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Some suggestions, if you're interested:
1. It's easy to miss that there's an Anne on that ladder, as well as that you need to be making *her* climb up at all - you introduced the idea of moving your shadow instead earlier, yeah, but for the entirety of this misty section other than this puzzle, it's you moving to where your shadow is, not v.v. You could maybe make this easier to figure out by having the camera zoom out when you're at the top of that ladder so you can see the whole of it and not miss the fact that there's an Anne down there and your movements move her too? Because the natural impulse is to be hitting the down key when you're at or near the top of that ladder to try to climb it, it's very easy to have that Anne completely out of sight every time you try to solve this bit.
2. The Anne at the bottom of that ladder is in nearly the exact same position you get if you drop down off the ladder, which makes it really easy to spend a lot of time trying to drop down and move just a little to the side in the process, rather than realising that it's the picking something up pose. If that one was moved somewhere else, or even just far enough off to the side from the ladder that it becomes obvious it's impossible to mimic it by falling... but really, I'd switch that one and maybe the lever Anne just to be absolutely safe. That also would remove the temptation to think the lever might be somehow related to the unclimbable ladder up top.
3. Speaking of, there's no indication that you need to unlock the ability to climb ladders, or reason to think there would be, and a good chance people are going to come to the ladder they can't do anything with before the one they can. Why need to use the correct ladder first to unlock the ability at all? Why not just let us do them in whatever order?
That all said, it's a credit to your game that I kept on despite my extreme frustration with this part! There's absolutely no faster way to have me click past a game than to tell me it's a platformer, but after seeing ManyATrueNerd's video awhile back, I couldn't resist trying it out anyway. And it was absolutely lovely; there have been very few games that left me emotionally affected and thinking about what happened for literally *days* afterwards. Looking forward to whatever you guys do next.
(don't worry I'll buy this game in time)