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Deadlock and Broken Alliance combined will give you about a 22 Mission campaign - 18 missions if you skip the tutorial - and you won't see the Jupiter battlestar until about the last four missions. However, you should obtain the first battlestar - the Artemis - around Mission 6 and the Minerva around Mission 9 - if I remember correctly. It's been a while since I have played the original campaign.
Other new ships can be obtained by getting the Reinforcement Pack DLC, but they are not necessary to play Deadlock/Broken Alliance.
The first new ships - and you are really going to need them - are the Artemis battlestar and the Celestra support ship and then the Minerva battlestar...in that order. You'll really need that Artemis battlestar because you are going to start facing the Cylon Revenant around Mission 6 or 7. You can defeat the Revenant with an Adamant fleet, but it will take some fancy evade-and-missile-firing maneuvers to do it.
When played together, Deadlock and Broken Alliance missions will be mixed, they won't be consecutive, so it will be different. The Deadlock mission where you obtain Galactica and the Jupiter battlestar won't happen until about mission 18. You'll have a lot to do before then.
If you think you need more experience with the game before you tackle Broken Alliance, there is nothing wrong with that. The most difficult missions of the campaign will be Broken Alliance missions. Deadlock is 14 missions, Broken Alliance will provided an additional eight. You won't get the Minerva battlestar with Deadlock or the Celestra, but you will get the Artemis, and it's the better ship anyway so it's really the only one you really need to save Tylium for.
Yes, the experience is better by playing them together, but it is also more difficult. On your first time through, you really need to play at the Lieutenant level...that's the same as "Easy,"
- but it's not "Easy," it's a challenge.
I'm pretty sure I'm playing on normal difficulty.
The frustration I'm having is that I'm running in circles. I've been defending colonies for forever and without much to show for my time.
Most games drip-feed you new cool stuff. I'm not finding much of that. And the BA missions are irritating. I had one where they jumped next to the Daidlos and I didn't notice. I blew up most of the enemy fleet, but still lost.
And I'm not finding the story or the gameplay enough to make me want to keep going.
I'm not saying the game's bad. I'm mostly enjoying myself. But I'm winning most engagments without losing ships or having to think too hard about what I'm doing.
So....I dunno. I'll keep at it for a bit i guess.
I almost gave it up too, but I backed up, played on the Lieutenant level and learned the game first before proceeding. Almost three years later, I have beaten everything on the Admiral level, but it took some time.
It's not a game you want to rush through. You'll have to become knowledgeable about both Colonial and Cylon ships as well as both offensive and defensive weapons and what they can do.
Broken Alliance missions to me were the hardest to play starting out. I played Deadlock first and then installed Broken Alliance and the Reinforcement Pack on my second play-through. I was much better prepared and had a lot more fun with the game.
PS. You can find all the battles on YouTube with someone else demonstrating what the ships can do, what you are expected to do and a play-by-play of each and every battle....if that will help. There are also some very good guides written by "Sir Wagglepuss III" on Steam that can explain every ship and weapon in detail. A lot of good information.
If that’s not the case, what’s your quorum status? You need at least 6 colonies in the quorum to progress the campaign.
It is very important to place a fleet with an officer on each colony. There are 12 of them and you have to have at least 6 to progress. By establishing fleets on a colony - and I suggest you begin with Helios Gamma, which includes Scorpia, Sagittaron and Libran, right next to Ragnar - you form a foundation for further progress and help to keep the Alliance together.
You need at least Six Colonies with you in order to progress. If you don't, mission progress will stop and you'll be stuck until you do have the six. That may be what is happening. Check your "Intel" to see how many colony planets are in the Alliance....that is key.
I seem to have a handle on it. Many many defence fleets parked over the planets.
And I was puzzled because it seemed to be giving me nothing but Broken Alliance missions for a while.
But progress is being made and I finally unlocked the Jupiter.
i know I'm complaining a lot but man the UI for a lot of the game is clunky. Doing, like anything is irksome. Adding ships, promoting officers. I've been doing it for a while but I still lose track.
I'd be curious as to takes on the other DLC. With the Steam sale I can pick it up for not a lot. Is it more of the same? Or is there more to it?
Also, I'll confess to finding some of Broken Alliances a bit cheap. Sneaking past and shelling Daidlos, or trying to focus down civilan ships. Even on multple attempts I found them irritating.
So, I dunno if I should pick up the expansions.
The dumbest thing you could do (like I did!) was rush the story missions. Build resources with the resource missions so you have enough dakka to tackle the next story mission.
The one thing you need to consider is the Cylons step up in proportion to your fleet size so you need to make sure you grow a couple of good fleets with admirals at the same time and have the tylium reserves to beef up their ships proportionately. The dumb thing is to get one admiral up to 7k and have all the cylons step up while your other fleets don't even have admirals and are stuck at 4k with bum ships.
I think I'll pick up the DLC's. Looks like some fun to be had. And there's nothing on my "to-play" list that can't wait.
If you fortify planets, then you get better bonuses. I very rarely, if ever, had shortages even on the highest difficulties. Also don't be afraid to use the auto-calculate battles feature, in the long run you'll probably save a ton more ships than you lose since the auto-calc seems to favour Colonial fleets.
Yes! This I learned. Most other systems I could get by with a single big defensive fleet. But Helios Alpha had two with back-up ships to replace losses.