Battlestar Galactica Deadlock

Battlestar Galactica Deadlock

Statistiche:
Buff the atlas
Because its a carrier i would expect atleast 4 wings of vipers. The ship is incredible slow and undergunned so having only 2 wings makes it pointless in a fleet other than to tank shots which it cant do as its too slow to get into battle. increase its fighers to 4 groups please.
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Currently, the Atlas is useless. No one in its sane mind would build one when it can have the same amount of vipers with a Battlestar and incredibly better firepower and tactical usefulness.

I really hope something is done next patch, but I doubt it. We heard nothing of the sort.
Messaggio originale di Palpat:
Currently, the Atlas is useless. No one in its sane mind would build one when it can have the same amount of vipers with a Battlestar and incredibly better firepower and tactical usefulness.

I really hope something is done next patch, but I doubt it. We heard nothing of the sort.
ye :<
I dunno, I kinda feel like the Atlas has a niche as the most point-efficent option to bring vipers to a fight. I can sorta understand the role they intended as a ship you'd make later in the game when you're rich on resources but need to get your point-starved fleets enough mass fighter-cover to guaruntee fighter superiority.

It's also tankier at 1050 points than the Artemis at 1550. If you keep your formation with it, the slowness doesn't matter because the enemy has to come to you anyway, and you can dip ships behind it to block gunfire with that super-thick armor. I've saved damaged squishies like adamants and rangers by hiding them from dakkaboats like that, only popping them up to torpedo something.

If they added fighters to it, they'd have to make it more point-expensive in the fleet, which would make it less valuable to take compared to the multi-role adamant or the flak/gunboat/missile combo the Artemis brings.

It sits in an awkward sweet spot of utility. The main drawback in campaign is the late introduction, long time to build and resource cost, which I do think should change, but in the context of the battles themselves it sits at a very specific role and fills a very specific need the colonials can't otherwise get for that point value.
The fact is currently, by late game, you are swarmed with raiders in random battles and ressources missions.
Well, we indeed should be, this is canon and I am glad the raiders are no more the sitting ducks of early release.

But with vipers and raiders being equals in abilities, that mean the vipers' slaughter in 2 turns without much possibility to use tactics.
Unless one resorts to gamey tactics such as waiting for the raiders to blindly crash into the flak field. Indeed, that's not a tactic. This is using AI flaws.
So in the current state of the game, you'll need Battlestars and will skip atlas:
- you need the flak to use the gamey "let's exploit the lacks of AI" tactic. (and also against the missiles of basestars)
- you get way more firepower for the same amount of fighters which is ironic for a pure carrier.

There are a few ways to change this:
- Improve its slots to 3/4 fighters and/or give him free utilities such as sweepers/raptors as a cheap counter to late game raider swarm;
- or improve the vipers to make them better on 1:1 than the raiders. It seems to be the case in the show even if plot armor is obvious...

Regardless : 2 slots vs 2 slots, the Artemis/Jupiter will always win because firepower and flak.
Atlas is currently a bad design already outclassed by older ships when it is available.

By the way, the same could be said about the transition to Jupiter class from Artemis. It is vital to have Artemis replace Adamant as main line ships but the jump in quality is that obvious for the Jupiter class : same amount of fighters, slighty better flak field, slightly better firepower but huge cost in points.

Sadly, the devs are awfully quiet about this. My guess is they won't change anything in that regard.
Ultima modifica da Palpat; 5 dic 2017, ore 0:28
give the ship a ludicrous amount of pd guns, so it can help vs the raider swarms.
Scrap th pointles anti ship turrets.
and still in 2020 atlas still suk with only 2 squad and 1 raptor .. need to be 3 squad and 1 rapotor..
Messaggio originale di Z.E.R.T.:
and still in 2020 atlas still suk with only 2 squad and 1 raptor .. need to be 3 squad and 1 rapotor..
i think its 2 viper squadrons including MK7's and 2 utility sweepers or raptors its good now
Atlas is 2 Viper squadrons and 1 support squadron for a palty 1100 points. It's the single most cost-efficient Viper option in Colonial fleet, and you get an absolute brick of a ship that you can use to soak fire to go with it. If you want to use the more advanced Battlestar designs, the Atlas is usually the answer to a shrinking Viper force. Fleets comprised of Artemis and Atlas can utterly drown the battlefield in Vipers.

The Atlas is fine. If it doesn't fit in with your play style, that's fine. Pick ships more inclined to your play style rather than thinking every ship should work precisely the way you want it to.

Also, can we please stop with the thread necro already? People are gonna open this up and see three year old incorrect complaints about a ship that no longer apply.
Brick is love, Brick is life.
Messaggio originale di Lack of Stuff:
Brick is love, Brick is life.
Brick is Immortal
Yep i never build atlas, it's more worth to have a Battlestar.
If there was just one right answer to fleet composition this would be a lot less interesting to play.
Atlas fighters get better evade , now combine that with an officer. you get to see tha brick's powa
Ultima modifica da Chariot; 21 gen 2021, ore 23:50
yeah. . . brick is TOO much of a brick for my tastes. Too slow. It forces me to let the toasters dictate relative elevations and range. Too many points - - -reduces your ability to bulk up on battlestars. In general. . .I find having an extra Herc in the fleet beats the extra squadrons.
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Data di pubblicazione: 4 dic 2017, ore 6:14
Messaggi: 19