Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- show target designation above ship when selected so "targeting talon cy-10" rather than "targeting talon" would save user some grunt work
- tooltips on UI elements that explain what they do or offer more info
- allow keyboard shortcuts to be viewed while in-game
- allow multi-select of units with ctrl-click, even if the only command available to them is who to target (ie a fire group rather than a proper group)
Loving the game despite rough edges, combat has a bit of an xcom-meets-sots vibe to it, but I am finding myself doing loaaads of busy work to control targeting etc. I can see that being the thing that gets off putting in the long run, especially for mp.
There's absolutely no mods for this game ? It's in Unity, and for example Battletech has boatloads of mods ....
It’s part of the licensing agreement: no mods.
It’s a shame, but given that the choice is have this game without mods or nothing at all, I’ll take the game without mods option.
Licensing agreements. Kinda outdated, but there you go.