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b) Better hangar evade.
c) 650 points compared to 750.
The Berzerk cannot take damage. But it can deal damage.
With 2 Berzerkers I barely managed against 3 Nemesis, one of my Berzerkers almost dead (3 Hull points).
With 2 Adamants I can manage against 4 Nemesis, with neither Adamant taking hull damage.
I keep reading that Berzerkers are very usefull, but I seem to be unable to make them so :(
In my first secondary fleet I have 3 Manticores as a fast attack force, a Ranger as a slower gunship, supported by the missiles of an Adamant and a Bezerk to support the Adamant with its guns. Sometimes a Cylon ship or two flanks around behind the Ranger, whilst the Manticores are off at a distance combining on some other target and the Adamant takes too long to take down these threats with guns, whilst waiting for missiles to reload. The Bezerk popping up from behind it, shooting over the top makes short work of these flanking threats and rarely takes any hits, they're busy attacking the Adamant, which can handle it so long as too many enemies don't get there and combine on it. The Bezerk guns prevent that from happening but the Adamant's light guns won't.
Did you try 3 vs 3?
Three Berzerks destroy the first of three Adamants before the Adamants can shoot back with their own guns.
Edit:
This guide gets you started with Berzerks:
https://steamcommunity.com/sharedfiles/filedetails/?id=1403077752
Feels stupid though to rely on the stupidity of the AI to target the Adamant in front and ignore the Berzerkers on the back while slowly drippling in their Nemesis who get wrecked in almost one turn in most cases ... :D