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Relatar um problema com a tradução
It is random, and the developers have confirmed this multiple times.
No evidence of the rolls being other than random exists. No amount of bad luck will change this.
Many games do this as well with things like critical chance. Designers will write an algorithm so that if you have 10% crit chance, the game will make it more or less likely you get a critical hit in order to FORCE you to have an average of 10% crits. Modern video games have conditioned you to expect probability to behave as a law rather than a guide to what is possible/probable.
What I'm saying is that what people think random should be and what random actually is are two very different things. The die rolls in Catan are random, with no modifiers or special algorithm forcing them to behave in the way you would expect.
but dev has stated they use a modified pseudorandom rng not a true random rng A pseudorandom number generator (PRNG), also known as a deterministic random bit generator (DRBG),[1] is an algorithm for generating a sequence of numbers whose properties approximate the properties of sequences of random numbers. I got told was modified to make it more fair for all players a week after released on steam
They did not say that. No computer algorithm is truly random, but some are good enough that they are for all extents and purposes completely indistinguishable from true random. We do not know with certainty whether or not the Catan one is one of those.
Source?
No, I did not say that. I said that there is no evidence to suggest that the RNG is biased or unfair, because all the evidence presented so far are fallacious in one way or another.
It very well may be that this game has a gold-standard RNG indistinguishable from true random, or just one that is "good enough" that shows significant repetition every X rolls.
No statistically significant studies exist either way.