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The Cylons tend to target the closest ship first, then the weakest once they identify it, then the flagship.
The wekest ship tends to be the Celestra, then the Manticore, then the Bezerk, and then the Adamant.
So either have the Celestra far to the rear, or hug a battlestar; if necessary, bath in the sparkly glow of a flak screen.
On one hand, it's frustrating as a player sometimes when it's really hard to keep your celestras alive because the Cylons some fights are trying so ridiculously hard to kill them.
And yet on the other hand, it almost feels like using a celestra is abusing the AI and your victory ends up feeling stupid. Some fights (not all, but many), the Cylons act like a suicide unit where their entire objective is to kill the celestra, like it's carrying the death star plans and killing it is the only thing that matters. I've won fights where the Cylons just go all out to kill my celestra, while ignoring my ACTUAL dangerous ships who are sitting there in full offensive posture taking little to no damage while shooting the hell out of the Cylons. Not really a satisfying victory when guided missiles, torpedoes, and hails of gunfire are flying past my actual ships of the line in a desperate bid to kill some useful but not critical support ship of mine, leaving my combat ships free to effortlessly destroy the Cylons.
I find Fleet Admiral to actually be easy, the only difficult part of FA is there's ALOT more Raiders swarming my ships.
At least the Manticores can run.
True, I've seen them try to shoot through a wall of flak screens with missiles to get through to the sheltered Celestra.
So before questioning my knowledge of the series... maybe brush up yourself. Hell if you had actually read any of the books you might even know that the basic combat unit of the cylons during the first war was the cylon drone, which WAS "just a robot".