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1) Rush missions to get artemis, everything else is irrelevant. Artemis saves lives.
2) Early game focus on defense. I recommend defending gamma first and foremost.
3) Make sure that fleets defending the colonies have an officer, so it counts as a fortified planet, which make them happy so they give you more tylium to ease your money problems.
4) Only jump a fleet if absolutely necessary, or their FTL spooled up(if you give a fleet time, you don't need to pay tylium to jump)
5) Keep your fleet sizes cosistent. Don't have a deathstack and smaller fleets as the game balances newly created cylon forces to your largest fleet.
6) Don't park daidalos at Ragnar like Cain asks you to do, park it over a colony.
Every colony gives you some sort of bonus. In gamma for example Scorpia gives you a discount(-10%) on the tylium cost of new ships. So Jump there with Daidalos, cue up a bunch of ships to build, and while they are under construction feel free to jump to another place. While in scorpia also promote officers very close to promotion, as it also gives a 15% discount on promotion costs, so you can squeeze a few RPs out of that as well.
7) Make sure that at least 6 colonies are always activce, or you are in a heap of trouble.
8) Fighter squadrons are very good friends to have. Use them a lot, and make sure to return them into the hangar to replenish before finishing the mission. If this means you have to keep 1 cylon ship alive, do it. Just make sure it can't hurt you. Try to keep a slow ship alive, and not a manticore.
9) Make sure you are having fun.
It doesn't matter if you don't use persistent damage. What matters is you have fun with the game. If PD is not fun for you, then don't use it.
i tend to expand out quickly with as many fleets as i can build with as many CiC officers as possible. From there i can rotate fleets and build the officers rank to RA, get the maximum fleet size and whatever else. by the time i'm half way into the story i can replace the berzerks with minotaurs and later on artemis with jupiter mk1's.
At this point it's just about getting some advanced scouting as soon as possible and planning the defensive. Cylons to the mechanical slaughterhouse.
* What everyone else said
* Cylons don't show up until you play the first campaign mission.
Don't play that mission before you are ready to deal with the toasters.
* For Season 1 campaigns; I would want a minimum of 6 x 5000 pt fleets available for smashing toasters before they show up. In my current campaign; 1 split between Delta and Gamma. 2 in Beta. 3 in Alpha. This minimizes jumping around.
* Make sure Daedelous ship yards are CONSTANTLY churning out ships. Yes, I have a road map for what my fleets need to look like (6 x 5000pts. . .then 7 x 7,000 pts. . .then 8 x 8000ish points)
* I put a manticore with an officer over every colony. :) Yes, they occasionally get chased away by a cylon fleet (costs 200 tillium when that happens); but right now in my S&S campaign. . .I have 12 "steadfast" colonies.
* I definitely rotate officers around to level them up. I rarely "pay" for promotions; but I do preferentially recruit Level 2 commanders when they show up.