Wonder Boy: The Dragon's Trap

Wonder Boy: The Dragon's Trap

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Darkfalz Jun 8, 2017 @ 8:01am
Hide mouse cursor in fullscreen
Hey Zoop,

Please hide mouse cursor in fullscreen after no mouse movement for a few seconds.

Thanks!
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Showing 1-15 of 17 comments
Omar  [developer] Jun 8, 2017 @ 8:08am 
The mouse cursor should hide after 5 seconds. Is that not happening?
Usually moving the cursor away from the screen does the thing for me.
Darkfalz Jun 8, 2017 @ 8:12am 
Nope, remains visible. Using a Xbox 360 controller to play.
Darkfalz Jun 8, 2017 @ 8:23am 
Game is definitely using some kind of bordless window mode, I suspect that's why the cursor remains visible. I can alt tab without it switching context.
Omar  [developer] Jun 8, 2017 @ 8:33am 
Do you have a regular "stable" mouse? I wonder why I wouldn't hide, I am explicitly hiding when after it stopped moving for 5 seconds.
Darkfalz Jun 8, 2017 @ 9:54am 
Windows 7. It's a razer deathadder but has no special drivers installed, and hides in fullscreen in dozens of other applications.
/|l13n Jun 8, 2017 @ 10:40am 
same here, i use dual display with copied screen, not extended deesktop...
Mattousai Jun 8, 2017 @ 3:12pm 
Same thing is happening to me. It's not a huge deal, honestly, but I thought I would let you know. My mouse is a corsair M65. Running win10 x64. Main Specs are: i7-7700HQ, 16GB DDR4-2666, GTX 1070. If you need any other info let me know. Otherwise the game runs fantastic, and looks gorgeous to boot. Great work!
Last edited by Mattousai; Jun 8, 2017 @ 3:44pm
Red Jun 8, 2017 @ 7:02pm 
I have the same issue. The mouse wont go away and I use a completely standard one and the pointer does get hidden in several other games so it's not constantly moving or anything. I can only think of a very few reasons:

1) It's because I have Nvidia Shadowplay turned on (Kinda unlikely but still...).

2) It's because I'm using Windows 10 (Latest update).
Omar  [developer] Jun 9, 2017 @ 2:45am 
Originally posted by Red:
I have the same issue. The mouse wont go away and I use a completely standard one and the pointer does get hidden in several other games so it's not constantly moving or anything. I can only think of a very few reasons:
1) It's because I have Nvidia Shadowplay turned on (Kinda unlikely but still...).
2) It's because I'm using Windows 10 (Latest update).

It's because our code was doing something wrong :)
I think I understand the reason of the problem and pushed a fix for it now.
Darkfalz Jun 9, 2017 @ 6:24am 
Confirmed fixed for me with latest update.

Just finished the game including all charms. Great game. Noticed Z80 emulator is used, does that mean the original code is executing in the background? That's pretty neat.
Red Jun 9, 2017 @ 6:28am 
The game has to pull the data directly from the ROM for the retro mode, including the graphics. i guess that's how they do it.
Darkfalz Jun 9, 2017 @ 6:32am 
Originally posted by Red:
The game has to pull the data directly from the ROM for the retro mode, including the graphics. i guess that's how they do it.

I don't think it's quite like this, maybe HLE for the gfx layer. The original game runs at 30 FPS for example.

Small wishlist once all bugs are fixed:

Retro equipment screen
Optim to combine retro graphics/audio with one button

Edit: Nevermind, FM Audio is there.
Last edited by Darkfalz; Jun 9, 2017 @ 7:10am
Omar  [developer] Jun 9, 2017 @ 7:31am 
Originally posted by Darkfalz:
Originally posted by Red:
The game has to pull the data directly from the ROM for the retro mode, including the graphics. i guess that's how they do it.
I don't think it's quite like this, maybe HLE for the gfx layer. The original game runs at 30 FPS for example.

We completely hacked the original game engine + custom vm to run a 60 Hz and widescreen (I don't think a hack of this lsize has even been done before).

Small wishlist once all bugs are fixed:
Retro equipment screen
Optim to combine retro graphics/audio with one button

Edit: Nevermind, FM Audio is there.

You may be able to map both retro options on same button already?

Retro equipment screen... noted, but no promise :D
The problem is that the screen may need to be localized in variety of languages.
Last edited by Omar; Jun 9, 2017 @ 7:33am
Darkfalz Jun 9, 2017 @ 7:39am 
Would it be trivial to make it run at 120 FPS too?
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Date Posted: Jun 8, 2017 @ 8:01am
Posts: 17