Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Well yeah, you're right, the game is unbalanced. The singleplayer is heavily unbalanced in favour of the player. Between the AI being predictable and easily manipulated, and the ridiculously powerful officer buffs through +6 offensive posture and beyond, the deck is heavily skewed in the player's favour.
I must be using the Janus et al wrong, probably got them too close to combat in wrong elevation.
well 3 were 11300, the rest were a mix. I wish i hadn't deleted the screenshot! but i did go through several turns of doing nothing to generate tylium, so i probably caused it!!
But i still think it's a great game
However, this game can be extremely difficult for the average player. That is part of why Anabasis is one of the most unpopular games I know of and a total waste of time. I have a newspaper to run. I'm not one of those that have too much time on my hands.
I appreciate the way the developers have offered the Fleet Admiral level for those that want a hard game to play; I appreciate more that they did not ruin the entire game for many players by making play at the lower levels much harder. The game is unbalanced in more than one way.
What an incredible thing to say when you have 1,255.7 hours spent in the game, which is almost 50% more than I have. Would you like to throw thinly veiled insults, or have a discussion?
But sure, Anabasis got hit by the community pretty hard. As it turns out, the majority of folks are not familiar with being able to fundamentally change the way they play quickly. In retrospect (and hindsight is 20/20 of course), that's not too surprising after the game spends it's entire time teaching you that you're to steamroll the Cylons at every opportunity and you'll have the tools to do it.
Anabasis calls for you to do exactly the opposite, to swallow your pride and run like hell, only engaging when absolutely necessary. The game never teaches you that's a smart thing to do at any point which means it's down to the player to learn that.
Now on to the discussion....(PAY ATTENTION DEVELOPERS) Anabasis FAILED because the developers made it too hard to play and they refuse to modify it...so don't blame the players, blame the developers. Anabasis was a good idea that died on execution. They just need to ease it up a bit; particularly at the lower level. Give the community a chance to better learn the game before you throw them at a pitbull. Like I said, we appreciate what you do and the fact that you want to keep this game going. If that is your goal, maybe you can help convince the developers to have some concern for players at all levels, it will most likely keep BSG-D in production and selling a lot longer.
"But it looks like you spend more time writing about the game than playing."
"- as well as your multi-player activities which likely are not recorded -"
"Anabasis FAILED because the developers made it too hard to play and they refuse to modify it"
All of this is opinion-soaked tripe. None of it is rooted in any kind of appreciable fact.
Is your ability to discuss things built upon insults or assumptions? I'm trying to get a read on you, and I can't really tell what you want. What exactly is your end goal here?
...and you kicked off the "assumptions" not me. But we can drop that for now.
Many love this game, but are having difficulty with elements that make if frustrating to play it. My basic request of the developers - and you if you want to get involved - is to consider all of the players - all paying customers - and the differing levels of skill and try to keep the game challenging but fun to play without making it too difficult. IN OTHER WORDS, DON'T REPEAT THE ANABASIS MISTAKE. Does that clear it up?