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Later on you can replace them with assault raptors which can paint targets (increasing accuracy of guns against the target) and hit harder plus have SRMs instead of rockets. A group of assault raptors can chase off a cerastes and are far more useful overall.
Their unguided rockets are basically free torpedoes with a 3 turn cooldown (launch, fire, return).
Raptor boarding is also extremely crippling to cylon vessels. The revenant has 75 processing power, which means it can fully power its navigation and fire control, whilst leaving its engineering at half power.
Once boarded, that 75 drops to 55, meaning it can have full power to navigation or fire control and 5/6ths to the other. But it has to power up its armory otherwise it will be permanently crippled in that way, so in reality, the revenant is made a non-threat, before you consider the -15 accuracy penalty on top.
If you're playing the first few campaigns, Raptors are especially good on the Daidalos as you will usually have it in full defensive posture anyway (if only for the superior Dradis range), and that posture will make your Raptor teams very effective at boarding operations.
The firewall bonus is also nice if you have a ship you know the Cylons will try to hack.