Imprisoned Light

Imprisoned Light

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TEITANBLOOD Jun 26, 2017 @ 7:48am
Can't Save ?
how to save the game in solo play?
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Showing 1-15 of 15 comments
DooMinatioN  [developer] Jun 26, 2017 @ 8:58am 
There is no save option in the game, it is by design. But your unlocked weapons and achievements are saved.

Imaginite Studio
Best Regards
TEITANBLOOD Jun 26, 2017 @ 9:00am 
Originally posted by DooMinatioN:
There is no save option in the game, it is by design. But your unlocked weapons and achievements are saved.

Imaginite Studio
Best Regards


you expect players to start from the 1st level every time they play. That's not fun. there should be a stage select by default for a game like this. Every time we unlock a new world we could acess it from floor 1 and play from there. It sounds like a chore to start from the beginning every time i decide to play.
DooMinatioN  [developer] Jun 26, 2017 @ 12:03pm 
We will discuss this with our team. We will continue to update our game. Thanks for your feedback, please stay tuned...

Imaginite Studio
Best Regards
Last edited by DooMinatioN; Jun 26, 2017 @ 12:04pm
TEITANBLOOD Jun 26, 2017 @ 12:45pm 
Originally posted by DooMinatioN:
We will discuss this with our team. We will continue to update our game. Thanks for your feedback, please stay tuned...

Imaginite Studio
Best Regards

i guess there is a lvl up system in the game. I think World Select won't work with it. Just save slots should do the trick. Just add save slots to the game.

And if you could add more and varied worlds. That would be of great service to all the fans of the game.
DooMinatioN  [developer] Jun 26, 2017 @ 1:24pm 
We will consider your ideas. Thanks again for your feedback.

Imaginite Studio
Best Regards
TEITANBLOOD Jun 26, 2017 @ 1:25pm 
Originally posted by DooMinatioN:
We will consider your ideas. Thanks again for your feedback.

Imaginite Studio
Best Regards

you're welcome :)
JeanH13 Jun 26, 2017 @ 6:34pm 
It's light-hearted enough that it works well for me. It would be convenient to be able to start at World 3 if you make it all the way to World 5 (and/or start at World 2 if you make it to World 4).

My experience is different though, as I've only been playing this as a 2-player coop with my partner.
TEITANBLOOD Jun 27, 2017 @ 12:35am 
Originally posted by JeanH13:
It's light-hearted enough that it works well for me. It would be convenient to be able to start at World 3 if you make it all the way to World 5 (and/or start at World 2 if you make it to World 4).

My experience is different though, as I've only been playing this as a 2-player coop with my partner.


sometimes people have time to play for just 10 mins and sometimes for more than an hour. Since this has rpg elements, means you lvl up your character World Selection most liketly wont work, unless you exepect to start on World 4 with a LVL 1 character. Save slots would work just fine.
saile Dec 7, 2017 @ 7:08am 
I think the main mode should save every five level ups and every other world. The enemies need to be different speeds and sounds and have different movement / flight patterns.

Maybe some creatures that carry you off leaving the crystal exposed, or a potion that explodes on a timer once something triggers it by getting near it causing it to hurt you and enemies, - I don't know, get creative!

Then create a seperate mode called arcade mode that doesn't save anything and forces you to start from scratch as a challenge
(this is what we have now and it gets old real quick especially if you're playing solo).

As incentive for people to play this arcade mode you could make it so achivements only unlcok on that arcade mode or co-op can only be played in arcade mode.
Please consider these ideas.
Thank you. :steamhappy:
JeanH13 Dec 7, 2017 @ 8:09pm 
Some kind of save is definitely needed. I haven't picked the game up since my last post because it's too frustrating to commit time (solo or multiplayer) only to die by a dumb mistake.

My suggestion: the ability to start at any world/stage, at level 1, once you clear it and reach the second realm (reach 2-2 to start at 2-1, etc.). Establish a base line level for players to jump in at (level 11 for 2-1 start?), and let them pick all their stat points immediately once they pop into the stage.
saile Dec 29, 2017 @ 5:31pm 
Originally posted by JeanH13:
Some kind of save is definitely needed. I haven't picked the game up since my last post because it's too frustrating to commit time (solo or multiplayer) only to die by a dumb mistake.

My suggestion: the ability to start at any world/stage, at level 1, once you clear it and reach the second realm (reach 2-2 to start at 2-1, etc.). Establish a base line level for players to jump in at (level 11 for 2-1 start?), and let them pick all their stat points immediately once they pop into the stage.

Yeah, sounds good. Lack of saving is a turn off. Shame, because the game's good fun.
Last edited by saile; Dec 29, 2017 @ 5:31pm
Topo May 15, 2022 @ 2:20am 
How long does a single playthrough take?
saile May 15, 2022 @ 5:02am 
As far as i know, its infinite. Hence the lack of saving
Topo May 15, 2022 @ 5:50am 
Originally posted by Saile:
As far as i know, its infinite. Hence the lack of saving

I don't think so. There're two achievements related to COMPLETING the game in single player and in Co-Op mode.
saile May 26, 2022 @ 2:44pm 
Originally posted by Topf:
Originally posted by Saile:
As far as i know, its infinite. Hence the lack of saving

I don't think so. There're two achievements related to COMPLETING the game in single player and in Co-Op mode.
Oh wow, i had no idea, guess i need to revisit this game
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