Catan Universe

Catan Universe

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seisdoseis Jul 18, 2018 @ 8:10am
Dice broken
It's obvious by this point that dice are not random, and that i this game in particular it takes into account how many cities are placed in a number in order to roll that dice.
For example 1 player has town city on 6 and 9 but the other players each occupy a 11 and 3 tile, what happens? tons of 11s and 3s rolled.
This is bad since you can basically manipulate it if you place both your towns on numbers with more players in it.
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Showing 1-12 of 12 comments
freethos Aug 19, 2018 @ 4:09pm 
Yeah, I can't stand this dice system. It's bogus.
SSbeatle Aug 21, 2018 @ 3:16pm 
I didn't reallize o.O
mybrothersarestoned Aug 23, 2018 @ 10:15pm 
I think its all in your head.. Why would they do that?
seisdoseis Aug 24, 2018 @ 10:14am 
Originally posted by mybrothersarestoned:
I think its all in your head.. Why would they do that?
I think your comment says nothing.
Originally posted by seisdoseis:
Originally posted by mybrothersarestoned:
I think its all in your head.. Why would they do that?
I think your comment says nothing.
Theres no evidence for them to be changing the dice rolls based on the number of houses....
Each dice roll is an independent event of each other
Why would they influence the dice roll based on the number of houses on that tile? ?? Doesnt make any sense to do that
seisdoseis Aug 25, 2018 @ 10:49am 
Originally posted by mybrothersarestoned:
Originally posted by seisdoseis:
I think your comment says nothing.
Theres no evidence for them to be changing the dice rolls based on the number of houses....
Each dice roll is an independent event of each other
Why would they influence the dice roll based on the number of houses on that tile? ?? Doesnt make any sense to do that
Yeah sure, you looked at the code and know how that works,
dont bother replying I wont reply to you, its nonsense talking with someone like you =)
You claim I have no arguments yet you talk without arguments, waste of time son
USM [CM]  [developer] Aug 27, 2018 @ 2:28am 
Hi seisdoseis,

No action or settlement placement during the game influences the dice rolls. If you track the dice over about 40-50 games you'll be able to verify that it is indeed as random as machine can be. Any smaller sample size is statistically irrelevant.
seisdoseis Aug 27, 2018 @ 9:24am 
Originally posted by Catan Universe CM:
Hi seisdoseis,

No action or settlement placement during the game influences the dice rolls. If you track the dice over about 40-50 games you'll be able to verify that it is indeed as random as machine can be. Any smaller sample size is statistically irrelevant.

Can you elaborate then on why several persons are now using the term "mono rolls" or mono dice"? a considerable quantity of games (around 50& i'd dare to say) start just rolling 2-4 numbers , for example number 10 rolled 6 times during 10 turns, seems to me you clearly changed something about the dice sine 6 months ago (this didn't happen as often), this is particularly terrible on C&K games.

Do you mind sharing those statistics of overall rolls during games?

Something has changed in the roll of dice. I've played since beta and have over 800 hrs of play (arguably less, since a lot of that time is brown screen games, autokick games, and waiting for players to roll due to bad connections).

Thanks for answering
Last edited by seisdoseis; Aug 27, 2018 @ 9:38am
USM [CM]  [developer] Aug 28, 2018 @ 6:02am 
Hi seisdoseis,

Thank you very much for your message. I’ve checked with the team regarding your last question:
There were no major changes to the RNG in the last 6 months. The only change to the RNG was a bugfix for an issue that could cause the RNG to use the same seed again for the random number generation at the start of a game after playing for extended periods of time.
We of course fixed that once we were able to identify the problem and since then we haven’t touched the RNG at all.
With that said I wasn’t aware of the terms „mono rolls“ or „mono dice“ going around.
Knowing that there is nothing in the RNG code that should actively lead to these distribution patterns, I would argue that there is a certain amount of confirmation bias happening. When something like this occurs in-game once, a player then likely proceeds to recognize it when it happens again, ignoring the thousands of rolls before that didn’t show a similar pattern.
Of course, all members of the team play Catan and other board games in our free time as well, both on the table with friends or online. We all remember the games that showed “unusual” rolls – but this is what a true RNG is about: Only in the very long run (after thousands of rolls) you’ll start to see a probability distribution that resembles the theoretical frequency distribution. In the meantime you’ll have lots of games showing dice results that differ from this a lot. And obviously these peculiar results will stick in a players mind; it seems either the dice “favored” him or his fellow players more.
seisdoseis Aug 28, 2018 @ 11:26am 
First of all, thanks for answering, this forum had been quite unresponsive for some time.

Second, I have been playing since closed beta (can't remember how long ago that was) so I have "lived" the dice rolls change, I guess I'm referring in particular to the changes that happened 6 months ago.

Would it help if I had a video or screenshots of games where 10 (or 11 or 9) roll continuosly for six to eight throws in a row, having only another number rolled in between those rolls?

Maybe I play too much? (It's my coffee game during the morning, so I play almost daily).
I do close the program when I'm done, but I rarely restart my PC, could that be a reason for the seed to be kind of repeating? If so, is there anyway to "reset" the seed?

I'll try to get you some screenshots (I've uploaded several in my profile, they're public, you can check them out if you want to) of these monodice games, although it's hard to tell by the statistics report at the end since the problem I'm talking about involves a certain number getting sickly rolled at the start (first 1 or 2 pirate complete rounds - C & K) and afterwards it evens out, however it has been happening often at the start and it messes up the construction of knights, therefore loosing the city and basically ruining your game (you can sometimes recover from this, although it's not easy and most people quit just after they've lost the city).

Again, thanks for the replies.
USM [CM]  [developer] Aug 29, 2018 @ 2:39am 
Hi seisdoseis,

Thank you very much for your answer. A video of these occurences would be helpfull. Although we do also need the total amount of games played versus the number of games were these mono rolls appear.

6 months ago restarting the app could have solved such a thing but today restarting it really shouldn't make any difference. You can of course try that but again please keep in mind that one or two games with strange numbers do not imply that the games RNG is flawed.
Saigyo Sep 2, 2018 @ 11:21am 
im glad im not the only person who has noticed this. ive played three games in a row with friends where we chose two set start locations per order the order in which you start. each game rolled in favor of the same settlement placemnts...EVERY TIME. Just to be clear the numbers rolled were not statistcally higher (8,9,6,5, etc.). I could understand the random game that pisses everyone off because the dice roll strange... but 3 times in a row? come on now.
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Date Posted: Jul 18, 2018 @ 8:10am
Posts: 12