Battlestar Galactica Deadlock

Battlestar Galactica Deadlock

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Soltaris 10. juli 2023 kl. 5.46
Officer Promotions
I'm playing through the campaign and one of my officers is about to be promoted to rank 9. With officers capped at rank 10, should I go for max fleet points, or is the campaign easier to complete keeping my fleets at 6000?
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Necrozis 26. sep. 2023 kl. 8.53 
what do you guys prefer for leadership traits?
I tend to go for CIC because of something i read but i thought maybe the Hanger type to make fighters stronger might be good too?
USS Midway veteran 26. sep. 2023 kl. 19.42 
Hello Necrozis, CIC and Hangar are two of the best. I also use Engineering a bit as well. I recommend all three of those. The others are good, but seem to only help a lot in certain situations.
condottiere 27. sep. 2023 kl. 6.58 
Reached five hundred; Minervas are available.

Haven't figured out yet where to plug in the Janus.

At the moment, stuck at the nuclear kamikaze run; it's too crowded. I think if I can get the civilian transport there more or less in tact, while hanging back with the task group. Or reconfigure it to two Artemis and one Andamant.
USS Midway veteran 27. sep. 2023 kl. 14.24 
Opprinnelig skrevet av condottiere:
Reached five hundred; Minervas are available.

Haven't figured out yet where to plug in the Janus.

At the moment, stuck at the nuclear kamikaze run; it's too crowded. I think if I can get the civilian transport there more or less in tact, while hanging back with the task group. Or reconfigure it to two Artemis and one Andamant.


I've found that the best place to deploy the Janus is just above and behind your main battlestar line so they can be protected by flak but in a position to where you can fire offensive and defensive weapons while also using the Janus' heavy turrets. Of course, be sure battlestar flak does not interfere with the Janus' launching weapons, so you can't hover them too low. Keep them just high enough to be useful, while also keeping them at a height where flak will not interfere with operations.
condottiere 28. sep. 2023 kl. 5.33 
Okay, you have to be close enough to protect the civilian transport.
twosnark 28. sep. 2023 kl. 19.16 
Working my way through Ghost Fleet . . . .I just am not feeling the missiles. Basically; I find to not lose ships willy-nilly; I need to have a enough fire power to delete at least one ship a turn. Generally; I can do that with battlestar guns; while seriously weakening a second ship with vipers, Taipans, and Assault Raptors. (if I am still swatting raiders when the Revenants get in range. . . I have done something seriously wrong)
twosnark 29. sep. 2023 kl. 7.18 
I have a Marine officer. The "armory buff" is quite noticeable on Artemis battlestars. Comes in quite handy against cyclon fleets that put out missile spam.

The CIC buff, I suspect, is far superior - -because it enables one Cylon ship deletion per turn at the critical "gun battle" stage of engagement.
condottiere 3. okt. 2023 kl. 6.15 
Still stuck on Broken Alliance Six.

It's possible to beat Cylon six kay plus fleets, but's becoming a slog

Time to push fleet size to five kay.
condottiere 4. okt. 2023 kl. 7.11 
Reconfigured the main fleets to two Artemisii, two Rangers, and a Celestra.

While four Vipers feels a little short, maximum twenty two missile salvoes in seven rounds is quite an equalizer.
condottiere 5. okt. 2023 kl. 4.52 
jFirst time appearance of seventy three hundred fifty point Cylon fleet, after recent escalation to five thousand point Colonial fleets.
twosnark 5. okt. 2023 kl. 8.13 
As I said before; I am a HUGE fan of 6,000 pt fleets.

For 5,000pt fleets; that basically is a Jupiter II + 3 x Adamanats.

For Season one. . . .5000 pts is more awkward; my favored fleet is 2 x Arti; 1 Adamant, 1 Beserk, 1 Manticore. An Artie; Minatour plus 3 adamants also has it's charms.
condottiere 7. okt. 2023 kl. 2.39 
Still at five thousand points, the Cylons have upped to seventy nine fifty.

Pretty much looks like there's little point in restraint.
USS Midway veteran 7. okt. 2023 kl. 15.25 
Opprinnelig skrevet av condottiere:
Still at five thousand points, the Cylons have upped to seventy nine fifty.

Pretty much looks like there's little point in restraint.

Near the end, you just about have to push your fleet points to maximum, particularly when playing at higher difficulty levels. Even on "Lieutenant," I found that 6,000 to 8,000 fleets would be required - or a heavy use of Jupiter battlestars, nukes and torpedoes. I tried that first.
condottiere 18. okt. 2023 kl. 7.14 
Trying out three Artemisii for the kamikaze nuke run.

Missions that screw with Cylon manufacturing seem to lower their fleet size(s).
USS Midway veteran 18. okt. 2023 kl. 18.34 
Opprinnelig skrevet av condottiere:
Trying out three Artemisii for the kamikaze nuke run.

Missions that screw with Cylon manufacturing seem to lower their fleet size(s).


Opprinnelig skrevet av condottiere:
Trying out three Artemisii for the kamikaze nuke run.

Missions that screw with Cylon manufacturing seem to lower their fleet size(s).

Don't go after the Cylons. Make them come to you so you can take them out one at a time. That tactic is a key to survival when you are out-numbered, out-gunned, out-missiled or out-Raidered.
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