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Why is this the case? And what about raider vs mk2? Why do my fights always beat the AI fighters?
EDIT: Just tried a few skirmishes with Cylons vs Colonials. I won every time, but differently. This time I had 1 squadron of Raiders fight 1 Squadron of Mk1 Vipers, and just barely won.
So I thought that this was due to the Berzerk I was using having a better evade stat despite power distribution from me never being less than 150% in the Hangar, making it difficult to win. So I swapped it out for an Adamant and I piloted it, so the Ai wouldn't use munitions to skew the result. I proceeded to wipe the floor with them. Mk1 Vipers vs Raiders, Adamant vs Talon, and I only lost 2 fighters.
What is going on here? Is the AI not pumping it's power anywhere? Does it keep trying to tell it's fighters to defend it's ship and not attack my fighters? I've seen Cylon fighters dominate me before, yet I've yet to lose a single match regardless of the ship or fighter squadron I'm using. I don't get it.
Viper Mk1's aren't worth much, but they're decent at delaying enemy squadrons because of their higher hull points. That's about it for them though, because they're cannon fodder like the Raider Prototypes. Viper Mk2's kill everything pretty easily, especially when they're launched from a Berzerk or Atlas.
With the current balance, you should always use Viper Mk2's over Viper Mk1's. They will be able to handle enemy squadrons far easier, they're more accurate and have a higher speed which helpe them in both dogfights and munition interception. Because there isn't really any downside when you use Viper Mk2's in Single Player, you should just use them to make things even easier for you.
But then what's the reason for my Mk1 vipers beating the Mk2s in a fair 1v1 with the same carriers?
It's not seeming like the Mk2s are better in a dogfight. More testing to be done I guess, gotta get my friends involved.
Thanks for the responses btw.
That is strange, I'll try the same experiment but for me the opposite has been true.