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As for everything else: cylon ships are exceptionally maneuverable at full navigation power, accurate with a fully operational fire control, and can tank well with power in engineering.
As for the rest of your gripes... yes, the game is horribly grueling at admiral difficulty. I personally do like the large battles with multiple basestars, I find them far more interesting to do battle with than the smaller fleets, but I find the strategic level on admiral difficulty to be too grueling to play, so I play most of the campaign at lieutenant or commander difficulty. Next beta I’m going to suggest detaching tactical difficulty from strategic difficulty, giving people the option to face the larger fleets of admiral difficulty without the shear number of fleets and low resupply of admiral.
But those fleets aren’t “cheats” it’s difficulty scaling. I’m pretty sick and tired of people crying that an AI cheats. If the developer gives the AI bonuses to keep up with a human, fair enough, programming an AI that can beat a human is hard. And on the strategic level, there’s not much more to do there than hamper the humans resupply and spawn more fleets to increase the difficulty, especially once the player has 12 fleets, one for each colony.
Given how reliant cylons are on missiles this tactic seriously hampers them.
If you manage your flak well, the battlestars spamming from the distance aren't a problem. They never flank you which is the real danger you'd face if going up against a human opponent. You can't put up flak on both sides.
What I find is you need to have flak for the missiles and some proper gunships to whack arachnes and revenants that close. Revenants in particular. If the enemy strings out, you can defeat them in detail by playing smart. That's when you turn tail, hit the boost, let them string out and then turn to engage.
Micromanage your fleet. For example, when you see which of your ships has become the designated target, switch it to full defense, put the armor drones on it, start turning to rotate the damage around the hull. Everyone else you can leave on full offense because the cylons don't care. Be sure to paint the target as well.
Vipers work well on intercept so don't neglect to put them on that duty when you're getting heavy missile spam.
I've never had luck with sweepers but others swear by them. If you figure it out, good for you.
now the AI does cheat just not in the way you think it does. since by default max point cap is 8k but the AI doesn't follow the same rules as you in the campaign still having some limits, biggest example I can think og is the AI looking at your moves which was implemented to avoid ramming but it has some other effects for difficulty.