Battlestar Galactica Deadlock

Battlestar Galactica Deadlock

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Wenzel Aug 2, 2018 @ 5:09am
Turrets - accuracy
I'm trying to understand how turrets and particularly accuracy is supposed to work. Mainly I'm interested in how these two aspects work in combination:

  • Accuracy Stat
    For each type of turret, there is an accuracy stat. By changing posture/process power, you can increase/lower accuracy.
  • Range graduations
    If you have the turret-range/arc-display activated, you can see various ranges for each turret shaded in different colors, from red (close) to green (far). I suppose that red means very high accuracy, green very bad accuracy. The ranges are not always spread out evenely - it depends on the turret-type. Also, different types of turrets vary in the number of range graduations. The range graduations always change according to the maximum range of the turret, which can be influenced by posture/processing power.

So I wondered: Does the accuracy stat actually matter, or does the game handle everything based on the range-graduations?

To give an example: The frontal light turret of the Nemesis has only 1 (red) range graduation. So I suppose that this means that its accuracy stays the same for the whole/maximum range of the turret? Now, by changing process power, I can increase/lower the range of the turret and also shift the turret's accuracy stat from "very low" to "very high". So, in this way, can I get a turret that fires at "very high" accuracy at the maximum turret range (6.500 meters)?

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Accuracy matters.

Whilst I have not been able to get access to the raw accuracy numbers, the mechanics work thusly (Numbers in the following example are purely made up):

Think of each weapon as having a base accuracy value. For example, say the Cylon heavy gun has a base accuracy of 0.75 at 100% power, making it have a 75% chance to hit a target before taking range brackets into consideration. Now imagine, that each range bracket starts at a value of 1 at the closest range, and gets worse and worse for each bracket that goes further away from the ship, to say 0.75. Without doing anything to the weapon, you're looking at a value of 0.5625 at max range for a fairly meh 56% chance to hit at max range.

Now lets throw the Fire Control power from 20 (for the weapon's 100% base stat) to 30 (Overclocked to max) throwing it up to 140% accuracy. The base weapon accuracy has now become 1.05, and your max range bracket is now 0.78, making a staggering 78% chance to hit at max range, compared to your 56% chance before.

So yes, for Cylons especially, dumping power into your Fire Control is critical for accuracy. Though you'll want to be getting as much Fire Control power as possible to get your 6500m range and outrange Colonials or match other Cylons anyhow.

Also, with regards to the Nemesis, yes, it'll fire at the same base accuracy value at all ranges as it has only a single range bracket. So if you power up to full, you'll have max accuracy at all ranges. As incredible as that sounds... The Nemesis main gun is extremely underwhelming due to it's low danage and rate of fire, so it won't be sniping anything to death any time soon.
Wenzel Aug 2, 2018 @ 6:35am 
Thanks! Excellent explanation! :)
Originally posted by Sir Wagglepuss III:
Accuracy matters.

Whilst I have not been able to get access to the raw accuracy numbers, the mechanics work thusly (Numbers in the following example are purely made up):

Think of each weapon as having a base accuracy value. For example, say the Cylon heavy gun has a base accuracy of 0.75 at 100% power, making it have a 75% chance to hit a target before taking range brackets into consideration. Now imagine, that each range bracket starts at a value of 1 at the closest range, and gets worse and worse for each bracket that goes further away from the ship, to say 0.75. Without doing anything to the weapon, you're looking at a value of 0.5625 at max range for a fairly meh 56% chance to hit at max range.

Now lets throw the Fire Control power from 20 (for the weapon's 100% base stat) to 30 (Overclocked to max) throwing it up to 140% accuracy. The base weapon accuracy has now become 1.05, and your max range bracket is now 0.78, making a staggering 78% chance to hit at max range, compared to your 56% chance before.

So yes, for Cylons especially, dumping power into your Fire Control is critical for accuracy. Though you'll want to be getting as much Fire Control power as possible to get your 6500m range and outrange Colonials or match other Cylons anyhow.

Also, with regards to the Nemesis, yes, it'll fire at the same base accuracy value at all ranges as it has only a single range bracket. So if you power up to full, you'll have max accuracy at all ranges. As incredible as that sounds... The Nemesis main gun is extremely underwhelming due to it's low danage and rate of fire, so it won't be sniping anything to death any time soon.

is this in one of your guides? I'd like to keep this somewhere for further reference
That is not in any guides. You can print it off and put it on your wall, throw a cat picture with it too.
Originally posted by Sir Wagglepuss III:
That is not in any guides. You can print it off and put it on your wall, throw a cat picture with it too.
haha :comm:
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Date Posted: Aug 2, 2018 @ 5:09am
Posts: 5