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There is no way normal enemies (apart from terrorists) can have better aim and reactions than police officers. It does not make sense.
Real-life CQB is a ♥♥♥♥♥♥♥♥♥♥♥ and enemies should reflect that. Firing full auto with less accuracy to suppress you etc.
Making enemies aimbots is the easy and frustrating way out of difficulty design problems.
I mean I understand that they want to promote equipment usage, but you can't build the entire gunplay around that. Sometimes players will be out of flashbangs. Or surprised by a enemy and instakilled, which isn't fun as it leaves 0% room for reaction-time.
Exactly.
Other times the AI partner can see the enemies yet cannot use his gun because his gun is aiming into an obstacle while his body and head are not in cover. Again - the AI partner just stares at the enemies and get himself killed by doing nothing... or attempts shooting into the obstacle without any success whatsoever.
That last bit is the unfortunate reason I've just completed a refund request. Yes its on sale but, although enjoyable I was getting sick of the aimbot AI. I'll end up having no keyboard left if I keep playing.
Its all well and good promoting the use of tactics but when they don't work because the AI buddy isn't so great and the enemy are aimbots, it gets very boring having to do the same mission over the 10th time.
Best of luck in the development. I always respect the devs listening to their community (not saying you *must* implement what I suggest of course).