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I really hope something is done next patch, but I doubt it. We heard nothing of the sort.
It's also tankier at 1050 points than the Artemis at 1550. If you keep your formation with it, the slowness doesn't matter because the enemy has to come to you anyway, and you can dip ships behind it to block gunfire with that super-thick armor. I've saved damaged squishies like adamants and rangers by hiding them from dakkaboats like that, only popping them up to torpedo something.
If they added fighters to it, they'd have to make it more point-expensive in the fleet, which would make it less valuable to take compared to the multi-role adamant or the flak/gunboat/missile combo the Artemis brings.
It sits in an awkward sweet spot of utility. The main drawback in campaign is the late introduction, long time to build and resource cost, which I do think should change, but in the context of the battles themselves it sits at a very specific role and fills a very specific need the colonials can't otherwise get for that point value.
Well, we indeed should be, this is canon and I am glad the raiders are no more the sitting ducks of early release.
But with vipers and raiders being equals in abilities, that mean the vipers' slaughter in 2 turns without much possibility to use tactics.
Unless one resorts to gamey tactics such as waiting for the raiders to blindly crash into the flak field. Indeed, that's not a tactic. This is using AI flaws.
So in the current state of the game, you'll need Battlestars and will skip atlas:
- you need the flak to use the gamey "let's exploit the lacks of AI" tactic. (and also against the missiles of basestars)
- you get way more firepower for the same amount of fighters which is ironic for a pure carrier.
There are a few ways to change this:
- Improve its slots to 3/4 fighters and/or give him free utilities such as sweepers/raptors as a cheap counter to late game raider swarm;
- or improve the vipers to make them better on 1:1 than the raiders. It seems to be the case in the show even if plot armor is obvious...
Regardless : 2 slots vs 2 slots, the Artemis/Jupiter will always win because firepower and flak.
Atlas is currently a bad design already outclassed by older ships when it is available.
By the way, the same could be said about the transition to Jupiter class from Artemis. It is vital to have Artemis replace Adamant as main line ships but the jump in quality is that obvious for the Jupiter class : same amount of fighters, slighty better flak field, slightly better firepower but huge cost in points.
Sadly, the devs are awfully quiet about this. My guess is they won't change anything in that regard.
Scrap th pointles anti ship turrets.
The Atlas is fine. If it doesn't fit in with your play style, that's fine. Pick ships more inclined to your play style rather than thinking every ship should work precisely the way you want it to.
Also, can we please stop with the thread necro already? People are gonna open this up and see three year old incorrect complaints about a ship that no longer apply.