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Each ship has a number of marines, and these will fight the boarders until either side runs out of soldiers. Once a ship's marines have been killed, the boarders will deal damage to random subsystems, and will attack the CIC only after every other subsytem is at 0 health. It can take a very long time to kill off a ship's subsystems with just boarders.
I haven't been in a situation where the Heavy Raiders (or Raptors, if you use those for boarding) couldn't restock on boarders for their next boarding attempt. Are you sure they fully docked at their mothership before you sent them out again?
The Armory determines the strength of the marines on the boarded ship, not the Tech Bay. As far as I know, no subsystem has any effect on the boarders it has sent out and are on another ship. Increasing tech power to the Hangar will boost the evasion stat of the squadrons from that ship, which is the actual percentage of shots that will miss your fighters. For example, a Hangar at 0 power gives +0 Evasion, which is 0% chance to dodge incoming shots, and the Cerberus Hangar at full power will give +30, which is a 30% chance to dodge incoming shots.