Battlestar Galactica Deadlock

Battlestar Galactica Deadlock

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Wayfare Sep 20, 2017 @ 4:21pm
Campaign Fleet comps 2000-8000 points
Having just finished my first campaign at commander difficulty, taking me roughly 30 hours and about 120 engagements, I've found building fleets an interesting challenge throughout the game. So I was wondering what everyone's fleet comps are for various points levels. Here are mine:


2000: 2x Adamant, 1x Manticore. The Adamants stick together in a stack, presenting broadsides while the Manticorefollows behind to take advantage of weakened armor.

3500: 3x Adamant, 2x Manticore. Same idea, except in this configuration the Manticores are more free to move around on their own. As a pair they pack a mean punch with thei missiles, especially when using torpedos.

5000: Ranger, 3x Adamant, 3x Manticore. Here the Manticores are at their most aggressive, attacking ahead of the fleet to uncover enemy contacts and pepper them with torpedos. The Adamants stack up for a mean broadside and the Ranger hangs back behind them, popping up to spew forth more missiles. One of my favorite fleets!

5000 Mk II: Artemis, 3x Adamant, 2x Manticore. When the Artemis becomes available you have a platform for two Viper squadrons, a munitions slot and some pretty mean weaponry. It also has the all-important flak. I like to keep the Artemis wedged between a pair of Adamants, protecting them with its flak if needed. The Manticores remain aggressive scouts and torpedo boats. The spare Adamant I like to keep in reserve to replace any ship getting badly damaged.

6500: Artemis, 2x Ranger, 3x Adamant, Manticore. With the Artemis again wedged between two Adamants and the lone Manticore playing scout, the two Rangers provide the bulk of the DPS here. They pop over/under the Artemis' flak field to unleash barrages of missiles from long range. The spare Adamant remains a valuable reserve.

8000: 2x Artemis, 2x Minotaur, Ranger, 2x Adamant. This does not quite fill up the 8000 points but at this point, you'll have more trouble with the ship cap than the points cap (I would love some Manticores in here!). In my campaign the rise of officers to 8k level coincided with the release of the Minotaur blueprint. I like to keep the minotaurs low because they have a lot of top turrets, with an Artemis over each to provide flak cover when needed. The Rangers hangs behind these two stacks throwing out missiles. The two Adamants form a little stack of their own, either in front of or behind the two Artemis/Minotaur stacks, adding their broadside firepower.

8000 endgame mission fleet: Jupiter, 2x Artemis, 2x Minotaur, Adamant. I didn't get to play around with the Jupiter much before finishing the story missions. This is the fleet I used for the final few. The Jupiter goes in between two Artemis/Minotaur stacks with the Adamant being a scout (it has quite a decent DRADIS range at max Defence).


In all fleets except at the very beginning, I form battle lines - the stacks follow each other around nose to tail. They skirt the enemy at close to max turret range. Colonials have the advantage at range, Cylons prefer messy knife-fights. Only the scouts and/or fighters fly out on their own. When Battlestars become available, I like to send my fighters out early and far so they don't get caught in the flak. I sometimes think I've killed more of my own fighters than the toasters :(

Of course few fleets were ever perfectly composed in my campaign due to losses in the field (mitigated by a most agreeable autoresolve feature, mad props for that). I sometimes formed composite fleets of whatever I had lying around, as well as picket fleets of just some spare Manticores or Adamants and a junior officer to fortify a wavering colony. After unlocking Battlestars I mostly left Daidalos at Ragnar because it was taking up a valuable ship slot (soon to be fixed I hear) and it was an auto-lose waiting to happen.

Look, I've rambled :) What are yours?
Last edited by Wayfare; Sep 21, 2017 @ 12:55am
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Showing 1-7 of 7 comments
Gubernacht Sep 20, 2017 @ 5:37pm 
My more endgame compositions are more Viper based, with a jupiter, atlases, and adamants
Gargantua Sep 20, 2017 @ 5:52pm 
How do you get two adamants 1500 and a Minotaur 900 into a 2000 point fleet? You must mean Manticore??
Wayfare Sep 21, 2017 @ 12:55am 
Originally posted by Gargantua:
How do you get two adamants 1500 and a Minotaur 900 into a 2000 point fleet? You must mean Manticore??

Haha, yeah those are supposed to be Manticores. I've edited the OP :)
pbi298 Oct 5, 2017 @ 12:00pm 
Your suggestion for the 3500 fleet comp puzzles me. At 3500, you can have 4 x Adamants and 1 x Manticore, a much more powerful fleet.
dexion1619 Oct 6, 2017 @ 2:46am 
Originally posted by pbi298:
Your suggestion for the 3500 fleet comp puzzles me. At 3500, you can have 4 x Adamants and 1 x Manticore, a much more powerful fleet.

I have used that fleet as well to good effect. The two Manticores can stick togather and use speed/maneuverability to find targets of opertunity, allowing you to focus fire/torpedo a single unit (such as a nemisis or talon) in 1-2 rounds. There isn't a big differance between a 3x or 4x Adament stack in the early game. Manticores are also faster to build, and easier to replace.

I have even used 4x Manticore, 2x Adaments... 4 manticores focus firing will melt a nemisis in one round at max Offense. And 4 Torpedo volleys in one turn, while focus fireing can easiely kill most larger ships in 1 round. It wont work against a player, but it works great against the AI.
Last edited by dexion1619; Oct 6, 2017 @ 2:48am
Wayfare Oct 6, 2017 @ 7:58am 
What dex said :)

Four Adamants and one Manticore means your Manticore is only good for scout duty. At this low point level, that's 500 points not very well spent. By bringing a buddy, they can pair up and put some real hurting on Cylon light ships. They're especially good at hunting Nemesis, which are a major pain in the early game.

Four Adamants can certainly work, though. Their fighter squadrons make them really versatile.
LordRazor Sep 29, 2020 @ 3:43pm 
Sorry for the necro post but this needs a 2020 version

the points limits for each size is diffrent now; there are 4000 and 6000 limits now and no 3500 and 6500 could be more but i just got back into this game.

as well as all of the new ship and ordnace types

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Date Posted: Sep 20, 2017 @ 4:21pm
Posts: 7