use Desert, Castle keep and Indian port because they don't trouble me. So far the only mod in usage is Geralt's English voice. Would be nice if they give up a option to change to regional voices like in Street Fighter.

I'm off of Discord 2 years now. Have no desire to dwell in that place again as I don't have a good experience with it. But thank you for your tips. I'll see what I can find to make SC experience better.
Zuletzt bearbeitet von ShadowSplit; 12. Sep. 2019 um 4:32
< >
Beiträge 112 von 12
Pro Seite: 1530 50

Geschrieben am: 11. Sep. 2019 um 8:57
Beiträge: 12