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i´m sure others will probably be able to give you some advices on how to better progress through the campaign, so i´ll jump at your side on that matter here..
yes, i was hoping that would be possible, too... it would be nice if, let´s just say, after a certain amount of rounds or if you lost a certain ammount of ships during a battle, you could call for backup, if you have another fleet/ some ships in the same system...
although i´m also sure that this could be exploited, unless you set a maximum number of ships that could be "supported" by a system, let´s just say, for arguments sake, no more than 1.5 X max fleet size, so, 12 ships, including your "main fleet".. dunno, it would be nice but nor sure if it would work..
i dunno, were you pretty quick on the research or leveling your officers? i´m pretty sure i didnt have that much trouble in chapter 6, although i already had my Battlestar by then and also no more than my main fleet + a second, small one (4 ships i think)....
so far the Cylons are pretty much manageable, tough fights at times, but i can beat them without losses, even though i tend to forget to switch to MK2 Vipers, lol... so i´m basically still playing on tech level 1, if you so will...
currently right before the "Colonial Articles" mission, or how ever it´s called in english (chapter 8) :)
I will give you 2 surefire way explotabl stratgies:
1.) The Cheese:
3x Adamant, 4x manticore
The Cylon fleets will always run straight at you,. So you turn away from them, put on the boost engines and get the fck away from them. They will neatly line up behind you, giving chase.
After one or 2 turns boostign away, it is time to put your ships on agressive and vomit a swarm of torpedoes at them. They will neatly fly into them. (make sure your ships and theirs are on the same elevation.)
- Mod1: If you prefer guided missiles, you will need to send vipers in to scout (pull em back once they have identified a few targets)
Aftr firing your volley, boost away once again. Repeat until you have run out of torps or reduced the fleet to half its size. (i personally like to pick of 2 or 3 targets then close in to finish the rest with guns and the torps i have left)
Then turn the ships around and rush the toasters, use the agressive setting on the manticores to increase their firepower, make sure to keep em on target.
The Cylons will 9 times out of 10 opt to fire at your adamants, so once you see the torpedoes/missiles, put the adamants on defense, that will boost heir armor. Also, turn them away so they show broadside and rear armor. Adamants have ♥♥♥♥♥♥ front and bottom armor, but rear, sides and top are top notch fo such a cheap ship.
Use your vipers EXCLUSIVELY to scout and to shoot down HEAVY raiders (those are doing the boarding parties which you will NOT defeat and you will end up with a crippled ship. So gun them down before they rach you.).
Hacking raiders are second on the ♥♥♥♥ list, actuall combat raiders are last because those ultimatly take to long to do anything anyway.
Remember that valor in battle is trumped by "---->winning<----" the ♥♥♥♥♥♥♥♥♥ battle without losing half your fleet everytime.
focus cylon missilee cruisers, carrier frigates and dumpster truckers first, the nemesis will take ages to catch up and are DEAD LAST on the target list, on account of being filthy, erd boats that only do cumputer stuff, but suck at not getting their face baten in by the schoolyard bully (that would be you, btw).
This modus operandi will deal with all the garbage cylon fleets.
2.) BATTLESTAR combat tactics:
Never fly the sucker straight at people. Its not meant to driven right into battle. Its gonna get slaughtered. Battleastars have good all aroudn armor, so you want to START taking damage on one of the sides, then rotate in the unhurt armor sections. You CAN NOT do that in a moshpit battle. You need to make sure you are not surrounded, so you can spin your ships to always present armor at your foe.
Instead, get your british navy hat and FORM A LINE of ships. Prefrably you will palce your battle stars on top of each other, and between your other ships and the cylon fleet.
Why? Because flak can cover a bit upwards and downwards as well, so you can build a solid wall of "no, ♥♥♥♥ off explosion" . You can alternate the flak barrages so once bs is firing while the other is flakking tc.
Remember this: The Battlestar is not the main dps in your fleet. It is the big juicy target everyone is gunning for, so the usage of boost for faster evades, the usage for defense to loltank damage with your superior armor and the usage of offense when the opportune moment arrives. Flak works only sidewas so make sure you are not pointing your nose atthings. That nose is not gonna last long.
Form a line, use torpoedoes to reduce the dps heavy shisp to scraps, mop up the rest.
btw: having a full fleet of 7 ships is more impotant than having max battlestars. A missile cruiser comes with 2 torpedo slots, a manticore is cheap, has good firepower and has a missile rack. Adamants have a missile rack, good point defense and a viper bay on top.
Those are your maintools, produce fleets with those, 7 ships, a good commander is required (but he does not need to be top max superlevel...) to fit the ships in but after that ,you have a combat capable fleet that will batter down just abotu anything. If you apply proper tsctics.
The game is well balanced, its you who needs to apply the strength of colonial fleet, and get away from the "oh yes lets cahrge them" attodude.
Stop leeroy jenkinsing the future of the colonys away, please.
I hoep more people read this, so can stop watching online multipalyer games on youtube where people for soem reason love to ram their battlestars straight down a lin of 50+ torpedoes....
You, sir, are a legend.
Vipers MKII I found that they do not go after missiles and torpedoes when they go on my ships.
So with 1 or 2 sweeper squadrons I can spread the are with "chaffs" (is that the right word maybe in english? those things that make rockets go another way instead of into your ships) and therefore concentrate all the other Viper squadrons on MKII.
I think you should write a guide for single player fleet tactics. It would make for a nice combo with my multiplayer fleet tactics guide.
It may help you to use some of the posts that you've made directly in the guide, should you choose to do it, as that will save time and energy.
VS 2 basestars firing Nukes. Revenants. About 3 or 4 Arachnes. Were the Basestars at start very weak and needed not so many rounds of missiles, i needed more than 12 , for one. And what happened? they got spawn in ... oh just 4 more arachnes, very cool dand daidalos blown up to pieces.
I'm not getting rid off the feeling that in some programmercorner there's just always this one battle that blows your chances off.
Not very nice.
anchor the station at ragnar....
Ship stats do not change over the campaign.
Basestars with nukes are worthless junk. 2 shots that can be intercepted and then its nothing. lol.
Always, at first, retreat from the cylons ,then pick of their raider,s then use vipers to chew the heavy hitters away, then engage with fleet....
The Revenant is a glass cannon but it will essentally gun down a battle star within a few turns of unmolested fire. Never leave those unantended by vipers or guns. Approach from below to avoid getting hammered by brioadside + top guns. (they are verx much like artemises, but with more oomph).
The Arachne is not like the ranger, its guns can hurt. Also Tanky as fck.
The cerberus is where the nasty cmes in. The game loves to dump 7 of the suckers onto you at some point.
Thats a whole. damn. lot. of raiders. Try to lure em into flak because daaamn will they eat up vipers.
If you fail the space superiority fight, thos raiders will maul you. Also, cerberus can gun you down if you let it.
Basestras though.... They fling missiles or torps. So you can make sure there isa a flak wall or sweeper or pcm in between you and the basestars.