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I had to watch a walkthrough to see the remainder of this chapter.
It's very disappointing after looking foward to the next episode in a series which up until now hasn't included one single puzzle relying on reflexes - if the 1st episode had included them I wouldn't have bought the game.
Also..If you ''die'' too many times..what happens? Does it restart or..?
also there is a pretty simple pattern to it once you get to the two last / highest ones, so it actually becomes a little easier even though you have to cram more notes into a limited amount of time.
Using runes I have not seen before makes this way more complicated than it needs to be. The runes are too small, have bad visibility when not active and some look too similar. It totally broke the immersion for me on the last seal where I had to retry multiple times include rage-quit.
Removing the timer or just add 50% more time would make it more bearable.