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Hmm..
Your hardware seems fine. Is your screen refreshing at 60 Hz or something else?
In Options>Video you might try disabling FRAME LIMITER and see if it improves it?
The game loads the art as you approach a new location (or a door) so it could be related to some decompression or disk access stalling indeed. During our test on regular non-SSD hard drives it was ok. Does it keep happening in the same location or only happens once per spot? That would be a way to tell if it is related to that. The WB.LOG file is logging the stalls (when a texture wasn't fully loaded by the time it is needed), so maybe that will give us a hint.
Thank you for your report, hope to get it solved.
Omar
It works? I tried it, but for whatever reason, it doesn't work and have to choose it in-game
I've tried to remove frame limiter but the game it's too fast now (like a fast forwarding mode; my monitor it's a 2k 144hz and I'm getting 139 fps). I'll try to set a 60 fps limit using msi afterburner.
Voila, game without STUTTER/FRAMEPACING.
Good game my friends! and greetings from Argentina.!
If I were to guess, it is related to the pixel engine of the retro mode. Since the game only allows for pixel perfect movement (no sub-pixel movements are allowed), there is a stutter whenever you start or stop moving as the game aligns the character sprite to a proper coordinate. At least this is what appears to be happening, since it consistently stutters when you start/stop moving.
This is the idea, yes. Well, the internal physics has subpixel data but it works really weirdly on start/stop and sorts of makes it worse.
I'll try again to find a way to smooth the camera in that exact situation. This is what we did when mouse-man takes a corner (it used to snap the camera by a big amount).
I'm planning to buy a 144hz monitor in a few days, so I'm already screwed on this game and I'd rather not buy a brand new game, a late port at that on PC that requires me to fiddle around with my monitor or modding the game to make it work. I already decided not to buy Nier Automata for those reasons and I'm honestly thinking of doing the same for this game.
It's a shame, because I was originally hyped to play this game, but now it seems I won't be able to play it properly on the new monitor, let alone making use of it.
I wonder if all future games from Lizardcube will be locked at 60fps and those that want to play on higher refresh rate monitors to be screwed over. We were never going to stay at 60fps forever, so the thought of trying to prolong fps locks is becoming more of a joke.