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1. Of course, most of the feasible RNG solutions for games are pseudo RNGs. We used to describe it as such in many many many posts in the past and tried to explain how they work and that it is perfectly normal to use such a pseudo RNG.
Well… that always backfired! Because our users thought that this was the smoking gun! That pseudo RNGs aren´t real RNGs and therefore the RNG is flawed.
Also please keep in mind not every user does have either programming experience nor a deeper understanding of statistics. By describing the inner works with more common terms we do have a bigger chance of more Catanians understanding what is going on.
2. There is a lot of unpack here but I´ll give it a try.
In your hypothesis you are trying to prove, you should be able to find one major flaw. If one player wins up to 3 players are losing and having a bad time. If there was such a thing as an advantaged player, 3 players would just have a bad time and they would be much more likely just to delete the game.
But without speculations, here is what we do:
The board:
The setup of the map is the so-called spiral method you´ll also find in the physical board game as well. Catan Universe had a more random approach in the past but Catanians asked for the spiral method because it produces more similar but more balanced board overall. So we implemented that.
Please look up the board game rules here: https://www.catan.com/service/game-rules. You´ll be able to find the random map method and you´ll be able to find that every base game board will be according to those setups. Please note: The ore for Wool scenario is excluded in this case because due to the “special task” a certain setup is needed.
The 7 /dice in general:
We just recently added a new feature to the game. It´s the “live dice statistics”. Now every player can track every player dice throws throughout the game. Why did we do that? Because Catanians wanted to know who rolled what. Is there any value in knowing that your opponent already rolled the 8 three times. Absolutely not ^^ But player wanted it and we gave it to them. If there was anything fishy with the RNG, why would we lay this info open like that?
Catan Universe doesn´t give any player an advantage when rolling the dice. The pseudo RNG isn´t influenced by anything happening on the board. It is a thing on its own. It works independently from any influence. The only thing that influences the pseudo RNG is the so-called seed. The seed is pre-determined before the game even starts. It’s a combination of different hard values we are in control off and that can´t be changed by any player for example server time and date. But the seed doesn’t involve any value connected to any Catanians profile.
Dev Cards:
The dev card stack is shuffled one time while the game gets initialized. It only includes a certain amount of cards. You can read up on the dev cards here as well: https://www.catan.com/service/game-rules.
After the first shuffle, the stack just sits there. There is no line of code in Catan Universe reorganizing the stack based on any event in the game.
AI:
The AI isn’t perfect but it doesn’t care about any Catanians overall stats nor does it have any “knowledge” about it. The AI that comes in after one player drops, isn´t the smartest one we offer in Catan Universe. So it will make mistakes by design. Those “mistakes” are solely based on not being super aggressive towards players in general and being more inclined to trade. If we had put in the strongest AI as a substitute, it might give players a challenge that is too big to overcome.
General statement:
Catan is a luck-based game where the portion of luck you need to win can be reduced by understanding how the game works … your skill. But skill alone won´t shield you from having bad luck from time to time.
But we can see that over the last years the same top players not only do well in international championships but also do well in-game events here in Catan Universe.
Our goal was to create a platform where you can play the game as true as possible to the board game. CATAN is such a great game, we do not need dirty tricks to get people hooked. We do not need voodoo magic to let people have a great time. The design of the board game is what makes this game special
Official Forum[forum.catanuniverse.com]
First, I'll start by letting you know I've played tabletop CATAN, seafarers, and cities and knights since 2014. I greatly enjoyed the strategic aspect of the game. I played it A LOT with different people and noticed I won about 9/10 games, maybe more. I think I made better use of my cards than my opponents. Because of this, I stopped finding players to play against. They weren't interested in playing with me because I won too often.
I found Catan Universe earlier this year and of course was excited to play online against other players to see how good I really was! Well, after so many months, I've finally realized the terrible truth stated in the original post by Alex.
When I first started, I won almost every game. Even if I wasn't winning, I was very close behind or realized any mistakes I made that cost me the game. It struck me odd, but it seemed my numbers were always rolled a lot and when I needed them. Every time I bought a develop card, I usually got just what I needed. All of the things mentioned above. Of course, you don't really think about these things as much when you're winning. I did notice it though. I just thought as the devs would like you to believe "I was having good luck".
Well, I noticed the COMPLETE opposite started happening when I hit around 1100 ELO, or Diamond rank. Mind you, I was not playing against better players. I was not losing to Grandmasters. In fact, I noticed almost all of the games were won by gold or silver ranked players while higher ranked players suffered. The only games I did win were against grandmasters.
I have now played too many games to be fooled by his bullcrap claiming it's actually random. Random is not 95% of development cards I've bought for the past week (many games since I hit 1100 ELO) being VPs instead of something useful. You can keep claiming "bad luck" all you want. Casinos should not be able to throw out card counters then. They are simply having "good luck".
EDIT- I should also mention the link to the discussion in the forums is coincidentally deleted or no longer available.
I dont know if it is rigged or not.. but its not fun for sure!
I've noticed over the last few weeks of playing that the dice distribution almost always has left or right-leaning skew. Now, I understand that after thousands of games, the distribution would look normal, but that's a principle of any sort of random sampling. I'm curious to know what percentage of games have distributions that would not be considered normal. My guess is that it's a lot more than "random" suggests. I understand than in a random number generator, any unique result is just as likely as another, but something is off here.
In the game I mentioned at the top, there's a 0.47% chance of a 9 never rolling in 46 attempts. But that's not the only game I've played where a 9 (or 5) never rolls. Again, I understand that any result is possible in RNG and there is a chance that one could experience several games like that, but that would not be considered normal. I guess the point that players are making, is that there are far too many games that should be considered outliers.
So what might be happening is that such games in which these crazy dice results that would be considered outliers happen often enough, they appear normal to the AI. Then once they appear normal to the RNG, they are likely to occur more frequently. But again, when considered among the thousands of games people play each day, it's going to appear as if there's a normal distribution.
I also liked how the AI would rob you and then offer the very same resource in trade.
I believe it was mentioned above, but the 7 rarely rolls on the AI especially if all three of them are well over 7. In my case, it is super rare that it does roll a 7, but if at least two of the AI have over 7, then it won't roll a 7.
I also noticed a bit of meta gaming on the part of the AI. They rarely trade with me and they are more than happy to give each other whatever they need.
What is really annoying is how they hold on to cards well above 7 building up a huge cache of cards. They will then place 5 roads, a settlement and a city.
On last thing. If they 7 rolls to a large extent, i can count on one hand the number of times I have lost. The AI has no fear of "7" and ignores it. It also cannot play if the "7" rolls frequently and consistently.
Quick point from the OP. He complained about receiving a VP card on the first go. I actually receive two in a row. I won't complain though; that is 2 points off of 6 resource cards in two turns as opposed to 6 (with the three thefts) over 4 turns. Moreover, the ore and crop could be used for a city instead and the wool for a settlement. I am not sure it is the kiss of death as suggested.
I also had some games where the AI put the robber always to the same hex, independent if the AI/player at these hexes had many points/cards. Sometimes it was mine, sometimes the another AI who was in focus of these attacks.
I'll have a look on the "first player is more likely to win"-theory, by deactivating the "randoms player starts".
Shame, I was starting to like playing here, but with these "unfair" AIs it's just annoying. I have no problem loosing a game, but not getting a chance at all, because the AI constantly blocking my hexes and robbing literally my last card (while other players have more points and more cards) is very discouraging - and therefore I'm very glad, that I did not yet spend money on the game an certainly won't do so.
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Personally there are times when I would take from the lest if I "Know" they have a specific resource I want. I don't think the AI thinks this way.
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Yet another. I love how i can almost instantaneously agree to a trade and it doesn't trade and in another instant, i can go make a cup of coffee and 30 minutes later, make a trade. Sometimes, when I hover over the green arrow, it says "exit."
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Oh the emotion thing they do looks retarded. I wish i could turn it off.