Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And it is clearly not the devs' decision considering most of their games allow modding.
The publisher knows their limits and has no choice but to remove the offending mod because of the IP and the user creating the mod will have violated the end user agreement doing it.
Modding is not allowed on BSGD.
Maybe in time there will be another BSG game on the market to pick up where this one left off. The license holder has recently participated in another BSG TV series. That could lead to another - possibly a better - game than this one. I guess we'll see.
I'm genuinely glad you're satisfied with the vanilla deadlock experience, but for me there are games with fewer imperfections out there. Why play this one and gnash my teeth at the annoyances that spoil my experience when I can fire up any one of a dozen others that don't suffer from the same shortcomings?
And if there are imperfections, which is true of most titles, the majority of them allow for modding that will clear those right up. I've got about the same number of hours in Kerbal Space Program, and I wouldn't have even a tenth as many if I wasn't able to install mods and tweak game files to fix the developers' dopey balancing and questionable design choices. The point is that mods allow everyone to play the game they want, where games that prohibit modding can be played only one way.
As things stand I'm uninterested in playing deadlock further, or purchasing any of the DLC, if I'm not able to fix several of my sticking points via modding. Which is unfortunate both for me, as I enjoyed playing deadlock for the most part, and for the developer and IP holder who are not going to get any more money or positive word of mouth out of this one customer.
Look. I see the benifits of modding a game. Hell, I even participated in modding SW EaW (Thrawn's Revenge mod) in the past. I know that it can keep a game alive, but if the IP holder wants modding to stop, for example because of legal reasons or because they are plannig a sort of BSG whatever game and are afraid that if there is a free mod out there, it might hurt their bottom line, they will surely not allow modding.
Just look up how many mods are there for EaW which are not in the SW universe.
One mod that steps on the toes of someone like EA and it can be a lot of trouble for the publisher.
I know that you are unhappy with no modding, but if you feel uninterested in playing deadlock, then go play something else instead of shouting out into the void that a "dead game" has flaws in your eyes.
Nothing is perfect, and there is no game in the world that everyone loves to play.
If this is not for you, bummer. But you won't get anywhere by shouting something similar to: Give me what I want, or you are a doodoohead.
Explains why Deadlock came to an end so abruptly and also explains a lot more on other matters related to it. Possibly the last of the rBSG era content we are ever to get is through Deadlock, but that is behind us now.
NBCUniversal hold the IP rights, so no modding won't adversely effect the IP holder in this case being a massive American media company. I'm sure Slitherine and Black Labs got their fair share out of the deal already.
There are those who believe that the endless prequels and sequels here, began out there.
It is possible. Not the easiest game to mod but not that difficult either. I have ideas what I'd do with the game. But the publisher does not want it. So there is no point.
However I don't think anyone of us could ever convince NBCU.
I'll be playing BSG Deadlock for years to come. No problems. It's a very complex game which allows a lot of variables - and for me - modding is not primarily "needed" or wanted. Like I said, I have 1,600 hours in and I'm still finding new ways to play.....and BSG Deadlock is not essential to the IP owner's financial resources, that is obvious.
We need to stop beating on a dead horse.
Maybe in time there will be another BSG game on the market to pick up where this one left off. The license holder has recently participated in another BSG TV series that could be released in 2022. That could lead to another - possibly a better - game than this one. I guess we'll see.