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In my opinion, we needed to go out fighting with our ships instead of having the game end abruptly once everyone was evacuated. That way the ending would carry much more weight as you'd have your one last outing with your ships and crews. Huge missed opportunity. The ending cutscene would still make sense if either some of the ships jumped (artificial limiter to avoid the players cheesing it out) or if that line was cut and we got more and more enemies coming at us. I thought the setup for the final mission was great, and the battle portion was great. It just lacked the punch beyond characters. That issue aside, I found myself being much more interested in the story this time around. If previously in TBA the story was the contextual backdrop for toaster killing, then in this campaign the story takes more central role and does it well in synergy with missions.
I liked the final few missions as they threw me off completely. I was actually expecting the fleet to go on some raid or mission in which Lachesis would go down, but what we got was an interesting surprise as well. The only thing I'd have preferred would have been avoidance of multiple fleet plot hole as I, for example, still had 2 fleets left in Alpha. Would have worked by having those fleets just run into 12k FP forces or smth. Either way, props to devs for taking that risk.
From what I could make out in the plot threads, there are some stones left unturned.
Also at the end enemy destroyed my hangars on Daidalus and evacuation stopped. I completely missed it and thought that objective is really to survive. Killed every enemy and just flu around for 4 turns waiting for hangar repair. That killed immersion a little for me
I think Sam and Jubal will replace Helena and Cain, but I wonder, what's the 'new doctrine' Helena talked about in ending cutscene?
Lmao your hangers getting blown out is pretty funny. Hopefully that gets patched out for immersion
The story was really interesting and had diverse objectives and approaches for its missions. The Heracles was an interesting addition, although some additional Colonial vessels would have helped to satisfy my obsession with the ships in universe. I suppose for every Colonial addition, there must be a balanced Cylon addition as well.
In any case, it was very challenging and interesting. A lost more than a few ships in my Daidalos Fleet throughout (Including two other versions of "Columbia"), but it helped to drive home the significance of the conflict to me. Probably not too much of a comfort to the thousands killed in action unfortunately.
The ending was somewhat fascinating however. It appears as though the Centurions sent in were not strictly on a search and destroy mission. It is possible that we have not seen the last of Helena Agathon, Cain or Clothos. That said, there is no guarantee that such imprisonment would come without heavy consequences... Possibly seeing our former allies turned against us. *Shrugs*
I figured the same. Although it is very likely that the Colonial Fleet went back for Daidalos later on and refitted it to become an arms depot.
Logically speaking, it makes very little sense for the Cylons to have left it alone. I agree on that point. After the war, the Colonials were probably free to refit it however they wanted during the 40 year armistice.
I had quite a few fleets left by the end of the game. Felt a little bit immersion breaking for them not to join up at Ragnar, but whatever. I'll head-canon that the battle was actually a lot larger.
Looking forward to season 2.
I guess I just built too many ships, or didn't lose many from the prior campaign, so 8k fleets with decisive leaders lead by elite units, well, I'm itching for a fight, and there's an incongruity between the 'oh gods, let's all run away!' and the number of idle battle-ready ships at my disposal. And Agathon talking about Galactica being 'the toughest battlestar' didn't resonate either, given the half-dozen other elite battlestars (Galactica not among them) that have a far longer battle history and kill list. Perhaps its heretical to say, but I'm often annoyed when I found a mission that required I bring it along, since it meant a reduction in my fleet's effectiveness rather than a boon to it.
Having said that, I was thrilled to see I could export my prior save and carry on with the officers and ships I'd painstakingly trained up throughout the prior campaign, I guess that's just the price you pay. I wasn't sure what S&S would hold, so I made sure I finished the base + BA campaigns with a mighty fleet, raring to take on whatever toasters were stupid enough to venture into the system -- "oh good, a <8k fleet, which officer should we dispatch to crush them to gain some more experience and a possible promotion?"
Also, next season someone needs to tell the senior officers that in the middle of an active firefight is really not the appropriate time for a pissing contest or to have some petty argument, I'm always irked and want someone in CIC to remind them that maybe these discussions could be settled at a time when we're *not* being fired at, hmm? :)
That's a good point, they did do that a lot
Ok, I wrote that as I was finishing the last mission, but I'm genuinely annoyed now. The arbitrary 7 ship limit I understood to be for engine reasons, which, fine, ok - technical limitation, whatever -- but then don't let the AI continuously reinforce and give me some nonsense about how we're just too weak to engage them when I'm restricted to bringing 3 out of 46 of my big capital ships and the AI is allowed to keep replacing their losses mid-battle, it's just jarring and frustrating, especially since even still this is a winnable battle even with the artificial cap that only applies to the player.
I believe the reason why Lachesis' showing up is feared, is because Lachesis is a more aggressive commander with the full force of the Cylon Fleet behind them. The Cylons keep throwing fleets at you every few turns, when logically they could just send a few fleets all to the same system and wipe out your entire force.
While I definitely do not want to defend the inconsistencies of the Campaign's narrative or mechanics, I will say that what one works with in the Campaign is very insignificant when one realizes there are hundreds of Cylon ships just waiting to Zerg Rush the Twelve Colonies.
In any case, you do make valid points.