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Fordítási probléma jelentése
Because you give the roll stats after each game i decided to keep track of them on excel because i noticed weird dice rolls (the most extreme example was not a single 8 in 40 rolls which happens 1.27/10000 or 0.0127%) and i concluded that the algorithm has one major "flaw".
The RNG tries to balance itself out in 4 to 5 five games depth by rolling more of the numbers that are missing to complete the gaussian bell. In more simple words, if you get, let's say, more 5s than expected in one game, the RNG will try to balance on the gaussian bell and roll less 5s in the next 4-5 games so the combined outcome of a certain number of games added up will fit as much as possible.
My hypothesis has some missing parts though, how many games the RNG keeps track on each account and it tries to do the fitting and after how many games it resets (or maybe it's a timer that decides that). Sadly i don't have any mathematical proof of that only my own observations with my own eyes and understanding. I can't tell you what numbers are going to be rolled in the next game but after 2 games i can tell which numbers are not going to be rolled so much on the 3rd just by remembering which ones were excessively rolled on the previous two.
Semantics? No, it's just a result of understanding how statistics work.
You and other posters wrote a bunch of nonsense, and instead of retracting when facing actually informed discussion you just leave and treat the discussion as a jest.
That's literally crazy talk. There's no way in hell that some RNG algorithm is trying to balance out die rolls for each player. There are 2-5 other players in each game, and it would be sheer programming insanity to try and find multiple players who all needed the same die rolls to balance out their individual distributions. Nobody would ever be able to find a match.
Y'all just have very poor understanding of statistics.
You have n such thing. In fact the responses have been similar to your first point.
I know it's crazy but you can test it yourself and notice some crazy dice rolls happening. I played over 1000 real games in the past 3 years with nothing close to what i saw happening in 50 games on steam.
Also by saying "y'all just have a very poor understanding of statistics" when i clearly used examples using statistics makes me think you are arrogant and dumb af.
Tell me what i did wrong.
-I kept all the numbers from dice rolls i got after each game
-Added them for each die and all together to get the averages
-Based on the total average dice rolls on each game and the real propabilities of each die i found the canonical for in the given # of dice rolls
-Ploted them together and NOTICED (cause i don't have a PhD in statistics but i know my s**t) that the numbers that were NOT rolled so much came MORE on the next one or two games af if the propabilities where conditional.
One - An RNG could generate the number "9" 1000 times in a row and one could argue that there is no way to know that it was not random while someone else could take serious issue with how well the RNG is working.
Two - Just about every single major computer gaming company has issues with RNG code. Some are more honest about how they attempt to tweak the code to be as close to a true RNG as possible.
If players are noticing extreme oddness in the small samples of 50 to 100 throws, declaring that at some point the numbers "smooth out" to an even distribution is not much comfort. Just as there would be some games with skewed number rolls, there should be games with almost perfect distribution.
Also, this is not the tread to talk about it but since I'm venting, what the hell, when is the pairing going to be fixed!?
The last 6 months I kid you not, most of my pairing is with bronze, silver maybe platinum.. between 950-1050 ELO. I'm around ♥♥♥♥♥♥♥ 1200. The amount of games dropped but this bad player is crazy. I end up playing another person (supposly) and 2 NPC. that is totally bulls%%**£. As you all know playing with the NPC is like dying to paper cuts. So not only I'm not enjoying any game, my ELO drops at about 12-15 points if I'm unlucky enough to finish 3rd.
Please fix the pairing. I can make my piece to the crap of Dice, put the former issue really kills it for me.
1. The AI prefers one player per game. There are already many posts in the forum by players who had to make this frustrating experience over and over again. I can confirm this accusation from many games myself.
2. A ranking system like in chess is used. However, this is a dice thwowing game by chance in which I cannot control the result of the dice or the game. Since the game is predetermined by the AI, the ranking system does not reflect the skills of a player, but is also controlled by the AI.
3. The higher players go in ranking, the less points they get if they win, but the more points lose if they don't win. As a grandmaster, I have to win three games to balance my score if I lose one. The only strategy to succeed: create multiple accounts and cheat.
4. Like this game has frustrated many others, it only frustrates me because it is controlled by the AI and every progress in the game is destroyed over time.
5. Unmoderated insults to other players are never punished, the support never reacts. You can insult any other player in the worst possible way, the support never takes action. A great playground for bullies and cheaters.
6. I deleted my account. Shame on KLAUS TEUBER for putting his name on that scam.
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On a side note:
1. "Rank" is still misspelled, it is currently "Rang."
2. There is a "shadow effect" where the game would indicate receiving a resource that will come in the next to rolls. It is done in a flash.