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Whilst I have not been able to get access to the raw accuracy numbers, the mechanics work thusly (Numbers in the following example are purely made up):
Think of each weapon as having a base accuracy value. For example, say the Cylon heavy gun has a base accuracy of 0.75 at 100% power, making it have a 75% chance to hit a target before taking range brackets into consideration. Now imagine, that each range bracket starts at a value of 1 at the closest range, and gets worse and worse for each bracket that goes further away from the ship, to say 0.75. Without doing anything to the weapon, you're looking at a value of 0.5625 at max range for a fairly meh 56% chance to hit at max range.
Now lets throw the Fire Control power from 20 (for the weapon's 100% base stat) to 30 (Overclocked to max) throwing it up to 140% accuracy. The base weapon accuracy has now become 1.05, and your max range bracket is now 0.78, making a staggering 78% chance to hit at max range, compared to your 56% chance before.
So yes, for Cylons especially, dumping power into your Fire Control is critical for accuracy. Though you'll want to be getting as much Fire Control power as possible to get your 6500m range and outrange Colonials or match other Cylons anyhow.
Also, with regards to the Nemesis, yes, it'll fire at the same base accuracy value at all ranges as it has only a single range bracket. So if you power up to full, you'll have max accuracy at all ranges. As incredible as that sounds... The Nemesis main gun is extremely underwhelming due to it's low danage and rate of fire, so it won't be sniping anything to death any time soon.
is this in one of your guides? I'd like to keep this somewhere for further reference