Battlestar Galactica Deadlock

Battlestar Galactica Deadlock

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Artemis Accuracy
Hey guys, I've managed to get my hands on a pair of Artemis Battlestars and they perform well enough for what I want them to do, but I've noticed something that may be a big contributor to their poor performance compared to the Adamant class in a lot of people's eyes.

The Battlestar Artillery (The battery of 8 guns on top) cannot aim worth a damn. I don't just mean poor accuracy on the target itself, I mean it aims BEHIND the target. To the point that I don't think it's just failing to lead the target, I think it's failing to understand where the target is at the moment.

When the target assumes a direct path towards an Artemis, you'll start scoring hits and the damage output absolutely shines. If the target is smaller than a Basestar and decides to do something other than fly directly at the Artemis, you get treated to disappointment as multiple salvos go on an adventure into deep space.

Could it be that there's a problem/bug with how the Artemis (I'm going to assume Jupiter too, as the top guns are the same according to the ingame description) sets it's aim on target? Anybody else noticing this?
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Showing 16-23 of 23 comments
Slitherine_Iain  [developer] Sep 6, 2017 @ 1:35am 
The Battestars are great but they do have strengths and weaknesses you have to master. We're looking at a change for the gun priorities so big guns focus on Capital ships by default. This should make them a little easier to use. Watch out for this change in the next patch along with a number of other balance tweaks.
Benzin Sep 6, 2017 @ 4:07am 
I just built my first two Artemis and tried them out.
I must say i agree with what others have said, they are just not worth it.
Their range is what? about half of the Adamant? this explains their poor accuracy (against any target).
So i tried to use it as a close range "tank" and It blew up pretty quickly :(

I think they should increase its guns range to be like the Adamant, i just dont see why its bigger guns should have half the range of the smaller guns on the Adamant??
Last edited by Benzin; Sep 6, 2017 @ 4:12am
ramjbjb Sep 6, 2017 @ 10:12am 
Originally posted by shadowsfm:
so does artemise make for good snipers?

if they don't do damage while flak is up, maybe it's better to have vipers defend them instead

They're better gun platforms than the Adamant if that's what you're asking, as those heavy guns have longer range and the light guns have comparable DPS with better accuracy.


Personally if I have 4/5 squadrons I use one for a sweeper. Chaff is great. Other than that is just a case of predicting when the missiles are going to come and engage flak only when needed.
ramjbjb Sep 6, 2017 @ 10:21am 
Originally posted by Slitherine_Iain:
The Battestars are great but they do have strengths and weaknesses you have to master. We're looking at a change for the gun priorities so big guns focus on Capital ships by default. This should make them a little easier to use. Watch out for this change in the next patch along with a number of other balance tweaks.

I think better feedback in the way gun aiming works and is calculated would go a much farther way to make things easy on people. Those heavy guns sometimes truly look as if they're intentionally missing even basestar sized targets and people not understanding why is what's giving them such a poor impression of the ship.

Also you might want to pump up the cost of the adamant a bit. It's not without fault but 750 points with a ship with that gunnery, vipers and missiles is a bargain that makes ships that should be nominally stronger totally worthless (Why waste more than 1000 points in a heavy gunship with no vipers or missiles when the adamant is arguably as good at hitting targets?).
Benzin Sep 6, 2017 @ 3:34pm 
I just found out you can see detailed information on each cannon battery. If you right click on the ship, and click each of its turrets, you can see its range, accuracy, damage etc. For that gun. You can even show hide the firing arc of each one by clicking its name.

So here is the issue with the artemis (and i think with the jupiter as well)

If you look at the adamant details, youll see it has light cannons on both its broadsides, and thats pretty much it.
The artemis on the other hand, has guns on both broadsides, and heavy guns in the front, top, and bottom. With both top & bottom batteries firing 360º arround the ship! Great right?

Heres the problem (and the reason the artemis performance is so terrible):
- its broadsides are point defense weapons. Not usefull against capital ships. Ok no big deal, we still have the others.

- Its most important turrets, the top & bottom heavy batteries, while they can rotate 360º, they have a range of 2600 (5000 for the adamant), very slow rate of fire (medium i think for adamant), and accuracy rating of very low (medium on adamant).

- Its front gun is about the same. 2600 range, low rate of fire, very low accuracy.

So if you compare the artemis to the adamant, all of its guns have half the range, lower accuracy, and lower rate of fire.
Even the manticore has more than twice the range on its guns!
And in fact, i have seen manticores deal 300% more damage than an artemis at the end of a battle.

Seriously, it makes no sense to me at all. Why would the bigger guns have so little range???
Why would they nerf the battlestars so much??

I must say that even tho i love the game, this issue with battlestars, and the problem with armor not taking damage except in front & rear, are the only things that really bother me about it.
Last edited by Benzin; Sep 6, 2017 @ 3:44pm
IrateQuaker Sep 6, 2017 @ 5:42pm 
The blueprint listing for Artemis is long range excellence while able to shell out close range damage. If they leave the guns at 2600 then they need to change the discription text in blueprints so we don't research it then find out it isn't long range.
Steven Sep 6, 2017 @ 11:31pm 
Originally posted by Benzin:
I just found out you can see detailed information on each cannon battery. If you right click on the ship, and click each of its turrets, you can see its range, accuracy, damage etc. For that gun. You can even show hide the firing arc of each one by clicking its name.

So here is the issue with the artemis (and i think with the jupiter as well)

If you look at the adamant details, youll see it has light cannons on both its broadsides, and thats pretty much it.
The artemis on the other hand, has guns on both broadsides, and heavy guns in the front, top, and bottom. With both top & bottom batteries firing 360º arround the ship! Great right?

Heres the problem (and the reason the artemis performance is so terrible):
- its broadsides are point defense weapons. Not usefull against capital ships. Ok no big deal, we still have the others.

- Its most important turrets, the top & bottom heavy batteries, while they can rotate 360º, they have a range of 2600 (5000 for the adamant), very slow rate of fire (medium i think for adamant), and accuracy rating of very low (medium on adamant).

- Its front gun is about the same. 2600 range, low rate of fire, very low accuracy.

So if you compare the artemis to the adamant, all of its guns have half the range, lower accuracy, and lower rate of fire.
Even the manticore has more than twice the range on its guns!
And in fact, i have seen manticores deal 300% more damage than an artemis at the end of a battle.

Seriously, it makes no sense to me at all. Why would the bigger guns have so little range???
Why would they nerf the battlestars so much??

I must say that even tho i love the game, this issue with battlestars, and the problem with armor not taking damage except in front & rear, are the only things that really bother me about it.

Where are you getting this iformation from? If i right click on the Artemis (or space bar) and click turrets it says 5000m just like every gun in this game :)
Colonel Clank Sep 6, 2017 @ 11:56pm 
I think that the Battlestars both need a buff to the Artillery Guns, or perhaps a way to make the ship Totally stationary which boosts their Accuracy immensely. And in response the Cylon BaseStar and Cerberus Get huge boosts to Accuracy(networked machines knowing which way their own ship is gonna turn/move)
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Date Posted: Sep 5, 2017 @ 1:17pm
Posts: 23