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So, I have to agree with you. Storm 2, while it is similar to Storm 1 in many ways, feels, in other ways, more dumbed down. Even with the addition of support types and team ultimate jutsus, the lack of customization that Storm 1 had such as choosing between what each support can do(not just their drive type) makes the game seem more bland. Storm 1 is a faster game in the sense of how the characters feel and flow in-game as well as the fact dashing into someone's guard doesn't make you bounce off of eachother, which lowers the threat of turtle styles of play significantly. In addition, the combat is more dynamic than 2 because of the camera angle, and the combat is a more cinematic experience. Yet even so, it still manages to retain the elements that made the gameplay of both games more tactful than all the games that came after them. It is truly a shame Storm 2 didn't follow in Storm 1's footsteps very well, but even so, I would consider it the best(or at least my favorite) Storm game with an online mode, as I dislike it's future mechanically fast-paced, mindless, dash-happy iterations.
So what's the best Naruto Storm game? With only having played a handful of Storm 1 matches in free Battle Mode since the last time I played this game 10 years ago on Ps3, I can still easily say it's the best of them all. Storm 2 just can't compare, and it's sad because I have to keep ranking on Storm 2, but I don't know if I can force myself back onto it after having re-experienced the amazing game that is Naruto Storm 1. Although, it sucks because even though I find the gameplay in Storm 1 to be much more fun than Storm 2, the lack of an online mode trivializes the point of playing this game longer than it's required to obtain the platinum trophy. What's the incentive to continue playing? To fight the cpu? Even that gets boring. At the very least, they should have added an online mode to Storm 1 with the release of Legacy and Trilogy.
To contrast, Storm 2 doesn't have these infinites to my knowledge (unless you count teams like chitem which only becomes an infinite during support drive), it adds in more practical mechanics (back chakra dashing, support drive replacing the storm guage, etc.), and is generally able to be taken to higher competitive levels than Storm 1 was.
Also, I prefer Storm 2's story mode over Storm 1. Sure, everyone complains about the walking, but you can just use warp scrolls and it's good. Plus that and boss fights are only limited to giant battles in Storm 1 while Storm 2 has more variety in its boss fights.
Overall, I love both of the games and think that the series wouldn't be the same without either of them. If I had to choose between them though, I'd choose 2 over 1 personally. Now to address your points directly:
What combos? Both games have neutral, up, side, and down combos. Unless you're referring to the "hold O/B" garbage then yeah, they took that out. But that wasn't "useless compared to spamming", it was just generally useless because of how slow and projected it was.
If you're referring to the side combo here, Storm 2 didn't take that out, you're thinking of Storm 3.
[quoite]characters in awakening mode used to have a full move set but now they cant use ultimate jutsu[/quote]
This is actually a good thing. Awakenings aren't supposed to be a god mode mechanic, they're supposed to be a trade-off mechanic that gives you a boost in making a comeback. Awakenings having assists and ultimates plus all of the other implications of awakenings (such as faster combos, super armor, etc.) leads to a complete disaster. In Storm 1 though, awakenings feel much weaker than base forms. To contrast, Storm 2 makes awakenings stroner than base forms.
This is personally something I do miss and wish would've been in Storm 2. Though, ultimately this isn't a big deal and it also doesn't change the core combat mechanics themselves.
Shuriken and Chakra Shuriken do this in Storm 2. Please learn how to play.
Not true. Let's talk ratios for a sec here. Let's say one person has 3 bars that range on 100 units and another has 2 bars that range on 100 units. Which one has more HP? Neither.
They both have 100 units. Just one is divided into 3 bars while the other is divided into 2 bars. This is precisely how things work in the Storm series. In fact, it's way easier to damage someone for one bar, let alone two bars in some cases, in Storm 1 than 2. As in, Storm 1 lets you combo someone to 2/3 of their health while Storm 2 it's a lot harder to even get that output.
And for good reasons.
Storm 2 made things more complex overall than 1 if you count the fact that Storm 1 boils down to a game of BBBB->chakra shuriken->repeat and mashing subs. Storm 1 feels more like "whoever gets the first hit in neutral wins", which is more dumbed down than Storm 2's more balanced approach imo.