Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. Two squadrons of sweepers to lay a wall of chaff to protect the fleet from Cylon missile spam.
2. You could use a Ranger (also 1050 points), but that only gives you 2 missile slots and weaker armor (over twice as less as Atlas in most areas). Less fire power with smaller turrets. It is faster.
3. Minotaur (at 900)? Guns only, less armor.
4. Janus (at 950)? Three missile slots, but slower reload vs Ranger. But, better armor than Ranger, although less than Atlas. More firepower than Ranger, but less than Atlas.
5. Adamant? Weaker armor and much weaker guns, but you do get missile and squadron slots.
Atlas is very slow, but can absorb a lot of damage and can deal a fair bit too - armor equal to or better than a Jupiter class battlestar with slightly less hull strength than the Jupiter. Janus would be a good alternative and certainly the better pick over a Ranger. Minotaur maybe, but guns only – mostly weak light turrets. Minotaur more durable than Ranger, roughly equal to Janus.
I’d go with Atlas.
You are very helpful, I will give it a few missions to see how it goes.
I was just shocked when I built it and then realized it only had two Fighter Squadrons for a Carrier, Bit like a Formula1 Car with a Lawn Mower Engine :)
Good hunting!
The fact that it's a flying brick as far as armour goes may have made it viable but it's as slow as, if not potentially a bit slower, than a Jupiter.
I mean, a ship really has to be bad if I'll consider not touching it in SP.
Improved evasion stat, an extra squad slot, better mobility. Any of these three, or a combination thereof would make the Atlas so much better. Especially if Raptors recieved a little love so you'd consider taking them on mainline ships and bringing an Atlas or two along for your dedicated fighter support.
Atlas has great armor and tough vipers even despite the nerfs. I used to hate it but it has grown on me. Still think it needs a buff in some way but it still can stack broadsides with other colonial ships and take a beating
Evade is definitely a stat best served on Vipers. Your Adamants or Artemis can provide support craft if you feel the need.
I am surmising that Evade is a general term (when translated into the computer math) that relates to increased manueverability regardless if you are actually evading or are attacking. I've never followed the Vipers to know if one squadron was doing better than others, so don't really know.
BTW, I got used to the Cylons ignoring the Sweeper and may have assumed too much risk when I lost it. It was also a late game scenario where they outnumbered Vipers.
Then again, no datamining or official word has been given on how Evade works, so... Eh? I'll get around to doing some testing at some point if nobody beats me to the punch.