Battlestar Galactica Deadlock

Battlestar Galactica Deadlock

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Dealing with Revenants
After losing quite a few Adamants fighting them straight up, I have figured that the best strategy to counter them is staying out of range and bombarding them with missiles and MKII Vipers. Has anyone got any better ways of dealing with them?
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Showing 1-15 of 64 comments
Chariot Jan 5, 2021 @ 12:42pm 
Missiles and vipers is a good way to go, once you get the Artemis batlestar, two of them should deal with a revenant in no time. later on i'd say nuke, but Missiles and vipers work well.
I'm assuming you are playing early in Deadlock. Just keep your Adamants as far away and below the Revenants as possible. Revenants only have four Heavy Turrets on their bottom side. Focus missile attacks on one Revenant at a time while keeping your distance. If you have access to Ranger cruisers, I suggest having at least one in your fleet - if not two - but still, stay low and keep your distance.
Firestorm🗿 Jan 5, 2021 @ 3:26pm 
Originally posted by USS Midway veteran:
I'm assuming you are playing early in Deadlock. Just keep your Adamants as far away and below the Revenants as possible. Revenants only have four Heavy Turrets on their bottom side. Focus missile attacks on one Revenant at a time while keeping your distance. If you have access to Ranger cruisers, I suggest having at least one in your fleet - if not two - but still, stay low and keep your distance.
I have just unlocked Rangers, and I am making sure to have at least one in each of my fleet groups.
Lack of Stuff Jan 5, 2021 @ 4:18pm 
Berzerks with a few tanks (Adamants work fine early game) will eat Revenants as long you keep ideal positioning.
An Adamant has 4x light guns to bring on target. The Revenant has 6x light guns and 4x heavy guns. So yes, the Revenant is going to tear your Adamant to pieces if it gets in range. You'll need 2x Adamants to win that gun fight, at least 3x Adamants to have good odds you don't take a ship loss.

The Revenant is a dedicated gunship and is custom tailored to eat things that enter it's gun range. If your ship is not also a gunship such as a Minotaur or Heracles... Don't get in gun range. Alternatively, completely overpower it. Revenants are strong ships, but 7x Adamants worth of fire will quickly melt it.

But yes, spotting them quickly with your Vipers and putting them at your top of your missile target list is usually the safest way to deal with Revenants. 1x Armour Piercer and 3x Guided Missile salvoes will all but one-tap a Revenant, or worst case leave it that damaged it is no longer combat effective.

If you're early game, just throw every Guided Missile stack you have at it, as 7x Guided Missile salvoes should one-tap a Revenant from any angle.

TL;DR:

Spot and snipe with missiles, or apply overwhelming firepower. The Revenant is a gunship, it's supposed to suck for you if it gets in range.
Steed Feb 23, 2021 @ 5:53pm 
This thread makes me feel a bit better about getting annihilated first time I fought a pair of Revenants (mission 6). I was blasted at the time and watched in awe as my Admant got shredded, swiftly followed by my herd of Manticore. Replayed sober assuming it was down to poor tactics and... no, those Revs just rip single targets :D

I'd all but finished the mission when Cottle decided to get blown up, so I'll try the ID and rocket from range strats next.
Firestorm🗿 Feb 24, 2021 @ 6:50am 
Originally posted by Steed:
This thread makes me feel a bit better about getting annihilated first time I fought a pair of Revenants (mission 6). I was blasted at the time and watched in awe as my Admant got shredded, swiftly followed by my herd of Manticore. Replayed sober assuming it was down to poor tactics and... no, those Revs just rip single targets :D

I'd all but finished the mission when Cottle decided to get blown up, so I'll try the ID and rocket from range strats next.
My M.O. from now on if the enemy fleet's points are above the threshhold where I would consider the fleet to be a serious threat compared to mine (same or higher) is to have my fleet head away from the enemy and send scouts (raptors or a manticore) to ID everything. Ofc there are still circumstances where that is not an option...
Last edited by Firestorm🗿; Feb 24, 2021 @ 6:51am
Dick_Jones_OCP Feb 25, 2021 @ 9:11am 
Originally posted by Steed:
This thread makes me feel a bit better about getting annihilated first time I fought a pair of Revenants (mission 6). I was blasted at the time and watched in awe as my Admant got shredded, swiftly followed by my herd of Manticore. Replayed sober assuming it was down to poor tactics and... no, those Revs just rip single targets :D

I'd all but finished the mission when Cottle decided to get blown up, so I'll try the ID and rocket from range strats next.
Since you've got Ranger unlocked my recommendation would be munitions. I don't know if you're using the veterancy feature but the increased salvo size for the Rangers is a big plus. With an experienced officer who can raise posture to a maximum of +8 attack, they become very lethal.
Using fighters for dradis it is possible to get off a few salvos and completely wipe them out before they ever get a shot off but your positions need to be good.
Steed Feb 25, 2021 @ 9:37am 
Originally posted by Dick_Jones_OCP:
Since you've got Ranger unlocked my recommendation would be munitions. I don't know if you're using the veterancy feature but the increased salvo size for the Rangers is a big plus. With an experienced officer who can raise posture to a maximum of +8 attack, they become very lethal.
Using fighters for dradis it is possible to get off a few salvos and completely wipe them out before they ever get a shot off but your positions need to be good.

Ah, that's something I noticed last night - I have blueprints for the Ranger and first battlestar but no RP. I've been ploughing my points in to the commanders thinking I was spending their XP, but have in fact 'wasted' all the RP :X

Now saving up to unlock ranger for that double salvo! I'm playing on Switch and while the controls are surprisingly robust (if complex) in battles, using a controller the fleet management side of things is a serious pain.
twosnark Feb 25, 2021 @ 2:54pm 
. . . ah. . .memories of the early campaigns. . . . . .back when the Manticores were relevant assets ;)

Manticores, I have found, get RAPIDLY outclassed in the campaigns; and for scouting vipers are more than adequate.

Once Archanes and Revenants started showing up; I started bulking up on Berzerks. Added just that touch of firepower that helped deal with these nuisances. The real solution for the cylon gunships, however, are Arties ;)
Hello twosnark,
If you ever have an extra 500 fleet points after picking out key ships in your fleet, even in the latest DLCs, throw in a Manticore with a nuke...or whatever you want.

Used correctly, they are very good at sneaking behind enemy lines - as long as your Vipers have the Raiders tied up - and putting a nuke up a Basestar's tailpipe.

I used them very effectively in Armistice....of course, only when my key fleet compositions allowed for it.
Berserk Breton Feb 26, 2021 @ 9:21am 
Hitting them from long range is good, preferably with nukes.

If no nukes, I like to hit them with vipers, missiles and an aggressively used 4xAdamant phalanx (vertically aligned for broadsides).

Although long range is desirable vs revs, the most expensive thing you can try against them is to run when they have you in range, so my rule of thumb with revs is if they get in range of the caps, it's all in to melt them ASAP.
twosnark Feb 26, 2021 @ 10:11am 
Midway;

Manticors;
It's an interesting thought.
Another one that I need to experiment with. Honestly, I *never* have a spare 500 pts in a fleet. Why? Because for 650 I add a Berzerk. For 350, an Artie grows into a Minerva (Or a Minotaur grows into a Hercules).
BUT. .. a few questions. . . If I have a lone target wandering about like that. . .won't it likely come under Toaster Missile attack (and die) before it yields good intel? And while a nuke can do a number on almost any cylon ship. . it wont actually *take it out*; and I still have to deal with the missile spam. . . .and if I can deal with the missile spam; I can still march the battlestars forward and gun down the base stars at my leisure. (Mostly I use munitions as a force multiplier for my guns - - - allows me to gun down one toaster, while another dies under missiles)

Current experiments center on fighter handling (In a 6on6 situation, my old method was to have two groups of three. Trying now 6 groups of one ;) (Each group having separate target)(Experiment results inconclusive so far. . .as I am also tending to have frigates target raiders as well which biases results)

I agree with Zoid. . .once the Cylon gun line is in range; running needs to be over. Switch to max offense, and create space debris. Even for ships sitting under flak. . .increase offensive posture and accept some munitions leakage. But get those gunships gone. . . .


USS Midway veteran Feb 26, 2021 @ 10:43am 
Hello twosnark, Yes, there will always be a threat to the Manticore, particularly if you put it out front too soon. If you do that it will become a prime target for missiles and Raiders. I keep the Manticore back behind my battlestars until after the engagement begins. I make sure my Vipers have Cylon Raider tied down and Assault Raptors are attacking any Nemesis in the area.

After that is accomplished, the Manticore's great speed can be used to go high, low or around the central "Furball" of the battle and slip around to the rear.

Of course, a nuke can be launched from a good distance away, it won't miss, just be careful of Scorpions, Wardrivers, PCMs and CometPCMs before you launch. You can click on the Basestar to see what type of anti-missile system it has as soon as it is IFFed.

It's usually about 80 percent effective when used cautiously. However, I also only use it when I can. Don't make it a priority, because an Adamant can do the same thing and you get a Viper squadron to boot.
Last edited by USS Midway veteran; Feb 26, 2021 @ 10:44am
twosnark Feb 26, 2021 @ 1:49pm 
You know. . . .I hadn't really thought about using an adamant like this. I will try that (most fleets tend to have one or two). . . .although I think I find their guns useful in whittling down the raiders
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Date Posted: Jan 5, 2021 @ 11:54am
Posts: 64