Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Primarily the reason for it is to make sure you can't do what you suggested, by bringing modern ships into the campaign mode for example or fiddle with the balance. The game is designed in exactly the way the publisher wanted it and that's how it will remain unfortunately.
Personally, I wish there was a step between the Adament and the Artemis. Maybe 1000pt ship with one squadron slot and one utility slot?
If I was starting fresh. . . .the Artie really needs four squadrons (and other ships scaled similarly). . . that would make it far easier for more "intermediate" ship variety.
But as it stands. . .I am very impressed with the balance of the game as it stands.
it should have been an option like turning on/off veterancy for example, same goes for the Munition... I would have loved to use the cluster nukes on my orion or the cluster bombs or the virus mines to make it a true electronic warfare frigate... it's also very unfortunate that there seems to be no possibility to mod the game at all via the game files, like swapping turret variants (light turrets with PDC's for example)
would have been a joy to play around with all that :/
They do not support mods for their games, yet they have a thriving community, because of how good the base game is.
Not one GTA game supports mods either, but you know how that goes.
The truth is that modding is prohibited.
There were small to medium size mods that popped up from time to time, but they were all shut down, as the IP holder(not the dev team) demanded that there can't be any modding.
It is written in the licence agreement you agreed to.
It is worded something like that it is pohibited to reverse-engineer the game, which is required for modding without any official tools.
So modding is a dead horse subject, and everyone should just accept it.
Wow they pretty much shot themselves in the foot.
No foot to shoot for NBC Universal really. Games like Far Cry and GTA are different as the IP holder and developer are the same entity.
hence i didn't respond to the initial comment because NBC isn't Ubisoft or Rockstar and what they do is their business, it has no impact on this game.
In addition I don't care.
Someone please lock the thread, thanks.