Catan Universe

Catan Universe

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enzynz Apr 26, 2017 @ 3:20am
Did not win on 10???
Um we finished the game with a player on 11 and 10. Is this right?? Can this even happen? I took screen shots.
Last edited by enzynz; Apr 26, 2017 @ 3:27am
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Showing 1-15 of 16 comments
USM [CM]  [developer] Apr 26, 2017 @ 3:30am 
You played the scenario harbour master. The game ends at 11 VP ;) Notice that all harbours are 3:1. You will gain 1 Vp for setteling at a hrbour and 2 for build a city there.

Last edited by USM [CM]; Apr 26, 2017 @ 3:32am
Ippolit Apr 26, 2017 @ 3:45am 
I also had a game where a guy had 4 connected roads with no settlements in between. Is that allowed?
RonjaLin Apr 26, 2017 @ 3:58am 
He can build as many roads as he wants without a settlement in between. But: If you build a settlement at his roads, you divide his road, so it does not fully count as longest road anyymore.
(Unless I misremember that rule.)
enzynz Apr 26, 2017 @ 4:23am 
All harbours are not 3:1, what ever are you talking about. And if you are in a harbourmaster game how do you even know this. It does not tell you anywhere. Seriously think somthing is wrong here. Did it again.
enzynz Apr 26, 2017 @ 4:29am 
I might add, that in both situations, I was holding a VP point and then went to 10 with settlement or city. Seems the VP point did not count. You need to explain Harbour Master if this is the case, because other games i played with Harbour Master, dont think they went to 11.
Ippolit Apr 26, 2017 @ 4:51am 
Originally posted by Protoss:
He can build as many roads as he wants without a settlement in between. But: If you build a settlement at his roads, you divide his road, so it does not fully count as longest road anyymore.
(Unless I misremember that rule.)
Wait but don't you need a settlement after every 2 roads?
enzynz Apr 26, 2017 @ 9:19am 


Originally posted by MacMalarkey:
Originally posted by Protoss:
He can build as many roads as he wants without a settlement in between. But: If you build a settlement at his roads, you divide his road, so it does not fully count as longest road anyymore.
(Unless I misremember that rule.)
Wait but don't you need a settlement after every 2 roads?

NO, the rule is not that at all. The rule is one settlement per threeway T intersect. If there is one on the spot in the middle of the T then noone can build on the three intersects adjacent to that middle spot. Hard to explain, but nothing to do with roads, yes a road does need to be attached. And people like to say one settlment per 2 roads, as it almost always works out that way. But its not ultimately correct.
Last edited by enzynz; Apr 26, 2017 @ 9:24am
Ippolit Apr 26, 2017 @ 10:01am 
Originally posted by enzynz:
Originally posted by MacMalarkey:
Wait but don't you need a settlement after every 2 roads?

NO, the rule is not that at all. The rule is one settlement per threeway T intersect. If there is one on the spot in the middle of the T then noone can build on the three intersects adjacent to that middle spot. Hard to explain, but nothing to do with roads, yes a road does need to be attached. And people like to say one settlment per 2 roads, as it almost always works out that way. But its not ultimately correct.
Can you place a settlement between the roads if you've already placed more than 2 roads in a row?
enzynz Apr 26, 2017 @ 6:04pm 
Originally posted by MacMalarkey:
Originally posted by enzynz:

NO, the rule is not that at all. The rule is one settlement per threeway T intersect. If there is one on the spot in the middle of the T then noone can build on the three intersects adjacent to that middle spot. Hard to explain, but nothing to do with roads, yes a road does need to be attached. And people like to say one settlment per 2 roads, as it almost always works out that way. But its not ultimately correct.
Can you place a settlement between the roads if you've already placed more than 2 roads in a row?

Sure can. Providing the other three parts of the Y are free. Yes Y that's better than T.
Last edited by enzynz; Apr 26, 2017 @ 6:35pm
Gordon Apr 27, 2017 @ 3:50am 
settlements need to be 2 road spaces from any other settlement so 1 hex can have max of 3 settlements there is no t or y about it.
enzynz Apr 27, 2017 @ 2:45pm 
Originally posted by Gordon:
settlements need to be 2 road spaces from any other settlement so 1 hex can have max of 3 settlements there is no t or y about it.
If you are going to comment on my post, please know what you are talking about, otherwise you just look like a muppet.
Exact wording as written in the rules of Catan.
Distance rule
"You may only build a settlement on an open intersection and only if none of the 3 adjacent intersections contains a settlement or city."
So yes it is a Y formation. And you may only have one settlement or city per each Y.
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Date Posted: Apr 26, 2017 @ 3:20am
Posts: 16