Battlestar Galactica Deadlock

Battlestar Galactica Deadlock

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Officers From Caprica
I never see officers from Caprica appear in the 'recruit officer' pool, or be award from missions.

My understanding was William Adama was from Caprica, but of Tauron ancestry. So Capricans obviously can join Colonial Fleet.

Has Caprica somehow been missed from the recruitable pool? Or am I just missing them? Anyone else noticed this?
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Showing 1-15 of 16 comments
Jamian_Zephyr Jun 6, 2018 @ 2:22pm 
Now that you mention it, I have no Caprican officers either. In current service or yet to be recruited. Heck a large portion of my officers are from Picon.
Dux_Britanniarum Jun 6, 2018 @ 2:58pm 
I have officers from the following colonies:
Aerilon:
Scorpia
Saggitaron
Leonis
Gemenon
Canceron
Picon
Libran
Tauron
Virgon

Actually I do have 1 officer from Caprica:Spoiler: Silas Nash commanding Galactica. But I didn't recruit him, he came with Galactica.

Been playing since August and never recruited a Caprican.
Last edited by Dux_Britanniarum; Jun 6, 2018 @ 3:02pm
GrenadeMagnet6 Jun 6, 2018 @ 3:02pm 
Nevermind, I see you fixed the spoiler issue :)
Last edited by GrenadeMagnet6; Jun 6, 2018 @ 3:02pm
Just had a talk with Anthony from Black Labs on the matter. He did some looking in the code for me.

As long as Caprica is an active colony (has not defected), there's a chance an officer will be in the recruitment pool for it. However, the same goes for all the other colonies, which could explain why so few Capricans get into the pool in late games.
NotSoLoneWolf Jun 7, 2018 @ 7:52am 
I mean, in the lore of BSG, Caprica’s the most well-developed, metropolitan planet. It has the best economy, culture, and standard of living of all the colonies. Perhaps that’s why there aren’t many military applicants from there? No horrible life to escape from like with Canceron or Aerilon?
Jamian_Zephyr Jun 7, 2018 @ 11:07am 
But at the same time, in game Caprica and the colonies in that sector take the brunt of the fighting. You'd think her people would rise up to defend their home planet and join the military.
Originally posted by Jamian_Zephyr:
But at the same time, in game Caprica and the colonies in that sector take the brunt of the fighting. You'd think her people would rise up to defend their home planet and join the military.

The Colonial Fleet is not the only military organisation. At the time of the game, each of the colonies still maintains their own department/ministry of defence. Their confidence in the Colonial Fleet, which is essentially a federalized military, is displayed in how well fortified they are. Which is why it's also not unlikely to consider that colonies would consider their own military, rather than Colonial Fleet.
Dux_Britanniarum Jun 7, 2018 @ 4:34pm 
Originally posted by GHawkins:
Just had a talk with Anthony from Black Labs on the matter. He did some looking in the code for me.

As long as Caprica is an active colony (has not defected), there's a chance an officer will be in the recruitment pool for it. However, the same goes for all the other colonies, which could explain why so few Capricans get into the pool in late games.

Thank you and Anthony for looking into this. It has been nagging me for a while.

All of the colonies are fortified, and Daedalus is normally in orbit around Caprica or Tauron... though if I have to build ships sometimes it jumps to Picon.

Still it is good to know that it is a possibility that Caprican's might eventually pop up. Most of my save games are around the high 200 turns mark. Maybe I'm just missing them when they do pop up.

Thank you again. I really wasnt expecting feedback from someone working on the game.
Last edited by Dux_Britanniarum; Jun 7, 2018 @ 4:36pm
emperorvalse Jun 7, 2018 @ 11:58pm 
I have had a Caprican officer while I was on Commander level, recruited her to command the local garison but was killed in the first autoresolve battle for her. I have had at least one from each colony.
Current BA campaign on Admirsl level has most of the officers from Libra, Aquaria, Tauron
Dux_Britanniarum Jun 8, 2018 @ 3:24pm 
As Anthony from Black Labs suggested late games might be harder to get them, I ran a couple of low level campaigns (by low level I mean I didn't advance in tech / story) to see if I could spawn Capricans.

I let as many Colonies waiver as possible, while still maintaining 6/6 for a Quorum.
I made sure Caprica was one of the 6 - an active colony.
The other colonies were Tauron, Gemenon, Picon, Aerilon and Saggitaron.
The four Helios Alpha planets all had fleets foritfying them and keeping them in Quorum.
The two other planets had mission markers, which seemed to have the same effect.

At the end of almost every turn, 1 officer is added to the top of the recruitable list/pool.
I observed and recorded the planets from which officers spawned.

Letting colonies defect certainly had the impact of not recruiting officers from colonies which defected.

In the 200 turns I ran this for I listed a possible 187 officers.

All officers were drawn from five colonies (Tauron, Picon, Saggitaron, Gemenon and Aerilon).

With respect to Anthony's code checking, and other users comments that they have in the past had capricans - I don't think the code is working.

I'll keep trying but if someone could show me a screenshot of caprican's in the pool / officers in your fleet – I'd feel less frustrated by this.


Dux_Britanniarum Jun 12, 2018 @ 11:58am 
Well I ran a new test.
If I lose every colony, apart from Caprica.
The turn after the 2nd last colony defects, a Caprican will appear in the pool.

I'm going to try and re-establish the alliance, and see if Caprican's continue to appear in the pool once other planets rejoin.
deathmasterl Jun 12, 2018 @ 5:40pm 
Out of the 670 turn game I've just played the only one I have ever seen is the one you specifically get from a Mission.
Dux_Britanniarum Jun 13, 2018 @ 11:01am 
Originally posted by deathmasterl:
Out of the 670 turn game I've just played the only one I have ever seen is the one you specifically get from a Mission.

That is my experience also Deathmasterl.

As I said in my post above, if I only have Caprica then I get officers from Caprica.

After any other Colony joins the Colonial Fleet though, they then seem to prevent Caprican officers from being added to the pool. As a result, after hundreds of turns/hours of gameplay - Normally the only one I get is the mission reward.
QuaverAU Jun 14, 2018 @ 1:02am 
Originally posted by yugydoom:
Originally posted by deathmasterl:
Out of the 670 turn game I've just played the only one I have ever seen is the one you specifically get from a Mission.

That is my experience also Deathmasterl.

As I said in my post above, if I only have Caprica then I get officers from Caprica.

After any other Colony joins the Colonial Fleet though, they then seem to prevent Caprican officers from being added to the pool. As a result, after hundreds of turns/hours of gameplay - Normally the only one I get is the mission reward.

Hi yugydoom!

I've looked into this a bit further, and agree that something isn't working right. I've lodged it internally as a bug. Thanks for your investigation efforts!
Dux_Britanniarum Jun 14, 2018 @ 7:15am 
Originally posted by BlackLab_AnthonyS:
Originally posted by yugydoom:

That is my experience also Deathmasterl.

As I said in my post above, if I only have Caprica then I get officers from Caprica.

After any other Colony joins the Colonial Fleet though, they then seem to prevent Caprican officers from being added to the pool. As a result, after hundreds of turns/hours of gameplay - Normally the only one I get is the mission reward.

Hi yugydoom!

I've looked into this a bit further, and agree that something isn't working right. I've lodged it internally as a bug. Thanks for your investigation efforts!

Thank you kindly Anthony!
My sincest thanks for your efforts.

Regards,

Guy.
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Date Posted: Jun 6, 2018 @ 1:23pm
Posts: 16