Battlestar Galactica Deadlock

Battlestar Galactica Deadlock

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Kuraeshin Jul 5, 2018 @ 10:22pm
Picon Tutorial - stuck
So I just bought the game (didn't even know it existed until the recent Steam sale), doing the campaign and I got stuck on the tutorial on Picon twice. Each time it was during the Flak tutorial part, where it shows you how to use the Flak option. Unfortunately, it seems that the frakkin toasters love to hack the Athena and disabled the subsystem needed for Flak - which locked the game up as I couldn't exit or do anything else. Before trying a third time, (or restarting and disabling tutorial), is there anything else learned after that by way of tutorial?
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Showing 1-8 of 8 comments
Dux_Britanniarum Jul 6, 2018 @ 1:19am 
never had this happen in the tutorial, but i'd suggest the following:

1) try keeping athena out of range of the nemisis ships, so it doesnt get hacked.
2) if it does get hacked, try repairing the armoury subsystem - that will get your flak back online.
3) take 1 viper squadron and 1 raptor squadron in deadalus. use the raptor, to boost athena's firewalls.
Gubernacht Jul 6, 2018 @ 4:55am 
I also found that if you max out with vipers, and set your posture to attack you can clear the nemesis out before it becomes and issue. If you are new to the game doing the tutorial is always good
Colonel Clank Jul 6, 2018 @ 6:04am 
be far more aggressive with your manticores and vipers, you should be able to destroy the nemesis before they are even in range to hack athena
VanguardMk1 Jul 6, 2018 @ 7:36am 
You should also send a squad of fighters to take out the Wardriver squadron that is launched. If your subsystems get low, switch to full defensive posture to at least slow down further damage.

That subsystem that gets hacked by NPC's is usually pretty random, so you can always restart the mission and likely get a different result.
Last edited by VanguardMk1; Jul 6, 2018 @ 7:37am
Originally posted by VanguardMk1:
You should also send a squad of fighters to take out the Wardriver squadron that is launched. If your subsystems get low, switch to full defensive posture to at least slow down further damage.

That subsystem that gets hacked by NPC's is usually pretty random, so you can always restart the mission and likely get a different result.


That is a very good tip. Launch your fighters from Deadelus and the battlestar at the start of the mission and immediately target any cylon fighters. Then you can use them for missile defence or simply strafing runs on any particularly annoying nemesis..
VanguardMk1 Feb 23, 2019 @ 6:18am 
Originally posted by OMG My Profile Name Does Not Fi:
Originally posted by VanguardMk1:
You should also send a squad of fighters to take out the Wardriver squadron that is launched. If your subsystems get low, switch to full defensive posture to at least slow down further damage.

That subsystem that gets hacked by NPC's is usually pretty random, so you can always restart the mission and likely get a different result.


That is a very good tip. Launch your fighters from Deadelus and the battlestar at the start of the mission and immediately target any cylon fighters. Then you can use them for missile defence or simply strafing runs on any particularly annoying nemesis..
Exactly. You have 4 Viper squadrons and 3 ships to defend. That means that you can kill the enemy squadron with one of yours and still have all 3 ships covered.
Vladimir Putin Feb 23, 2019 @ 7:23am 
Originally posted by VanguardMk1:
You should also send a squad of fighters to take out the Wardriver squadron that is launched. If your subsystems get low, switch to full defensive posture to at least slow down further damage.

That subsystem that gets hacked by NPC's is usually pretty random, so you can always restart the mission and likely get a different result.
I think its less random than you think. It seems like the AI does have some rationale. For instance, if your ship is trying to run away out of range, they'll target navigation. If its dealing out a lot of damage, the target fire control. If you have squadrons out causing a lot of trouble, they target the hanger bay, etc. It may be random chance of two or more equally beneficial targets, but there still does seem to be discretion.
AeQuArTz Feb 23, 2019 @ 11:58pm 
Originally posted by Vladimir Putin:
Originally posted by VanguardMk1:
You should also send a squad of fighters to take out the Wardriver squadron that is launched. If your subsystems get low, switch to full defensive posture to at least slow down further damage.

That subsystem that gets hacked by NPC's is usually pretty random, so you can always restart the mission and likely get a different result.
I think its less random than you think. It seems like the AI does have some rationale. For instance, if your ship is trying to run away out of range, they'll target navigation. If its dealing out a lot of damage, the target fire control. If you have squadrons out causing a lot of trouble, they target the hanger bay, etc. It may be random chance of two or more equally beneficial targets, but there still does seem to be discretion.

As far as I've noticed, the subsystem that Cylons first hack depends on the ship. I only ever see them hack fire control on Manticore, hanger on Adamant, Armory (or engineering?) on Artemis, etc.
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Date Posted: Jul 5, 2018 @ 10:22pm
Posts: 8