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Boardgamearena marks your user with a tag if you have run out of time too many times. Basically your reliability metric will go down for that. But the game does not end your turn automatically, nor are you kicked out. Any of the other players can choose to end the game, everyone else will "win" and that player will lose the game.
PlayCatan had players vote to see what to do if another player runs out of time. They can let it pass if they see that the player is actively playing. Or they can vote to kick that player out. It gives and OPTION which Catan Universe doesn't. I think this option would work best because then the majority of the players have to agree to kicking the player. Statistically, the majority of the players should be reasonable anyway. Otherwise in any kind of system you would have trolls abusing whatever system you give them.
Seriously, PlayCatan had so many things figured out about the UX and UI but the developers of Catan Universe decided to reinvent the wheel and completely disregard a perfectly functioning platform. The only thing PlayCatan was lacking was player reporting and graphics, although I prefer the PlayCatan 2D graphics to this 3D resource-hog which doesn't even look nice on older computers. This game should be a simple game which can be played on any computer, maybe even a browser based UI would work better than the current Unity overkill.
When it comes to making big moves... yes, you can make moves fast. But not always. Sometimes you still need to make some trades first. Then the speed depends on the other players replying to your trades in a timely manner. YOUR time is running not theirs. Therefore they can abuse YOUR timer and make you lose precious time. I have seen it happen in early access and it probably still happens now.
There are always edge cases when you just need more time. Maybe you had 4 cities next to number 8s - sheep and wheat. All 4 players rolled 8s during their turn so you suddenly end up with 16 sheep and 16 wheat. You couldn't predict that so you are taken by surprise. You also have the wheat and sheep ports and some other resources. You know the other players won't trade with you but if you make the 2:1 trades with the bank correctly you can pull out a win. Can you maybe steal the longest road with all these resources? If not, maybe you can build settlements? Maybe you need a combination of settlements and cities? Maybe you would have to go for a risk and buy a development card or two? You have to make the 2:1 trades very carefully because there are no undos in this game. If you know that in case you pass your turn, another player might win, you have to take the maximum out of the game. If you make even one non-optimal move, you can't get the win. I have had this kind of experience in real life games (and in PlayCatan) and I ended up with no cards in my hand after building the last thing I needed to win.
Automatic timer is a horrible solution to a problem which has roots in a bad community management. Punishing innocent players for something they do not do (intentionally stalling the game) is stupid. If you want players not to quit games, make a better system for creating games. For instance make a reliability metric which places players who do not quit or stall games together. And the players who do quit games are NEVER placed in a game with them. The current matchmaker is unable to do that because there are not enough concurrent players in the game AND it just does not penalize quitters as much, it still tries to find them a game within 1-2 minutes. In PlayCatan we at least had a lobby and the game creator could set that you need 3 stars (max in PlayCatan) in order to enter the game. Quitters had a visible penalty in their faces when they saw that they could not join the majority of games (you need to play maybe 20-50 games without quitting to get 3 stars). This is another plus side of the lobby compared to the matchmaker. Make the community better with bonuses rather than punishing innocent players, please. Oh, I have said that in Catan Universe forums but the admin there does not really read the suggestions.
There are already alot of players with terrible karma stats due to rage quiting and simply being babies about being in a poor position early game. Lets feed these players the ability to kick you out when you are wrecking them... Nice well thought out solution... Dumb...
If a player exceeds their allowed time, AND ONLY IF THEY DO THAT, players can vote to have them removed.
I'm not sure if you just missed the point there, or if you were deliberately taking it out of context and ignoring that it was connected to the time limit.
Also, the timer gives you a basic starting time, and adds to it each turn, allowing a player to have a handful of quick turns to build up a buffer, then take some extra time without exceeding their limit.
This is what the "skip" or "end turn" buttons exist for. If you're going to miss your turn, TELL THE GAME you're skipping your turn, so it doesn't burn through your timer. If you're going to hold the game up for everyone else by being inconsiderate, you absolutely deserve to be removed from the table, and "but I was winning" isn't a valid argument against that.
I think you are intentionally trying to misinterpret my post about timers. As obliviondoll said, the PlayCatan game still has a timer. I think in PlayCatan it was actually 120 or 180 seconds default... But in case when the timer runs out, the game does not automatically kick you out. The other players can ONLY THEN start a vote to kick you. As long as you are finishing your turns in time, the other players can not abuse the system to take you out. If for anything, PlayCatan gives you more time to make your moves. Usually from my experience, all players made their moves in a timely manner. Especially because it incorporated metrics and a lobby for creating games so that more reliable players could play with each other. With the current anonymous matchmaker that option is taken away and this is why you get into a game with ♥♥♥♥♥♥♥♥. The ♥♥♥♥♥♥♥♥ are always going to have equal opportunities to be in a game with you.
In PlayCatan I didn't see a single case of the players kicking the leader. It was strictly used in case of inactive players. Also, if that happens, you can report all the voters for bad behavior and hopefully the admin will revert the changes, give you the win and warn/ban the other players. This is a much better way than punishing innocent players with automatically ending their turns.
I agree with everything you said except point 3, but only because from my experience playing board games online, they all incorporate hard timer limits. The devs are def not doing a great job, but it's not their fault PlayCatan went away. That's Catan corporate's fault. These guys just got hired to make a game. That's it.
Also, your points are valid only to the most hardcore on here. The main backlash that is happening is due to the mass amount of casual whiners who want free stuff. Plain and simple.
I hope this game comes around, and the usability fixes will come, if the devs are taking notes here. I just want a userbase though. I could care less about the meta features that PlayCatan had. That was the stupidest part of that system. I JUST want Catan. That's it.
And if it WASN'T MARKETED AS A FREE-TO-PLAY GAME and was a $3 buy in to have something resembling competent access to actual gameplay, then it wouldn't be getting called out for greed.
Unfortunately, the devs ARE being greedy by pretending to offer a free-to-play product and locking content behind a paywall which you absolutely CAN'T afford to do that with.
Last I checked you could play Catan all day against 2 other people for free, all day everyday.
Until you want to play with friends, of course.