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Then what do you expect from a defensive order?. An enemy got close by and began firing on the ship they were defending, they resorted to attack it. Seems like a logical thing to do if you ask me.
If you're looking for antimissile protection, the swarms are the answer. Lay chaff clouds in front of your ships and enemy missiles will blow up nicely against it.
A bit frustrating though that launching Vipers don't put them on defend of their launching vehicle by default. Instead they seem to be defending themselves.
i have 4 ships with 1 wing each on defencive. 1 ship gets shot, all the vipers lose their mind and go after if even though the other 3 ships have not been engaged.
scenario 2 is enemy fleet volleys missiles on one of my ships. i task all my vipers to defend it, instead they run off to attack ignoring my defend order.
In this case, it might benefit to add a conditional mission, like "defend target from:
a, attack squadrons
b, missiles
c, ships
d, any combination of the above"
Perhaps add a stance modifier to squadrons as well, where attack-focused squadrons will actively seek out dangers to their carrier (or assigned defence ship), while defense-focused squadrons hover close to their carrier and shoot at incoming radiers/missiles
sounds good to me. I mean, you can assign specific target types to the cannons of Deidalos... should be possible for squadrons, too :)
Unless you actually give a squad an order after launching it looks like it will just do whatever it thinks best.
Simple fix is to keep the ship your defending at enough distance to any enemy cap ship and they will always defend your ship. They won't shoot down all the torps though, there too fast and numerous.
I think a priority system might be a better choice, if put on defense they go for missiles first. If none are near then it's on to fighters and finally cap ships and if a missile comes into range while shooting a fighter/ship they goes straight for the missile salvo :)
Oh as a side note it would be great if the Cylon AI did fighter defense, atm it's too easy to nuke stuff (one shot, sometimes two).
that idea seems ok, but they may also be doing that every round rather then only on launch?
in the examples i gave earlyer... in all cases the vipers had been deployed at the very start of the bettle and set to defend. so they had been set to defend for multiple turns, it was not a launch and engage situation.
Pretty good vanilla stance.
Fighters should be aggressive and independent - not drones.
If anything I'd like to see more individual dogfights, that can spread out a formation and less of a swarm.