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As for the modern basestar, well, just like in the show : they are useless against a well positionned battlestar (see Ragnar Anchorage battle) and said battlestar will tore them apart if the opportunity arises.
As for your battle :
keep your viper behind your ship & flag screen using the "move" order. This should also prevent them to run after incoming ordinance through the flak.
Let your flak shield soften the incoming raiders. if you can add some debris mine, things will be even better.
Then, when raider are past your flak, attack them. Micromanaging can be a good idea, depending on the situation.
Thanks for the viper tips, I'll try that. I've started to use the move order more and more.
I actually might start pitting battlestars vs battlestars.
After I started these battles with the basestars it got me thinking about the show and how terrible basestars and the cylons actually were at waging war. Aside from the hacking, the nukes are the only thing that won them anything.
I love the show, but there are a lot of things that... don't make sense. Like the battle of Caprica was strategically questionable in a a lot of ways.
Anyways, yeah if the ai had just a tad bit more code to give them more decision power on how they jump basestars, it would be a different story. But flak essentially stops them in their tracks.
When I had a massive battlestars vs battlestars, that was a lot more of a challenge. Put the same fleet config against each other and I won by a margin of a single battlestar.
Anyways, I love this game, nothing gets close to it. I might try multiplayer soon, but I might get roasted.
Carriers have to depend on accompanying cruisers, destroyers, submarines and other ships...it's a team effort. Carriers - such as the Cylon basestar - are never meant to fight alone in the "real" world. (Of course, they do so in the series for dramatic effect, not based on reality, which did not include other Cylon ships.)
If you want more of a fight, throw in three or four Revenants with those basestars....that will be a lot of fun.
It was, let's say, a bet of all or nothing : either the surprise attack+virus succeeds and you do not need a brawling ship, either it fails and you are in for a lost war.
I'd quote everyone else too, but this is a good discussion.
Everyone makes a pretty fair point in defense of the basestars which I can concede to as being really good points.
On that note though, I do wish they'd have some sense with missiles especially since the ships seem to clump up no matter how far apart you put them, leading to a lot of friendly fire. Like all they'ed have to do is jump once and surround the ships and that would be it.
But as you say, it is pretty close on lore. Just like the Pegasus jumping in during the battle of caprica making short work of a single base star with a few well placed torpedoes.
I'll mess around with my fleet combinations to see if I can't get a well balanced fight going on. It probably also has to do with my bias to use mostly carriers as micromanaging smaller support ships seems to be something I shy away from.
Anyways, good points all!
Yeah I wish they'd have strategic formations to come at you with, but oh well.
https://www.youtube.com/watch?v=-vNbavZPkvE&feature=youtu.be&ab_channel=RaftermanNZ
Jump below the colonials. launcn 4 war drivers, start torpedoing.
Hack the navigation of ships, or in the case of jupiters, fire control.
You could use vespids too, launch, destroy one target, recall, jump out and regen.