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Thanks for the feedback. It's hard to make 3*7 pixels look unique. However we'll add the sounds and fix extended mags.
2. New A.I is cool and all but... it seems to not prioritise my commands. I ask him to cover the hall and he instead runs for the hostages or the dropped guns. But one of the most annoying thing is that he doesnt understand the fact that im cuffing someone already, he just runs in and tries to do it with me for some reason? He also seems to have aimbot, i understand him being great when it comes to targets he sees or hear, but sometimes he can just feel them and do a quick spin shot.
3. When you add something like accuracy into the game dont make the player an only inaccurate character. ive been playing with pistol lately (every gun was inaccurate) and there was a situation where i saw a guy at the end of the corridor and i had my cursor on him and i started spam clicking (which didnt affect the slow rate of fire of the pistol) and my friends that watched me play, couldnt stop laughing at the fact that i shot 8 shots and none of them hit (the bot also didnt care much, he didnt react to the shots) but when i got close which was "one forward tap" he took out a gun with a speed of a cowboy and gave out 2 shots on the same distance as i did (-1 cm on screen 1920:1080 resolution) and he hit 2 perfectly accurate shots into the middle of my chest (which made me laugh but at the same time i was kinda mad). This accuracy thing is really important cuz it really throws you off when you see a well trained police officer that cant hit one singular shot with his pistol and then all of the sudden the criminal being shot at doesnt even flinch and rekts you with 2 accurate shots. Small Tip: Maybe add an aiming mechanic? When you aim your field of view gets smaller but your shots are accurate and foregrip allows for the hipfire control (without aiming). Only then the accuracy would make a little more sense. (oh i wrote a lot here, well its only suggestions).
(Devs pls fix)
中国区玩家联机延迟极高,希望下个版本优化