Police Stories

Police Stories

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SushiRice  [developer] Jan 13, 2017 @ 3:20am
Police Stories – General Discussion
Have a question or want to chat about Police Stories? Here is the best place.

Be mindful of others, and please be considerate of what you say and how you say it.
Last edited by SushiRice; Jul 17, 2018 @ 5:15am
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Showing 1-15 of 311 comments
Ob1 Jan 13, 2017 @ 3:57am 
Any plan for a level editor?
SushiRice  [developer] Jan 13, 2017 @ 4:14am 
Originally posted by Ob Le Rataclan:
Any plan for a level editor?

Level editor as well as coop is a feature we would really love to add but no confidence for now since our work resources are very limited.

We will be able to add them after the main release :)
Straw Jan 15, 2017 @ 2:01am 
Out of curiosity, what do you guys have in store in terms of replayability? Are there going to be just a bunch of missions pre-set, maybe the size of Hotline Miami or Door Kickers, or is there going to be some randomizing involved?
SushiRice  [developer] Jan 15, 2017 @ 2:36am 
Originally posted by Straw:
Out of curiosity, what do you guys have in store in terms of replayability? Are there going to be just a bunch of missions pre-set, maybe the size of Hotline Miami or Door Kickers, or is there going to be some randomizing involved?

Yes, as I've mentioned in previous topic, each new time enemies, bombs, locked doors, traps and evidences are on different spots. You'll never know for sure who will attack you and who will surrender (however tactical grenades, suddenness and some other things are making a higher chances of it).

And here is, for example, how bombs work. After finding it you'll have two options how to demine. First one is to cut one of three wires, totally random and chances that everything blow up pretty high. It's your fallback option ;) Second and primary tactic is to find out a unique code from a surrounded enemy (if you have one). Just push him once or twice with a rifle butt and maybe he will say. You should not overreact and accidentally kill him since you will be punished for it. After some levels a pepper spray will be available for an equipment slot, it won't kill him but make more communicative if you know what I mean hehe :)
Straw Jan 15, 2017 @ 2:54am 
Originally posted by B E L O U S O V:
Originally posted by Straw:
Out of curiosity, what do you guys have in store in terms of replayability? Are there going to be just a bunch of missions pre-set, maybe the size of Hotline Miami or Door Kickers, or is there going to be some randomizing involved?

Yes, as I've mentioned in previous topic, each new time enemies, bombs, locked doors, traps and evidences are on different spots. You'll never know for sure who will attack you and who will surrender (however tactical grenades, suddenness and some other things are making a higher chances of it).

And here is, for example, how bombs work. After finding it you'll have two options how to demine. First one is to cut one of three wires, totally random and chances that everything blow up pretty high. It's your fallback option ;) Second and primary tactic is to find out a unique code from a surrounded enemy (if you have one). Just push him once or twice with a rifle butt and maybe he will say. You should not overreact and accidentally kill him since you will be punished for it. After some levels a pepper spray will be available for an equipment slot, it won't kill him but make more communicative if you know what I mean hehe :)

Ah, apologies for the redundancy. Thanks for the response regardless ;)
SushiRice  [developer] Jan 15, 2017 @ 3:42am 
Originally posted by Straw:
Originally posted by B E L O U S O V:

Yes, as I've mentioned in previous topic, each new time enemies, bombs, locked doors, traps and evidences are on different spots. You'll never know for sure who will attack you and who will surrender (however tactical grenades, suddenness and some other things are making a higher chances of it).

And here is, for example, how bombs work. After finding it you'll have two options how to demine. First one is to cut one of three wires, totally random and chances that everything blow up pretty high. It's your fallback option ;) Second and primary tactic is to find out a unique code from a surrounded enemy (if you have one). Just push him once or twice with a rifle butt and maybe he will say. You should not overreact and accidentally kill him since you will be punished for it. After some levels a pepper spray will be available for an equipment slot, it won't kill him but make more communicative if you know what I mean hehe :)

Ah, apologies for the redundancy. Thanks for the response regardless ;)

That's okay. I am happy to move the discussion from "Door kickers is that u ?" to more official one :))
Joker Jan 16, 2017 @ 12:34am 
hi, how can i contact u?
SushiRice  [developer] Jan 16, 2017 @ 1:15am 
Originally posted by Joker:
hi, how can i contact u?

ib[at]hypertraindigital.com
ElonMoosk Jan 17, 2017 @ 12:39am 
Hello there! I was checking through games I might like, and this was first on my recommendation list! - I checked it out, and I'll be honest this game is incredible, and as soon as it comes out I'll get it.

Any thoughts on prices? I would like to know how much to save up, etc..

Also, how is development going? Is it getting close to being done? Thank you for your response in advance.
SushiRice  [developer] Jan 17, 2017 @ 2:08am 
Originally posted by GoranRC:
Hello there! I was checking through games I might like, and this was first on my recommendation list! - I checked it out, and I'll be honest this game is incredible, and as soon as it comes out I'll get it.

Any thoughts on prices? I would like to know how much to save up, etc..

Also, how is development going? Is it getting close to being done? Thank you for your response in advance.

Thanks! Adding the game to your wishlist and kind words are the best support now :)

We are still thinking about the price. $9,99 is the most realistic one. What do you think about it?

The development process is on full speed now. I am happy that our main hero Roman has been working on the game full time for already half the year (plus some months of prototyping before I joined). Progress since greenlight is fundamental. I am to make a post update with some tasty details soon ;)
Straw Jan 17, 2017 @ 4:48am 
Nice. 10 dollars sounds great. Looking forward to it!
Chubzdoomer Jan 17, 2017 @ 7:29pm 
$10 is a great price. This will be a day-one purchase for me for sure. Best of luck to you guys!
ElonMoosk Jan 17, 2017 @ 10:35pm 
Just like others said, I love the price. - Will be a day-one purchase aswell! - Thank you for your quick reply, cannot wait for the game!
SushiRice  [developer] Jan 18, 2017 @ 12:56am 
Thanks for the replies and the support, guys.
ZDuck72 Jan 18, 2017 @ 1:52pm 
Level editor and co-op would definitely put this game over the top from the looks of it. $9.99 is a good price as well. I read that things and enemies randomly generate in the level to add replay value, but not sure if i missed how many levels are there to start out?... looking forward to playing :)
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