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Someone can correct me if I am wrong as although I know BSG Lore, i am not nearly as familliar with it as with Star Trek;
The purpose of the game is to have us fight that war, not ride along while it repeats itself. If the cylons have a huge amount of resources but it's not infinite, that is one thing. If they can go on forever, that is entirely another.
The win condition of the campaign is to progress through (and eventually complete) the campaign.
The problem you're having is that you are playing this as if it was Conquest mode in a "4X" strategy game. You can never achieve that win condition, because you can't ever attack the Cylon economy or production (only the output of that production).
Granted, the game doesnt like it, and you will have to shuffle fleets away from campaign missions until ready, but it is possible. Using auto-resolve with large fleets, the cylons will decimate themselves against you turn after turn.
During the original conflict the colonies had no way to strike at cylon manufacturing on masse, so when the Cylons retreated it was a big surprise. Makes sense that in the game the conflicts will continue to scale to where its impossible to maintain any equity/balance without doing story missions.
So...
Do story missions. Problem solved.
Unfortunately for the Colonials, even if they have far more resources than the Cylons, they don't know where the Cylons are coming from or any of that. So they're basically fighting a holding war for the most part, it is pretty hard for them to "strike back" when they don't know where the Cylons homeworld is. So a Battlestar could take on two or three basestars, but what then? They just build more.
I wouldn't be sure how to do the 4X part of the game with what you want and without breaking the canon aspect of the game.
According to the source material, the Colonials don't have the necessary advantages over the Cylons or the tolerance for tremendous losses to win a war of attrition. In fact, according to the lore, the Cylons were waging a successful war of attrition against the humans and were winning.
The Cylons would undoubtedly win a war of attrition against humans. Fighting a war of attrition against a mechanical foe that doesn't have to eat, sleep, or train new troops to replace experienced soldiers lost in battle, that doesn't have to worry about fatigue or morale, and that doesn't have to care for wounded troops is a losing proposition.
Waging a war of attrition should not be a viable strategy for the Colonials in the game.
I understand Its not a 4X or Grand strategy game. Its not Stellaris, Master of Orion, etc. And i never expected it to be, so personally i have no complains in this regard.
Imagine if the cylons suddenly "ran out of fleets", what would we do then??