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But keep in mind that they need the whole squad to be launched first, so if you need a last minute save, you might want to lower launch delays as much as possible.
There's a few circumstances in multiplayer where you'll keep squadrons docked for a while, but it's very situational.
For singleplayer, you'll want your airwing out ASAP to deal with hostile squadrons or to protect your fleet from munitions if you don't have flak yet.
And yes, squadrons launch with defend orders on their parent ship.
There could be several factors that may create that problem, but none that could be linked to design changes for either Vipers or Raiders.
One possible reason would include players failing to give Vipers specific targets based on threat priority. Vipers should always be used against specific targets, a strategy which will require constant attention and change as the battle progresses. Vipers should never be left on their own to choose their targets.
Too many players will aim their Vipers at preliminary targets after launch (usually unidentified Dradis blips) but fail to follow up, which may lead the Vipers to attack a Cerastes, or other Cylon target, where they are destroyed or get tied up in a useless fight against an enemy ship, such as a Basestar, where they contribute very little to the fight.
They are destroyed while firing at a target that will take a lot of time to destroy, but are ambushed by Raiders attacking them from behind and blown away without even fighting back unless the player is paying attention.
Once Vipers have destroyed their initial target, if the player does not specify their next move, the Vipers will attack the next available target, which can often tie them down and defeat their contribution to the battle or destroy them altogether.
Another reason could be the increase in the number of enemy Cylon Raiders when playing the game on higher difficulty....Admiral and Fleet Admiral...or failing - and I find this to be true most often - to provide a sufficient number of Vipers to their fleets to be effective during any level of play.
I could suggest other possibilities, but I would have to know more detail from you.
Yes, they will move on to another target once they complete an objective to take down their initial target, and they will help defend your ships from incoming missiles and other threats if that is where you want to leave them.
I can't really tell you exactly what is killing your Vipers, but most likely it includes some of the reasons I mentioned above. It's a very complex issue and you have to learn to do what works for you, but I do have a few suggestions:
1. Make sure you provide your fleet with enough Viper squadrons to do the job...and that will depend on what is coming at you, so the more the better. I have found that having a minimum of six squadrons is best.
2. Launch your Vipers, Raptors and Assault Raptors on Turn 1 unless you have a good reason not to. If you don't want them to stick around and defend your Battlestars and other ships, on the next couple of moves it would be a good idea to use them to IFF incoming Cylons and particularly intercept any squadrons coming at you.
If there are any, take out Wardrivers as soon as you see them. Until they are gone, there will be a threat that they may intercept any missiles you fire and send them back to you, particularly if you launch any Nukes. Also know that Wardrivers will hover just outside flak shields and incapacitate a Battlestar quickly by hacking. So don't depend on flak to kill them.
Next intercept any Raiders and Heavy Raiders coming in before you go for the Raider Prototypes. Of course, you can fight off the Heavy Raiders with flak if you want - or go on defense and let your Marines handle the boarders, but Vipers can kill Heavy Raiders quickly and move on to the next target so, it's up to you.
If there are any Cerastes in the Cylon fleet, but sure to keep your Vipers away from them. You have to also be careful that your Vipers don't kill a Raider squadron and then attack a Cerastes without you knowing about it, so you will have to watch them. Cerastes eat Vipers for breakfast, lunch and dinner.
If you are playing at the Admiral or Fleet Admiral level, expect to be overwhelmed with Raiders. That is when you will have to certainly bring in as many Vipers as possible, attack by priority and keep a close eye on where they are and what they are doing or you will lose them quickly.
When you get to the upper-difficulty levels, some very complex and drastic tactics are called for. I can give you a few hints on those, but for now the basics are more important.
I have almost 2,000 hours in this game and I've beat it all the way through on Admiral; about one third the way through on Fleet Admiral. But I find that playing Fleet Admiral is just too "defensive." It becomes a drudgery, so I don't do it consistently. Glad to help.