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"Using Adamants less and less"
http://steamcommunity.com/app/544610/discussions/0/2549465882919605805/
"Thoughts on the new DLC ships"
http://steamcommunity.com/app/544610/discussions/0/1499000547473157906/
Artemis are not cheap, so unless you've proactively cleared out every Quorum member and got your income flowing fast (Which you should, but we all play our way, etc), you'll still be using Adamants as your backbone damage soaks for a little while.
The way I tend to play my campaigns (Admiral difficulty) is that I put a single high-value fleet in every Helios quarter, with a pair of them in Helios Alpha as that's where the Cylon reinforcements come in. If you are very active with your Helios Alpha fleets, your other fleets should barely see any action in the other quarters besides the occasional resource mission you think they can take on. Experience is gained by cycling officers between fleets as the Alpha fleets will gain experience FAST.
To be concise though, I immediately phase out Adamants upon getting Artemis. They take immediate production prioirity with only leaving a little Tylium reserves for loadouts and an emergency jump (200-300 in the bank). If you've been out for blood and intentionally building up slow, you can end up with 3 Officers ready to go 5k FV size when you go for the mission that unlocks the Artemis. Thats 2x Artemis 2x Bezerk or 1x Artemis 5x Bezerk if production is struggling.
(By the way math time for the 2x Adamant vs 1x Artemis question): Adamant has 4x 0.4 damage guns at a high RoF. Two of them make for 8x 0.4 damage on target. The flak pod guns on the Artemis ALONE are doing 8x 0.2 damage at a very high RoF (So you've got an Adamant on your flight pod). The Artemis Battlestar Artillery does 8x 6 damage at slow RoF (2-3 full salvoes in a turn). The Artemis is throwing out 96 - 144 raw damage in it's artillery in a single turn. It's worth it.
Also, in FV value, it appears 1XArtemis + 3X Beserkers = 3500, while 2X Adamant + 3X Beserkes = 3450, so the numbers also support the Artemis composition at 3500 FV.
I've got plenty of Tylium so will start cranking these Artemis out...
She can also take a hell of a beating at 80 armour on the side with 120 hull to back it up, but focused fire will take it's toll. When the armour is going to crack, don't be afraid to make the call and turn it away or into the enemy as required as it's a pricey investment to have blow up. Especially when there's fair odds it's your officer's ship too.
Personally, I prefer the constant pressure and range of the berzerker guns.
What do you mean the berzerks vipers are better than the adamants? It has superior stock vipers?
Nice necro :P
To answer your question: the Adamant has a +20 Evade stat for its fighters and the Berzerk has +50 Evade. This means fighters from the Berzerk will ignore 50% of the shots coming at it, while the Adamant's fighters only ignore 20%.
That's wicked! Starting to like the Berserk a lot more. Those broadside batteries are pretty gnarly too.
I'm looking for this now, where in the game is this written?
The best hangars in the fleet belong to the Berzerk (+50) and the Atlas (+35) where the normal is +20. Cylon bonuses vary based on where they shunt power, but are generally a bit lower than Colonial ones, with the best raiders coming out of the Cerberus (up to +30) and the Talon (up to +24) where the average is max +15 (and defaults at mid-power to +8). Unlike cylon power-transfer the stance of a colonial ship does not impact the hangar, so you'll always have the same evasion. I did testing awhile back with 7xAtlas vs 7xCerberus which seemed to indicate that high evasion squadrons do better when you split them to attack raiders individually and raiders do better when they dogpile their targeting on one squadron at a time. The AI will turn and engage squadrons that attack theirs individually, so they don't focus fire unless the 'helping' squadron is unengaged itself.
That said, I prefer the Adamant simply because the increased durability makes it a better screening ship for bigger things what need protecting, where Berzerks need protecting themselves. Cheap and cheerful ablative protection for my early Artemis or Rangers.