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I'm still just working how how to handle multiple revenants. They cause me a fair amount of headaches and rarely show up w/o the equally annoying cerastes, the former come in low and the latter high. So you either end up getting shot up in the belly or roof, or both.
I've had some luck bringing some assault raptors to work them over and using vipers to id what's coming in.
Edit: And how do I see the IFF range of the cylons?
Reload times are not decreased by offensive posture, instead muntion salvo sizes are increased, so more munitions are fired at once.
The increase is 4% per level, so for most ships a 5th guided missile is fired at +7offensive and a 6th guided missile is unreachable without a defender, or salvo size bonuses from veterancy or other sources, such as the Orion and Janus which are the exceptions with bonus salvo size built into the ship.
(Just how good is the Orion? It fires 17 torpedoes at +4atk. It could realistically fire two mines at once.)
This game is so good, I can't just stop playing it.
As for that detection range for enemies, is there any way to tell their range of detection of your ships?
There’s no way to tell the enemies dradis ranges. Generally, by the time you ID the cylons, they’ve ID’ed you, as the nemesis has 13km dradis range and the rest of their capitals are superior to colonials in terms of max dradis range.
Thanks btw for the quick responses.
The codex will update with stats for cylon ships as you destroy them in campaign to show you their base stats. This is accessed from the Blueprint menu in the command room.
Additionally you can mess around with cylon ships in Skirmish and see for yourself, just keep in mind that cylons can overclock their subsystems far beyond what posture range for colonial ships can do. I.e. a nemesis with overclocked tech bay for DRADIS range is immense, you'll pretty much never ID cylon fleets with one first unless you're full boosting with a manticore fleet away and use fighters to ID. And even then, that buys you a turn or two usually, as cylons are happy to dump power to navigation to catch up.
I'll just work from the base line assumption they're going to ID me before I ID them.
There are options on how to react to this, some as simple as starting at the back of the grid away from the cylons at the start in order to give vipers a fighting chance to ID them in a timely manner.
Can someone at least tell me how long till I can ask another one?