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The explanation has something to do with the ship being divided into sections that effectively means that front and side armor wraps around the sides. For example, the whole gator head on a Jupiter or manticore counts as front even if the gator head gets hit on the side or something like that.
No one seems to like how it works. Even so, I don't know if the developers have any plans to change it.
Get a good, aggressive position on a target? why bother, I can knock off their weaker plate without driving for the angle. Defensively shift to weaken the firepower of the enemy's relative position? doesn't matter, I can hit the rear plate of a talon from the 90 degrees on, even sometimes from the front, and vis versa!
It seems like the only thing that can actually hit belt plating on long thin ships like the adamant (or the ranger or the arachne and sometimes the talon for more examples) from the side are the guided missiles because they adjust as the target moves. meanwhile, the guns either are trying to lead the target and hitting the front or are struggling to keep up and hitting the rear.
Player control means less in gun duels, but that's evidently how they mean it to be. There were suggestions they might work on communicating what parts of the geometry are protected by what armor facing, but nothing I've read suggests they're changing the coverage itself.
I think its completely unintuitive, lacking in tactical usability (you can still get hit in the front even if you turn like 120º), and just plain bad.
And i have also never heard a formal reply that they are planning to fix or change this issue. Only that "they will look into it".
I sincerely hope they do, because if there could be a single reason for me not to like this otherwise great game (and i mean dont like it as in stop playing it, as in giving it a bad review), this would be it.
last statement was that they´re looking into adjusting to something that people would expect more... so yes, i think it´s gonna be changed to sidehits being actually side hits, and front actually front... but nothing solid yet, we´ll need to wait... i guess there´s alot of stuff to adress
I'm not averse to the idea of people looking at the front sections on ships and realising they can be hit from lots of angles, but I think we could do with some clarification. For instance I had thought (because you can almost never hit them) that top and bottom were strips along the spine and belly on most long ships - ie where the turrets are on lots of them, but then I strafed a cylon ship from underneath with a battlestar's dorsal batteries (which was awesome to watch but ) - didn't damage its bottom armour.
http://steamcommunity.com/sharedfiles/filedetails/?id=1137709548
Carefully watched as a flight of torpedoes hit one of my Artemis Battlestars, wincing as each and every torp slammed into the middle of the flight pod...and utterly stripped the REAR armour off the ship.
This was after a fight in which an Adamant had its front and rear armour removed by a Talon in a broadside fight.
So yes, the current hit locations is more than a little off I'm thinking.
I think anyone here who has played that game can verify that the damage system there was just perfect.
Relevant thread:
http://steamcommunity.com/app/544610/discussions/0/3223871682624548726/