Battlestar Galactica Deadlock

Battlestar Galactica Deadlock

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Riekopo Jan 23, 2022 @ 2:18am
Mod ideas? Another official update?
Just wondering if there is a modding scene for this game. It's clear there are alot of ideas for tweaks to the game and some of them are small tweaks.

Like increase Fleet cap in Campaign. Skirmish mode enemy Fleet randomizer. Fully unlocked Blueprints (including Modern Ships) for Campaign.

Another complaint I've seen a lot is the Mercury Class being underwhelming and poorly laid out compared to the show version.

They really should release at least one more small update for the game. Some of the community requests would probably not be very hard for them to do.
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Showing 1-11 of 11 comments
Actually, you are asking for a huge upgrade. That is not going to happen. As for mods, I think that question is dead. Its just beating a dead horse.
Xautos Jan 24, 2022 @ 6:10am 
To expand on reply #1 with mods: The developers have stated in the past that there is no support for modding with this game on any official level, so that's why it's beating a dead horse with a stick, as it has been brought up before and answered.

Primarily the reason for it is to make sure you can't do what you suggested, by bringing modern ships into the campaign mode for example or fiddle with the balance. The game is designed in exactly the way the publisher wanted it and that's how it will remain unfortunately.
Last edited by Xautos; Jan 24, 2022 @ 6:10am
twosnark Jan 24, 2022 @ 9:47pm 
meh. . . .good to dream.

Personally, I wish there was a step between the Adament and the Artemis. Maybe 1000pt ship with one squadron slot and one utility slot?

If I was starting fresh. . . .the Artie really needs four squadrons (and other ships scaled similarly). . . that would make it far easier for more "intermediate" ship variety.

But as it stands. . .I am very impressed with the balance of the game as it stands.
Sierra-092 Feb 8, 2022 @ 5:08pm 
well I was also dreaming back and forth about a last kind of farewell update, where the devs unlock Munition from each side for the other & unlock all ships from the beginning a a new campaign... especially the orion as being my favorite ship felt so lost because it's unlocked so late in ghost fleet offensive so you can't use it in the normal campaign at all...
it should have been an option like turning on/off veterancy for example, same goes for the Munition... I would have loved to use the cluster nukes on my orion or the cluster bombs or the virus mines to make it a true electronic warfare frigate... it's also very unfortunate that there seems to be no possibility to mod the game at all via the game files, like swapping turret variants (light turrets with PDC's for example)
would have been a joy to play around with all that :/
Originally posted by Xautos:
To expand on reply #1 with mods: The developers have stated in the past that there is no support for modding with this game on any official level, so that's why it's beating a dead horse with a stick, as it has been brought up before and answered.

Primarily the reason for it is to make sure you can't do what you suggested, by bringing modern ships into the campaign mode for example or fiddle with the balance. The game is designed in exactly the way the publisher wanted it and that's how it will remain unfortunately.
Their are alot of modding communities that exist in a game that did not support mods. UBI SOFT and Far Cry 5 is an example.

They do not support mods for their games, yet they have a thriving community, because of how good the base game is.

Not one GTA game supports mods either, but you know how that goes.
kucsidaveee Feb 23, 2022 @ 7:41am 
Originally posted by ✠Deser✞🅵☣⚔⚔♏✠:
Originally posted by Xautos:
To expand on reply #1 with mods: The developers have stated in the past that there is no support for modding with this game on any official level, so that's why it's beating a dead horse with a stick, as it has been brought up before and answered.

Primarily the reason for it is to make sure you can't do what you suggested, by bringing modern ships into the campaign mode for example or fiddle with the balance. The game is designed in exactly the way the publisher wanted it and that's how it will remain unfortunately.
Their are alot of modding communities that exist in a game that did not support mods. UBI SOFT and Far Cry 5 is an example.

They do not support mods for their games, yet they have a thriving community, because of how good the base game is.

Not one GTA game supports mods either, but you know how that goes.
I know previously it was said that there is no mod support, but that is not true.
The truth is that modding is prohibited.
There were small to medium size mods that popped up from time to time, but they were all shut down, as the IP holder(not the dev team) demanded that there can't be any modding.
It is written in the licence agreement you agreed to.
It is worded something like that it is pohibited to reverse-engineer the game, which is required for modding without any official tools.
So modding is a dead horse subject, and everyone should just accept it.
Originally posted by kucsidaveee:
Originally posted by ✠Deser✞🅵☣⚔⚔♏✠:
Their are alot of modding communities that exist in a game that did not support mods. UBI SOFT and Far Cry 5 is an example.

They do not support mods for their games, yet they have a thriving community, because of how good the base game is.

Not one GTA game supports mods either, but you know how that goes.
I know previously it was said that there is no mod support, but that is not true.
The truth is that modding is prohibited.
There were small to medium size mods that popped up from time to time, but they were all shut down, as the IP holder(not the dev team) demanded that there can't be any modding.
It is written in the licence agreement you agreed to.
It is worded something like that it is pohibited to reverse-engineer the game, which is required for modding without any official tools.
So modding is a dead horse subject, and everyone should just accept it.

Wow they pretty much shot themselves in the foot.
Lack of Stuff Feb 23, 2022 @ 1:56pm 
Originally posted by ✠Deser✞🅵☣⚔⚔♏✠:
Originally posted by kucsidaveee:
I know previously it was said that there is no mod support, but that is not true.
The truth is that modding is prohibited.
There were small to medium size mods that popped up from time to time, but they were all shut down, as the IP holder(not the dev team) demanded that there can't be any modding.
It is written in the licence agreement you agreed to.
It is worded something like that it is pohibited to reverse-engineer the game, which is required for modding without any official tools.
So modding is a dead horse subject, and everyone should just accept it.

Wow they pretty much shot themselves in the foot.

No foot to shoot for NBC Universal really. Games like Far Cry and GTA are different as the IP holder and developer are the same entity.
Kuriousjorj Apr 8, 2022 @ 9:47am 
How about a mod for more than 1 map in the entire game?
Xautos Apr 12, 2022 @ 8:57am 
Originally posted by Lack of Stuff:
Originally posted by ✠Deser✞🅵☣⚔⚔♏✠:

Wow they pretty much shot themselves in the foot.

No foot to shoot for NBC Universal really. Games like Far Cry and GTA are different as the IP holder and developer are the same entity.

hence i didn't respond to the initial comment because NBC isn't Ubisoft or Rockstar and what they do is their business, it has no impact on this game.
Originally posted by Xautos:
Originally posted by Lack of Stuff:

No foot to shoot for NBC Universal really. Games like Far Cry and GTA are different as the IP holder and developer are the same entity.

hence i didn't respond to the initial comment because NBC isn't Ubisoft or Rockstar and what they do is their business, it has no impact on this game.
How many months ago was this? I don't even remember what this conversation was about.

In addition I don't care.

Someone please lock the thread, thanks.
Last edited by ✠Deser✞🅵☣⚔⚔♏✠; Apr 12, 2022 @ 9:56am
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Date Posted: Jan 23, 2022 @ 2:18am
Posts: 11