Battlestar Galactica Deadlock

Battlestar Galactica Deadlock

I know the game is unbalanced but.....
Are you frakking kidding me!

I've played the game several times on all difficulty levels using different tactics

I built as many 8000 pt fleets as possible with a fleet on every colony and mostly commanded by rear admirals with a couple of commanders and obliterated every cylon on the map in preparation for the final mission. My total fleet value was about 100k. I'd faced off several 11300pt cylon fleets and was all set to do Avalon when 10 cylon fleets jumped in in one turn with a point value of over 80,000!!
I'd spent the whole game building my fleet (well over a hundred turns) and the AI spawned that in one frakking turn!!!

So i'm playing again and instead of doing the mission where you get the mk2 viper, I only built four fleets, each with 5 Adamants. I've been fighting battles with them and most are now veterans, except one which has 4 Elite and one veteran who's is almost an Elite.

3 cylon fleets have just jumped in and they are all Elites!

So far in the game the cylons have not won a single battle against me.

So how can they get Elite status right from the start without ever having fought a battle!!!

Also, in all the times i've played, I have found Janus, Rangers, and Minotaurs to be utterly useless and they generally die in the first 2 turns. Battlestars are not much better unless i have 5 Artemis' in a fleet. I've found Adamants to be the most useful ships in the entire game. The Atlas is good as a missile magnet whilst i attack their ships with my good ones.
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115/18 megjegyzés mutatása
I have more than 1,200 hours in this game and have beaten everything on Admiral and I've never experienced what you have. That is weird...very unusual. LOL. I have asked your initial question myself many times, "How can the Cylons come back as Elite when I destroy every one I face? " The only answer to that is the developers have programmed the game to match your Colonial fleet composition with a balanced Cylon fleet regardless of the outcome of previous battles. That's probably the answer, munners. Other than that, the Janus cruiser has always been a key element of almost all of my Battlestar fleets. It can pack three different kinds of weapon or all the same. It's been a workhorse for me and pulled me out of a jam many times with its heavy turrets...but you have to use them up high....high above the battle....so they can rain death from above. (Not too far up, of course, or their heavy turrets will be useless.) The Atlas is a key in my fleets as well to help deal with Viper swarms. Early game....the Adamant is indispensable and is useful at any stage. (As for 10 Cylon fleets jumping in over 11,000...I've never seen or heard that from anyone.)
Legutóbb szerkesztette: USS Midway veteran; 2020. febr. 23., 17:56
"I know the game is unbalanced but..."

Well yeah, you're right, the game is unbalanced. The singleplayer is heavily unbalanced in favour of the player. Between the AI being predictable and easily manipulated, and the ridiculously powerful officer buffs through +6 offensive posture and beyond, the deck is heavily skewed in the player's favour.
Battlestar Midway veteran eredeti hozzászólása:
the Janus cruiser has always been a key element of almost all of my Battlestar fleets. It can pack three different kinds of weapon or all the same. It's been a workhorse for me and pulled me out of a jam many times with its heavy turrets...but you have to use them up high....high above the battle....so they can rain death from above. (Not too far up, of course, or their heavy turrets will be useless.)

I must be using the Janus et al wrong, probably got them too close to combat in wrong elevation.

Battlestar Midway veteran eredeti hozzászólása:
(As for 10 Cylon fleets jumping in over 11,000...I've never seen or heard that from anyone.)

well 3 were 11300, the rest were a mix. I wish i hadn't deleted the screenshot! but i did go through several turns of doing nothing to generate tylium, so i probably caused it!!


But i still think it's a great game
Legutóbb szerkesztette: munners42; 2020. febr. 24., 0:59
Sir Wagglepuss III eredeti hozzászólása:
"I know the game is unbalanced but..."

Well yeah, you're right, the game is unbalanced. The singleplayer is heavily unbalanced in favour of the player. Between the AI being predictable and easily manipulated, and the ridiculously powerful officer buffs through +6 offensive posture and beyond, the deck is heavily skewed in the player's favour.
True for the lower levels of gameplay, questionable for Admiral and most likely will not apply at all in the new Fleet Admiral level. Not everyone has the skill, dedication, time or inclination to put into a single game like you seem to have with this one Wagglepuss,...but we sure appreciate your efforts. You have been a big help to all of us.
However, this game can be extremely difficult for the average player. That is part of why Anabasis is one of the most unpopular games I know of and a total waste of time. I have a newspaper to run. I'm not one of those that have too much time on my hands.
I appreciate the way the developers have offered the Fleet Admiral level for those that want a hard game to play; I appreciate more that they did not ruin the entire game for many players by making play at the lower levels much harder. The game is unbalanced in more than one way.
Legutóbb szerkesztette: USS Midway veteran; 2020. febr. 24., 13:00
munners42 eredeti hozzászólása:
Battlestar Midway veteran eredeti hozzászólása:
the Janus cruiser has always been a key element of almost all of my Battlestar fleets. It can pack three different kinds of weapon or all the same. It's been a workhorse for me and pulled me out of a jam many times with its heavy turrets...but you have to use them up high....high above the battle....so they can rain death from above. (Not too far up, of course, or their heavy turrets will be useless.)

I must be using the Janus et al wrong, probably got them too close to combat in wrong elevation.

Battlestar Midway veteran eredeti hozzászólása:
(As for 10 Cylon fleets jumping in over 11,000...I've never seen or heard that from anyone.)

well 3 were 11300, the rest were a mix. I wish i hadn't deleted the screenshot! but i did go through several turns of doing nothing to generate tylium, so i probably caused it!!


But i still think it's a great game
It is a great game, munners....and it can get quirky. I once had a lone Adamant (750) defeat an 11,300 Cylon fleet all by itself on autoplay. Yep...all by itself. I haven't seen anything like that over the past year, but sometimes, particularly at advanced levels, the game will throw you an 11,000 point curveball during Resource Missions. However you can just ignore those and move on to something else.
Legutóbb szerkesztette: USS Midway veteran; 2020. febr. 24., 13:05
"Not everyone has the skill, dedication, time or inclination to put into a single game like you seem to have with this one Wagglepuss"

What an incredible thing to say when you have 1,255.7 hours spent in the game, which is almost 50% more than I have. Would you like to throw thinly veiled insults, or have a discussion?

But sure, Anabasis got hit by the community pretty hard. As it turns out, the majority of folks are not familiar with being able to fundamentally change the way they play quickly. In retrospect (and hindsight is 20/20 of course), that's not too surprising after the game spends it's entire time teaching you that you're to steamroll the Cylons at every opportunity and you'll have the tools to do it.

Anabasis calls for you to do exactly the opposite, to swallow your pride and run like hell, only engaging when absolutely necessary. The game never teaches you that's a smart thing to do at any point which means it's down to the player to learn that.
Sir Wagglepuss III eredeti hozzászólása:
"Not everyone has the skill, dedication, time or inclination to put into a single game like you seem to have with this one Wagglepuss"

What an incredible thing to say when you have 1,255.7 hours spent in the game, which is almost 50% more than I have. Would you like to throw thinly veiled insults, or have a discussion?

But sure, Anabasis got hit by the community pretty hard. As it turns out, the majority of folks are not familiar with being able to fundamentally change the way they play quickly. In retrospect (and hindsight is 20/20 of course), that's not too surprising after the game spends it's entire time teaching you that you're to steamroll the Cylons at every opportunity and you'll have the tools to do it.

Anabasis calls for you to do exactly the opposite, to swallow your pride and run like hell, only engaging when absolutely necessary. The game never teaches you that's a smart thing to do at any point which means it's down to the player to learn that.
I've been playing for three years, Waggle, that accounts for my time. But it looks like you spend more time writing about the game than playing. Try adding the time you spend writing to your play time - as well as your multi-player activities which likely are not recorded - and you'll get a better perspective on how much time you really have in...and maybe learn something along the way about how much time casual players need to learn to overcome the learning curve this game demands.
Now on to the discussion....(PAY ATTENTION DEVELOPERS) Anabasis FAILED because the developers made it too hard to play and they refuse to modify it...so don't blame the players, blame the developers. Anabasis was a good idea that died on execution. They just need to ease it up a bit; particularly at the lower level. Give the community a chance to better learn the game before you throw them at a pitbull. Like I said, we appreciate what you do and the fact that you want to keep this game going. If that is your goal, maybe you can help convince the developers to have some concern for players at all levels, it will most likely keep BSG-D in production and selling a lot longer.
Legutóbb szerkesztette: USS Midway veteran; 2020. febr. 24., 18:09
Sir Wagglepuss III eredeti hozzászólása:
But sure, Anabasis got hit by the community pretty hard.
I actually welcome the extreme difficulty of Anabasis. I'd like to actually see other challenges like that (this time without the civies).
Menace eredeti hozzászólása:
Sir Wagglepuss III eredeti hozzászólása:
But sure, Anabasis got hit by the community pretty hard.
I actually welcome the extreme difficulty of Anabasis. I'd like to actually see other challenges like that (this time without the civies).
As long as it's a choice Menace, and not something that is forced upon you, that's fine. I like a good challenge too, but not to the point to where the effort leads to nothing but frustration and winning is damn near impossible. I'm getting tired of paying $50 for a game I can't finish. I commend the developers for adding the new Fleet Admiral difficulty, but I'm specially thank them that they have not forced too much difficulty on us at the Lieutenant and Commander levels. People with very different skill levels play this game....they should all have that chance. I'd hate to see this game fail for lack of sales.
Battlestar Midway veteran eredeti hozzászólása:
Menace eredeti hozzászólása:
I actually welcome the extreme difficulty of Anabasis. I'd like to actually see other challenges like that (this time without the civies).
As long as it's a choice Menace, and not something that is forced upon you, that's fine. I like a good challenge too, but not to the point to where the effort leads to nothing but frustration and winning is damn near impossible. I'm getting tired of paying $50 for a game I can't finish. I commend the developers for adding the new Fleet Admiral difficulty, but I'm specially thank them that they have not forced too much difficulty on us at the Lieutenant and Commander levels. People with very different skill levels play this game....they should all have that chance. I'd hate to see this game fail for lack of sales.
Can't beat the game on the easy settings?
Menace eredeti hozzászólása:
Battlestar Midway veteran eredeti hozzászólása:
As long as it's a choice Menace, and not something that is forced upon you, that's fine. I like a good challenge too, but not to the point to where the effort leads to nothing but frustration and winning is damn near impossible. I'm getting tired of paying $50 for a game I can't finish. I commend the developers for adding the new Fleet Admiral difficulty, but I'm specially thank them that they have not forced too much difficulty on us at the Lieutenant and Commander levels. People with very different skill levels play this game....they should all have that chance. I'd hate to see this game fail for lack of sales.
Can't beat the game on the easy settings?
No, I've beat everything - but Anabasis - on Admiral. I have beat Anabasis three times at the lowest level. It's still a very, very difficult game. I'd like to see them revamp it. I'm just trying to speak for the many, many lower level players that are reporting difficulty. Sometimes, I just like to play for fun because I have little time, always in a hurry....so I play on Lieutenant and try to think of an original way to do it.
Legutóbb szerkesztette: USS Midway veteran; 2020. febr. 24., 18:11
Not too much kills my drive for a nice discussion, but hoo boy, one thing that does it are folks who are hell bent on making arguments based on opinion rather than facts, and sprinkle in some passive aggressiveness on top.

"But it looks like you spend more time writing about the game than playing."

"- as well as your multi-player activities which likely are not recorded -"

"Anabasis FAILED because the developers made it too hard to play and they refuse to modify it"

All of this is opinion-soaked tripe. None of it is rooted in any kind of appreciable fact.

Is your ability to discuss things built upon insults or assumptions? I'm trying to get a read on you, and I can't really tell what you want. What exactly is your end goal here?
Battlestar Midway veteran eredeti hozzászólása:
Menace eredeti hozzászólása:
Can't beat the game on the easy settings?
No, I've beat everything - but Anabasis - on Admiral. I have beat Anabasis three times at the lowest level. It's still a very, very difficult game. I'd like to see them revamp it. I'm just trying to speak for the many, many lower level players that are reporting difficulty. Sometimes, I just like to play for fun because I have little time, always in a hurry....so I play on Lieutenant and try to think of an original way to do it.
I get that perspective. Everyone wants their chance to shine. I just want more challenges, I hope they create more of them. They could just use the Anabasis bones and revamp it, tweak it, then boom a new one.
Sir Wagglepuss III eredeti hozzászólása:
Not too much kills my drive for a nice discussion, but hoo boy, one thing that does it are folks who are hell bent on making arguments based on opinion rather than facts, and sprinkle in some passive aggressiveness on top.

"But it looks like you spend more time writing about the game than playing."

"- as well as your multi-player activities which likely are not recorded -"

"Anabasis FAILED because the developers made it too hard to play and they refuse to modify it"

All of this is opinion-soaked tripe. None of it is rooted in any kind of appreciable fact.

Is your ability to discuss things built upon insults or assumptions? I'm trying to get a read on you, and I can't really tell what you want. What exactly is your end goal here?
It's very simple Wagglepuss, when you listen. This is a difficult game for a lot of players.It has a long learning curve. (Thank you for helping with that ) I'm glad to see you at least read some of the discussions concerning those that are having difficulty. You have also recognized the problem with Anabasis - except it seems - the FACT that the game is too difficult for the average player and that is why it FAILED. Now extend that to the campaigns.

...and you kicked off the "assumptions" not me. But we can drop that for now.

Many love this game, but are having difficulty with elements that make if frustrating to play it. My basic request of the developers - and you if you want to get involved - is to consider all of the players - all paying customers - and the differing levels of skill and try to keep the game challenging but fun to play without making it too difficult. IN OTHER WORDS, DON'T REPEAT THE ANABASIS MISTAKE. Does that clear it up?
Menace eredeti hozzászólása:
Battlestar Midway veteran eredeti hozzászólása:
No, I've beat everything - but Anabasis - on Admiral. I have beat Anabasis three times at the lowest level. It's still a very, very difficult game. I'd like to see them revamp it. I'm just trying to speak for the many, many lower level players that are reporting difficulty. Sometimes, I just like to play for fun because I have little time, always in a hurry....so I play on Lieutenant and try to think of an original way to do it.
I get that perspective. Everyone wants their chance to shine. I just want more challenges, I hope they create more of them. They could just use the Anabasis bones and revamp it, tweak it, then boom a new one.
The new Fleet Admiral level should give us that, Menace. This new Ghost Offensive looks good. I'm sure you are looking forward to it. I appreciate that the developers added the Fleet Admiral for those that want to play on that level. I have no problem with it...as long as they also provide a means to play the game without "pulling your hair out." LOL. When you make a game too difficult for the average player - like Anabasis - which failed and is very unpopular among most players, your customers lose interest and may go find something else to do.
Legutóbb szerkesztette: USS Midway veteran; 2020. febr. 25., 8:41
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115/18 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2020. febr. 23., 15:02
Hozzászólások: 18