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Ein Übersetzungsproblem melden
You have two problems, the first being that the transport has to stay alive long enough to trigger the nuke, which means at a minimum you have to protect it and distract the Cylons, so you need to be quite close to it.
The second is that you have to deal with being attacked on both sides, which with eight thousand points you could make two columns of ships, each dealing with their respective sides.
I'm not sure where you are. It's been a while since I played Deadlock/Broken Alliance. Can you describe the mission - briefly? I just can't remember it by reference to the Mission number. It seems as though you are saying you have to protect a civilian transport on a nuke mission. I just can't remember that.
I'm thinking maybe switch out one of the Artemisii for a Minerva, which would give me one more missile slot; unfortunately, all I have are rookies.
I remember this one now. You are going to need as many battlestars, torpedoes and Vipers as possible.
You will need to send at least one battlestar high to the right toward the station and clear the area where the Colonial transport needs to go. (I always head it back in a wide circle and then bring it in.) If you send the transport straight in it will be destroyed by either the oncoming Arachne, missiles, two Nemesis or Raiders.
All of your other ships will need to go as low as possible straight ahead and then veering right to take on all the incoming Cylons, which will include a Revenant down very low. Doing this one without a strong fleet is going to be difficult. Don't be tempted to chase the Cylons to your left. Go as low as possible and wait for them to come to you.
It may turn out to be a question of luck, rather than skill.
To be fair, I heavily coordinated it.
First, I switched out the elite Celestra for a newly minted one, just in case, though it surprisingly survived (behind the flak wall).
I had six Vipers chase after the guys on the left, while I swerved the three Artemisii to the left, and targetted the Cylon Raider, and afterwards the Arachne and Revenant.
That bought me enough space and time to deal with Cylons on the left.
You have to be prepared to lose the Celestra, and you need to bring it along to help with plugging holes in the Artemis armour.
This one is one of the hardest to deal with, particularly with a fleet with less than 8,000 points. I've tried to beat it differently, but usually found it just as difficult. I moved - and parked - the Colonial Transport over behind Daidalos until I cleared the area of all Cylons. That was the only alternative plan I found that worked, but it took longer.
As I recall, you're supposed to dump it in Ragnarok, but I parked it in Scorpio.
I currently have two Artemisii and two Rangers, with a Celestra, trying to do the nuclear transports, but it's not going well.
The two Rangers work better in the chase, and in this case, you have to protect two freighters.
Parking Daidalos in Scorpio was always a good move for me. You get the benefit of extra support and it is only one jump away from safety. By trying to keep your fleets small, that is a good move.
The Transports mission is one of the harder ones; too many Revenants and Arachnes. I found that the best way to get those transports to a safe place was to turn them back to the right and run them behind the large asteroids as fast as you can. With a 5,000 fleet, I would recommend two Janus Cruisers instead of two Rangers. You will likely need their heavy armor and those heavy guns to help the battlestars to fight off those Revenants and Arachnes. Good Luck.
Having the Celestra in the support slot is very much more valuable.
So with that in mind. . .I change tactics when Daidalos is present: With "free" replenishment, I load up on Torps and Nukes - - - which I normally don't have for fleets in S&S. By *late* game; I sometimes have a second fleet on the same planet as the Daidalos fleet: So the *other* fleet takes the attack; not the Daidalos fleet.
Despite the disadvantages - - -I generally park Daidalos on Tauron - - > in the thick of the alpha system. I like the 40% discount on fleet replenishment. :)
I moved the task group half way, then accelerated on the first turn to the right.
This seems to have given me enough time and space to take out the Cylons around two by two, while the four Vipers kept their Raiders busy.
Everyone made it, somewhat in tact.
You have to prioritize the Revenants, since the flak screens will stop the torpedoes; most of them.
Identify the carriers, so you can torpedo them.
Did a dry run; send the Vipers to identify the Cylons.
Go slow while building up armour, then preposition Vipers to strike at Cylons.
Armour Clothos's basestar.
When the Warp Drivers catch up, turn, and duke it out with the rest of the fleet.