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Level editor as well as coop is a feature we would really love to add but no confidence for now since our work resources are very limited.
We will be able to add them after the main release :)
Yes, as I've mentioned in previous topic, each new time enemies, bombs, locked doors, traps and evidences are on different spots. You'll never know for sure who will attack you and who will surrender (however tactical grenades, suddenness and some other things are making a higher chances of it).
And here is, for example, how bombs work. After finding it you'll have two options how to demine. First one is to cut one of three wires, totally random and chances that everything blow up pretty high. It's your fallback option ;) Second and primary tactic is to find out a unique code from a surrounded enemy (if you have one). Just push him once or twice with a rifle butt and maybe he will say. You should not overreact and accidentally kill him since you will be punished for it. After some levels a pepper spray will be available for an equipment slot, it won't kill him but make more communicative if you know what I mean hehe :)
Ah, apologies for the redundancy. Thanks for the response regardless ;)
That's okay. I am happy to move the discussion from "Door kickers is that u ?" to more official one :))
ib[at]hypertraindigital.com
Any thoughts on prices? I would like to know how much to save up, etc..
Also, how is development going? Is it getting close to being done? Thank you for your response in advance.
Thanks! Adding the game to your wishlist and kind words are the best support now :)
We are still thinking about the price. $9,99 is the most realistic one. What do you think about it?
The development process is on full speed now. I am happy that our main hero Roman has been working on the game full time for already half the year (plus some months of prototyping before I joined). Progress since greenlight is fundamental. I am to make a post update with some tasty details soon ;)