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I must say i agree with what others have said, they are just not worth it.
Their range is what? about half of the Adamant? this explains their poor accuracy (against any target).
So i tried to use it as a close range "tank" and It blew up pretty quickly :(
I think they should increase its guns range to be like the Adamant, i just dont see why its bigger guns should have half the range of the smaller guns on the Adamant??
They're better gun platforms than the Adamant if that's what you're asking, as those heavy guns have longer range and the light guns have comparable DPS with better accuracy.
Personally if I have 4/5 squadrons I use one for a sweeper. Chaff is great. Other than that is just a case of predicting when the missiles are going to come and engage flak only when needed.
I think better feedback in the way gun aiming works and is calculated would go a much farther way to make things easy on people. Those heavy guns sometimes truly look as if they're intentionally missing even basestar sized targets and people not understanding why is what's giving them such a poor impression of the ship.
Also you might want to pump up the cost of the adamant a bit. It's not without fault but 750 points with a ship with that gunnery, vipers and missiles is a bargain that makes ships that should be nominally stronger totally worthless (Why waste more than 1000 points in a heavy gunship with no vipers or missiles when the adamant is arguably as good at hitting targets?).
So here is the issue with the artemis (and i think with the jupiter as well)
If you look at the adamant details, youll see it has light cannons on both its broadsides, and thats pretty much it.
The artemis on the other hand, has guns on both broadsides, and heavy guns in the front, top, and bottom. With both top & bottom batteries firing 360º arround the ship! Great right?
Heres the problem (and the reason the artemis performance is so terrible):
- its broadsides are point defense weapons. Not usefull against capital ships. Ok no big deal, we still have the others.
- Its most important turrets, the top & bottom heavy batteries, while they can rotate 360º, they have a range of 2600 (5000 for the adamant), very slow rate of fire (medium i think for adamant), and accuracy rating of very low (medium on adamant).
- Its front gun is about the same. 2600 range, low rate of fire, very low accuracy.
So if you compare the artemis to the adamant, all of its guns have half the range, lower accuracy, and lower rate of fire.
Even the manticore has more than twice the range on its guns!
And in fact, i have seen manticores deal 300% more damage than an artemis at the end of a battle.
Seriously, it makes no sense to me at all. Why would the bigger guns have so little range???
Why would they nerf the battlestars so much??
I must say that even tho i love the game, this issue with battlestars, and the problem with armor not taking damage except in front & rear, are the only things that really bother me about it.
Where are you getting this iformation from? If i right click on the Artemis (or space bar) and click turrets it says 5000m just like every gun in this game :)